Player Matchup

Erlang Shen
Erlang Shen
Casey2768
Erlang Shen
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 47L
1,624 Elo+
Party 2
Danzaburou
Danzaburou
ClutchucK
Danzaburou
Level 155
God Stats
1W - 1L
1,741 SR
Queue Stats
86W - 78L
1,570 Elo+
Party 2
Da Ji
Da Ji
Kangunruh
Da Ji
Level 155
God Stats
21W - 10L
1,725 SR
Queue Stats
111W - 81L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LoTheyDoCall
Morgan Le Fay
Level 159
God Stats
5W - 3L
1,748 SR
Queue Stats
63W - 63L
1,588 Elo+
Party 2
Ares
Ares
goforbronze
Ares
Level 159
God Stats
3W - 9L
1,424 SR
Queue Stats
205W - 193L
1,554 Elo+
Solo
Team Averages
Level 155
1,628 SR
1,575 Elo+

VS

Team Averages
Level 155
1,655 SR
1,573 Elo+
Hades
Hades
MrZaBr3w3r
Hades
Level 155
God Stats
6W - 2L
1,582 SR
Queue Stats
74W - 73L
1,573 Elo+
Solo
Neith
Neith
Shieldwolf19
Neith
Level 144
God Stats
11W - 7L
1,703 SR
Queue Stats
187W - 167L
1,614 Elo+
Solo
Fenrir
Fenrir
Sirspooon
Fenrir
Level 142
God Stats
3W - 2L
1,454 SR
Queue Stats
174W - 166L
1,559 Elo+
Party 1
Sol
Sol
TanqueVasca
Sol
Level 172
God Stats
4W - 0L
1,736 SR
Queue Stats
91W - 101L
1,520 Elo+
Party 1
Odin
Odin
cblankin15
Odin
Level 160
God Stats
2W - 0L
1,799 SR
Queue Stats
87W - 86L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Casey2768
Erlang Shen
15
1 / 2 / 1
9,236
577
9,853
18,975
25,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
ClutchucK
Danzaburou
15
2 / 1 / 0
8,523
533
5,439
9,687
5,031
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Da Ji
Kangunruh
Da Ji
15
4 / 2 / 3
8,423
526
9,037
11,480
5,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
LoTheyDoCall
Morgan Le Fay
14
1 / 4 / 1
8,287
518
4,022
8,285
3,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 2 / 2
7,964
498
5,588
10,640
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
5 / 2 / 3
9,638
602
6,663
9,434
4,974
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
0 / 2 / 2
9,509
594
13,965
14,244
6,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
Sirspooon
Fenrir
13
3 / 3 / 4
8,298
519
4,072
13,023
8,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 1 / 0
9,240
578
6,927
9,422
3,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 1 / 8
8,601
538
4,391
9,796
4,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
9
Kills
11
11
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Casey2768
Erlang Shen
1
2
1
0.75
L
Danzaburou
ClutchucK
Danzaburou
2
1
0
2
L
Da Ji
Kangunruh
Da Ji
4
2
3
2.75
L
Morgan Le Fay
LoTheyDoCall
Morgan Le Fay
1
4
1
0.38
W
Hades
5
2
3
3.25
W
0
2
2
0.5
W
Fenrir
Sirspooon
Fenrir
3
3
4
1.67
W
2
1
0
2
W
1
1
8
5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,939
Damage
36,018
59,067
Taken
55,919
49,305
Mitigated
27,240
14,028
Healing
20,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Casey2768
Erlang Shen
9,853
3,914
0
6,463
18,975
25,711
0
449
18,526
0
77,667
L
Danzaburou
ClutchucK
Danzaburou
5,439
3,535
0
4,494
9,687
5,031
0
4,337
5,350
0
88,715
L
Da Ji
Kangunruh
Da Ji
9,037
2,815
0
507
11,480
5,692
0
2,830
8,650
0
69,682
L
Morgan Le Fay
LoTheyDoCall
Morgan Le Fay
4,022
528
0
754
8,285
3,622
0
1,893
6,392
67,370
0
W
Hades
6,663
355
1,025
2,704
9,434
4,974
0
4,604
4,584
60,921
2,281
W
13,965
6,844
0
5,379
14,244
6,024
630
0
13,090
0
89,465
W
Fenrir
Sirspooon
Fenrir
4,072
1,534
0
2,037
13,023
8,971
0
3,030
9,829
0
17,567
W
6,927
3,459
0
5,290
9,422
3,145
549
731
8,691
76,454
16,157
W
4,391
1,043
0
3,732
9,796
4,126
218
1,639
7,943
0
72,814
L
5,588
266
0
1,810
10,640
9,249
0
3,177
7,463
32,618
736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,433
Gold Earned
45,286
536
Minions Killed
524
0
Camps Cleared
0
1,647,175
Distance Traveled
1,584,697
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,236
577
135
8
0
296,346
0
L
Danzaburou
8,523
533
152
10
0
319,641
2
L
Da Ji
8,423
526
96
6
0
367,140
2
L
Morgan Le Fay
8,287
518
125
8
0
331,358
0
W
Hades
9,638
602
118
7
0
334,692
4
W
Neith
9,509
594
146
9
0
255,856
2
W
Fenrir
8,298
519
19
1
0
319,392
2
W
Sol
9,240
578
141
9
0
305,683
3
W
Odin
8,601
538
100
6
0
369,074
4
L
Ares
7,964
498
28
2
0
332,690
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role