Player Matchup

Medusa
Medusa
Gxxxx
Medusa
Level 128
God Stats
4W - 0L
1,771 SR
Queue Stats
20W - 12L
1,480 Elo+
Party 1
Chang'e
Chang'e
RyuuJester
Chang'e
Level 148
God Stats
16W - 17L
1,436 SR
Queue Stats
177W - 187L
1,472 Elo+
Solo
Nike
Nike
beautykiller326
Nike
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 4L
1,532 Elo+
Party 1
Team Averages
Level 139
1,569 SR
1,495 Elo+

VS

Team Averages
Level 133
1,538 SR
1,517 Elo+
Cerberus
Cerberus
Big4Ohead
Cerberus
Level 157
God Stats
5W - 6L
1,614 SR
Queue Stats
368W - 383L
1,453 Elo+
Solo
The Morrigan
The Morrigan
N7054
The Morrigan
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 14L
1,536 Elo+
Party 2
Arachne
Arachne
fishking55
Arachne
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 26L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gxxxx
Medusa
14
2 / 5 / 7
9,821
702
15,371
12,751
5,557
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
RyuuJester
Chang'e
15
4 / 3 / 5
10,478
748
13,832
13,025
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

15
4 / 4 / 6
10,443
746
14,518
14,777
14,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Big4Ohead
Cerberus
15
2 / 2 / 8
9,710
694
9,771
23,753
27,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
N7054
The Morrigan
15
5 / 5 / 6
10,451
747
9,848
9,800
4,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
fishking55
Arachne
15
5 / 3 / 5
10,842
774
8,806
22,393
12,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
10
Kills
12
12
Deaths
10
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Big4Ohead
Cerberus
2
2
8
3
W
Medusa
Gxxxx
Medusa
2
5
7
1.1
L
The Morrigan
N7054
The Morrigan
5
5
6
1.6
W
Chang'e
RyuuJester
Chang'e
4
3
5
2.17
W
4
4
6
1.75
L
Arachne
fishking55
Arachne
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,721
Damage
28,425
40,553
Taken
55,946
24,617
Mitigated
44,696
14,702
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Big4Ohead
Cerberus
9,771
613
0
9,160
23,753
27,514
213
5,008
17,187
33,882
0
W
Medusa
Gxxxx
Medusa
15,371
6,851
0
1,533
12,751
5,557
991
5,192
7,559
0
66,240
L
The Morrigan
N7054
The Morrigan
9,848
2,071
0
0
9,800
4,437
686
2,241
7,109
21,295
3,119
W
Chang'e
RyuuJester
Chang'e
13,832
573
4,294
6,387
13,025
5,010
423
7,122
5,867
36,039
3,283
W
14,518
1,735
0
2,488
14,777
14,050
369
5,160
9,611
0
38,386
L
Arachne
fishking55
Arachne
8,806
6,146
0
3,665
22,393
12,745
876
3,523
17,745
0
32,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,742
Gold Earned
31,003
205
Minions Killed
147
0
Camps Cleared
0
811,327
Distance Traveled
772,586
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,710
694
72
5
0
272,253
1
W
Medusa
9,821
702
78
6
0
263,186
0
L
The Morrigan
10,451
747
24
2
0
208,358
0
W
Chang'e
10,478
748
79
6
0
266,901
4
W
Nike
10,443
746
48
3
0
281,240
0
L
Arachne
10,842
774
51
4
0
291,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role