Player Matchup

Tyr
Tyr
HDynamite1
Tyr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,583 Elo+
Party 1
Arachne
Arachne
KalHirol
Arachne
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 160L
1,580 Elo+
Solo
Hel
Hel
kirigaya01
Hel
Level 115
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 23L
1,576 Elo+
Party 1
Team Averages
Level 119
1,500 SR
1,579 Elo+

VS

Team Averages
Level 151
1,500 SR
1,531 Elo+
Loki
Loki
 
Loki
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ezexDLOL
Kuzenbo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,771
754
666
3,869
1,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
KalHirol
Arachne
5
0 / 1 / 1
3,729
746
881
1,448
582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,110
822
2,485
4,870
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 0 / 4
5,169
1,034
2,801
3,122
1,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Vulcan
 
Vulcan
8
0 / 2 / 5
4,531
906
2,129
2,613
866
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
ezexDLOL
Kuzenbo
9
4 / 0 / 2
5,379
1,076
2,782
4,086
4,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
0
Kills
6
6
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
0
4
4
W
Vulcan
 
Vulcan
0
2
5
1.25
L
0
2
0
0
L
Arachne
KalHirol
Arachne
0
1
1
0.5
W
Kuzenbo
ezexDLOL
Kuzenbo
4
0
2
5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,032
Damage
7,712
10,187
Taken
9,821
4,080
Mitigated
6,354
2,323
Healing
2,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,801
726
0
775
3,122
1,136
578
436
2,686
0
13,794
W
Vulcan
 
Vulcan
2,129
540
106
200
2,613
866
510
649
1,964
14,855
0
L
666
0
0
72
3,869
1,630
0
2,333
1,355
0
2,272
L
Arachne
KalHirol
Arachne
881
593
0
354
1,448
582
0
628
784
0
4,498
W
Kuzenbo
ezexDLOL
Kuzenbo
2,782
905
0
1,012
4,086
4,352
208
1,166
2,920
10,598
0
L
2,485
307
251
1,646
4,870
1,868
0
1,994
2,720
14,619
1,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,610
Gold Earned
15,079
50
Minions Killed
78
0
Camps Cleared
0
193,799
Distance Traveled
310,361
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,169
1,034
27
5
0
107,247
0
W
Vulcan
4,531
906
34
7
0
97,217
0
L
Tyr
3,771
754
9
2
0
53,738
0
L
Arachne
3,729
746
11
2
0
41,098
0
W
Kuzenbo
5,379
1,076
17
3
0
105,897
0
L
Hel
4,110
822
30
6
0
98,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role