Player Matchup

Loki
Loki
 
Loki
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
BREN KILLZ
Chaac
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,469 Elo+
Party 1
Gilgamesh
Gilgamesh
Bouncy Pogo Joe
Gilgamesh
Level 109
God Stats
3W - 2L
1,711 SR
Queue Stats
37W - 35L
1,499 Elo+
Party 1
Janus
Janus
NovaS3npai
Janus
Level 138
God Stats
2W - 6L
1,478 SR
Queue Stats
71W - 59L
1,581 Elo+
Party 3
Sol
Sol
oONEMP2Oo
Sol
Level 142
God Stats
4W - 4L
1,722 SR
Queue Stats
70W - 51L
1,524 Elo+
Solo
Team Averages
Level 123
1,582 SR
1,515 Elo+

VS

Team Averages
Level 120
1,535 SR
1,484 Elo+
Rama
Rama
BigDvddyx3
Rama
Level 126
God Stats
4W - 6L
1,535 SR
Queue Stats
70W - 82L
1,505 Elo+
Party 2
Vamana
Vamana
KAKARAURI
Vamana
Level 124
God Stats
2W - 2L
1,277 SR
Queue Stats
32W - 32L
1,523 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SAINt I97I
Morgan Le Fay
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 49L
1,433 Elo+
Party 2
Fafnir
Fafnir
angelsucks90
Fafnir
Level 68
God Stats
6W - 4L
1,627 SR
Queue Stats
73W - 100L
1,423 Elo+
Party 2
Hun Batz
Hun Batz
chilakill74
Hun Batz
Level 140
God Stats
5W - 4L
1,737 SR
Queue Stats
69W - 61L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
0 / 1 / 0
5,452
545
2,255
8,365
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
7
0 / 2 / 0
4,432
443
1,166
5,867
2,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Bouncy Pogo Joe
Gilgamesh
9
0 / 2 / 0
5,290
529
4,255
10,449
8,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
11
0 / 1 / 0
5,866
587
1,419
4,042
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 1 / 0
5,386
539
7,966
5,236
1,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,081
608
5,169
6,668
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
KAKARAURI
Vamana
11
2 / 0 / 0
6,703
670
6,521
7,047
5,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
SAINt I97I
Morgan Le Fay
12
1 / 0 / 0
6,293
629
2,164
2,887
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
10
0 / 0 / 4
5,857
586
1,438
7,581
6,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
chilakill74
Hun Batz
11
1 / 0 / 2
5,620
562
2,173
6,832
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
7
7
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
0
0
L
Chaac
0
2
0
0
W
3
1
1
3.5
L
Gilgamesh
Bouncy Pogo Joe
Gilgamesh
0
2
0
0
W
Vamana
KAKARAURI
Vamana
2
0
0
2
L
Janus
0
1
0
0
W
Morgan Le Fay
SAINt I97I
Morgan Le Fay
1
0
0
1
W
Fafnir
0
0
4
2
W
Hun Batz
chilakill74
Hun Batz
1
0
2
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,061
Damage
17,465
33,959
Taken
31,015
17,176
Mitigated
19,231
12,521
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,255
365
0
4,844
8,365
2,862
0
258
8,068
0
48,886
L
Chaac
1,166
388
0
1,320
5,867
2,953
0
638
5,229
0
9,159
W
5,169
4,488
0
3,644
6,668
2,628
606
2,799
3,869
0
48,967
L
Gilgamesh
Bouncy Pogo Joe
Gilgamesh
4,255
1,184
0
2,972
10,449
8,320
0
0
9,557
0
32,078
W
Vamana
KAKARAURI
Vamana
6,521
2,411
0
2,000
7,047
5,782
0
0
6,269
0
46,261
L
Janus
1,419
0
0
1,375
4,042
1,599
0
2,164
1,831
46,140
1,642
W
Morgan Le Fay
SAINt I97I
Morgan Le Fay
2,164
165
0
290
2,887
1,107
0
746
2,021
49,946
0
W
Fafnir
1,438
456
0
3,480
7,581
6,905
299
3,921
3,660
15,080
1,516
W
Hun Batz
chilakill74
Hun Batz
2,173
827
0
1,145
6,832
2,809
0
794
5,954
0
41,472
L
7,966
4,177
0
2,010
5,236
1,442
0
300
4,936
37,597
11,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
30,554
347
Minions Killed
357
0
Camps Cleared
0
991,917
Distance Traveled
1,037,673
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,452
545
84
8
0
227,842
0
L
Chaac
4,432
443
20
2
0
174,765
0
W
Rama
6,081
608
86
9
0
189,826
0
L
Gilgamesh
5,290
529
57
6
0
198,331
1
W
Vamana
6,703
670
88
9
0
200,302
4
L
Janus
5,866
587
110
11
0
209,329
2
W
Morgan Le Fay
6,293
629
81
8
0
198,711
0
W
Fafnir
5,857
586
28
3
0
209,973
2
W
Hun Batz
5,620
562
74
7
0
238,861
0
L
Sol
5,386
539
76
8
0
181,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role