Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
JCho03
Geb
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,491 Elo+
Party 1
Zhong Kui
Zhong Kui
JefeDeLaMundo_
Zhong Kui
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 24L
1,455 Elo+
Solo
Ares
Ares
LesArtistes
Ares
Level 157
God Stats
6W - 4L
1,413 SR
Queue Stats
310W - 328L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
MDHNiteHawk87
Danzaburou
Level 136
God Stats
2W - 2L
1,705 SR
Queue Stats
216W - 234L
1,481 Elo+
Party 2
Team Averages
Level 125
1,524 SR
1,488 Elo+

VS

Team Averages
Level 104
1,617 SR
1,517 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
Rickstrike722
Odin
Level 104
God Stats
2W - 3L
1,896 SR
Queue Stats
87W - 51L
1,673 Elo+
Solo
Kuzenbo
Kuzenbo
cota1R
Kuzenbo
Level 104
God Stats
1W - 1L
1,322 SR
Queue Stats
64W - 62L
1,728 Elo+
Party 3
Chaac
Chaac
parasights
Chaac
Level 121
God Stats
0W - 1L
1,645 SR
Queue Stats
31W - 26L
1,272 Elo+
Party 4
Chiron
Chiron
yeezyc
Chiron
Level 81
God Stats
4W - 6L
1,720 SR
Queue Stats
197W - 195L
1,411 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
16 / 1 / 10
10,766
1,077
20,072
10,149
7,308
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Geb
JCho03
Geb
14
3 / 2 / 13
8,505
851
7,945
12,448
16,471
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
JefeDeLaMundo_
Zhong Kui
15
3 / 3 / 15
8,942
894
13,357
10,199
9,161
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 15
8,778
878
6,046
14,256
22,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
MDHNiteHawk87
Danzaburou
16
3 / 0 / 22
9,596
960
9,266
6,179
4,017
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 5 / 3
7,414
741
7,121
9,193
5,590
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 6 / 5
7,141
714
6,153
13,335
15,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
cota1R
Kuzenbo
13
2 / 5 / 4
7,502
750
5,238
13,226
18,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
11
0 / 6 / 5
6,373
637
10,002
13,349
18,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
yeezyc
Chiron
14
1 / 6 / 5
7,652
765
8,453
12,261
6,087
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
29
28
Kills
7
7
Deaths
28
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
16
1
10
21
L
Hun Batz
 
Hun Batz
3
5
3
0.9
W
Geb
JCho03
Geb
3
2
13
4.75
W
Zhong Kui
JefeDeLaMundo_
Zhong Kui
3
3
15
3.5
W
3
1
15
10.5
W
Danzaburou
MDHNiteHawk87
Danzaburou
3
0
22
14
L
1
6
5
0.58
L
Kuzenbo
cota1R
Kuzenbo
2
5
4
0.8
L
Chaac
0
6
5
0.42
L
Chiron
yeezyc
Chiron
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,686
Damage
36,967
53,231
Taken
61,364
59,210
Mitigated
64,272
17,929
Healing
8,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
20,072
2,083
1,714
2,350
10,149
7,308
1,199
433
9,716
35,727
684
L
Hun Batz
 
Hun Batz
7,121
926
0
0
9,193
5,590
0
6,705
2,349
0
13,715
W
Geb
JCho03
Geb
7,945
402
713
1,783
12,448
16,471
392
1,560
10,888
13,061
188
W
Zhong Kui
JefeDeLaMundo_
Zhong Kui
13,357
1,684
928
2,716
10,199
9,161
272
1,520
8,679
25,619
236
W
6,046
481
1,753
3,217
14,256
22,253
577
1,551
12,705
7,757
0
W
Danzaburou
MDHNiteHawk87
Danzaburou
9,266
2,602
1,000
1,755
6,179
4,017
1,306
174
6,005
0
24,976
L
6,153
1,626
513
1,328
13,335
15,889
0
9,740
3,267
0
12,598
L
Kuzenbo
cota1R
Kuzenbo
5,238
1,954
1,088
932
13,226
18,647
0
9,504
3,443
7,857
0
L
Chaac
10,002
862
1,038
1,645
13,349
18,059
0
9,850
3,369
0
15,766
L
Chiron
yeezyc
Chiron
8,453
3,009
749
1,482
12,261
6,087
0
9,905
2,260
0
21,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,587
Gold Earned
36,082
138
Minions Killed
72
0
Camps Cleared
0
980,872
Distance Traveled
885,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,766
1,077
46
5
0
201,890
0
L
Hun Batz
7,414
741
17
2
0
198,913
0
W
Geb
8,505
851
10
1
0
211,652
0
W
Zhong Kui
8,942
894
30
3
0
160,771
0
W
Ares
8,778
878
5
1
0
213,060
0
W
Danzaburou
9,596
960
47
5
0
193,499
0
L
Odin
7,141
714
16
2
0
165,908
0
L
Kuzenbo
7,502
750
3
0
0
183,517
0
L
Chaac
6,373
637
8
1
0
163,843
0
L
Chiron
7,652
765
28
3
0
173,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role