Player Matchup

Horus
Horus
Au_BlurryFace
Horus
Level 120
God Stats
6W - 3L
1,834 SR
Queue Stats
225W - 211L
1,482 Elo+
Solo
Tiamat
Tiamat
Avaister
Tiamat
Level 105
God Stats
8W - 11L
1,553 SR
Queue Stats
286W - 268L
1,495 Elo+
Party 1
Awilix
Awilix
ChildOfPandora
Awilix
Level 86
God Stats
9W - 21L
1,253 SR
Queue Stats
242W - 231L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Dre3w1143
Cthulhu
Level 69
God Stats
10W - 9L
1,493 SR
Queue Stats
114W - 129L
1,421 Elo+
Party 1
Izanami
Izanami
ThePhoenixian
Izanami
Level 111
God Stats
7W - 7L
1,622 SR
Queue Stats
307W - 265L
1,522 Elo+
Party 1
Team Averages
Level 98
1,551 SR
1,485 Elo+

VS

Team Averages
Level 143
1,494 SR
1,535 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Arεyo
Hou Yi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 99L
1,597 Elo+
Solo
Anubis
Anubis
Dolphin9376
Anubis
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,538 Elo+
Party 2
Cerberus
Cerberus
MorningStaR8263
Cerberus
Level 154
God Stats
1W - 0L
1,468 SR
Queue Stats
10W - 10L
1,527 Elo+
Party 2
Ne Zha
Ne Zha
SwankPants93
Ne Zha
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 106L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,348
486
2,578
8,199
5,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Avaister
Tiamat
10
0 / 2 / 0
5,682
517
5,873
7,160
3,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 2 / 0
5,419
493
2,423
9,365
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Dre3w1143
Cthulhu
12
1 / 0 / 0
6,986
635
7,402
5,830
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
13
1 / 1 / 0
7,106
646
3,610
5,605
2,006
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 1 / 5
5,960
542
2,963
8,066
4,992
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
Arεyo
Hou Yi
11
2 / 1 / 1
6,236
567
3,766
6,560
2,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
11
1 / 1 / 4
6,440
585
8,085
8,247
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
10
0 / 0 / 0
5,670
515
2,613
10,015
8,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
12
3 / 2 / 1
6,190
563
4,826
10,281
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
8
8
Deaths
5
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
5
4.5
W
Hou Yi
Arεyo
Hou Yi
2
1
1
2.5
L
0
3
1
0.17
L
Tiamat
Avaister
Tiamat
0
2
0
0
L
1
2
0
0.5
W
Anubis
1
1
4
3
L
Cthulhu
Dre3w1143
Cthulhu
1
0
0
1
W
Cerberus
0
0
0
0
W
Ne Zha
3
2
1
1.75
L
Izanami
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,886
Damage
22,253
36,159
Taken
43,169
18,597
Mitigated
23,326
11,003
Healing
22,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,963
438
0
4,240
8,066
4,992
0
1,193
6,473
0
9,041
W
Hou Yi
Arεyo
Hou Yi
3,766
2,355
0
3,582
6,560
2,194
0
0
6,560
0
50,512
L
2,578
1,075
544
2,735
8,199
5,608
0
1,208
6,991
0
13,475
L
Tiamat
Avaister
Tiamat
5,873
428
0
1,923
7,160
3,056
0
2,902
4,258
35,454
0
L
2,423
1,126
0
1,400
9,365
3,285
0
3,503
5,862
0
34,423
W
Anubis
8,085
119
0
4,589
8,247
3,736
88
3,266
4,195
57,793
1,219
L
Cthulhu
Dre3w1143
Cthulhu
7,402
1,158
0
1,890
5,830
4,642
0
2,883
2,947
49,254
1,157
W
Cerberus
2,613
562
0
3,979
10,015
8,426
0
4,837
4,311
40,967
1,220
W
Ne Zha
4,826
191
0
6,455
10,281
3,978
0
1,540
8,473
0
50,409
L
Izanami
3,610
2,719
0
2,511
5,605
2,006
415
0
5,605
0
68,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,541
Gold Earned
30,496
388
Minions Killed
402
0
Camps Cleared
0
1,184,433
Distance Traveled
1,109,400
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,960
542
8
1
0
237,476
4
W
Hou Yi
6,236
567
84
8
0
198,872
0
L
Horus
5,348
486
11
1
0
245,998
3
L
Tiamat
5,682
517
85
8
0
217,480
0
L
Awilix
5,419
493
62
6
0
265,692
0
W
Anubis
6,440
585
109
10
0
232,555
0
L
Cthulhu
6,986
635
110
10
0
232,111
4
W
Cerberus
5,670
515
121
11
0
185,394
0
W
Ne Zha
6,190
563
80
7
0
255,103
0
L
Izanami
7,106
646
120
11
0
223,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role