Player Matchup

Cerberus
Cerberus
ChnoVibes
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,384 Elo+
Party 2
Chaac
Chaac
GamiSenpai
Chaac
Level 29
God Stats
2W - 3L
1,487 SR
Queue Stats
35W - 40L
1,384 Elo+
Party 2
Hou Yi
Hou Yi
GreenDreams
Hou Yi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,384 Elo+
Party 2
Kukulkan
Kukulkan
Thagreenlantern4
Kukulkan
Level 15
God Stats
0W - 4L
1,205 SR
Queue Stats
17W - 28L
1,271 Elo+
Party 2
Fenrir
Fenrir
leopanda10
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 36L
1,402 Elo+
Party 2
Team Averages
Level 19
1,438 SR
1,365 Elo+

VS

Team Averages
Level 29
1,681 SR
1,483 Elo+
Sun Wukong
Sun Wukong
FRSoccerPro
Sun Wukong
Level 84
God Stats
6W - 2L
1,957 SR
Queue Stats
75W - 21L
1,816 Elo+
Party 1
Yemoja
Yemoja
ILuvLunchbox
Yemoja
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,270 Elo+
Party 1
Baron Samedi
Baron Samedi
ISimpForMyGF
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,270 Elo+
Party 1
Hachiman
Hachiman
OneTrueJC
Hachiman
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 12L
1,270 Elo+
Party 1
Bacchus
Bacchus
Walzy
Bacchus
Level 23
God Stats
6W - 1L
1,950 SR
Queue Stats
54W - 11L
1,788 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChnoVibes
Cerberus
14
0 / 7 / 4
7,985
726
4,286
18,841
15,294
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
14
0 / 2 / 4
7,834
712
9,142
13,356
10,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
14
1 / 6 / 3
8,034
730
5,957
13,156
5,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 3
8,082
735
7,321
8,361
3,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
leopanda10
Fenrir
14
3 / 9 / 1
8,853
805
10,056
15,254
7,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FRSoccerPro
Sun Wukong
15
7 / 1 / 12
9,415
856
14,927
14,593
15,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
16
5 / 0 / 16
9,819
893
6,140
6,631
6,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
ISimpForMyGF
Baron Samedi
15
4 / 1 / 12
9,079
825
15,788
10,090
5,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
OneTrueJC
Hachiman
18
8 / 1 / 12
10,980
998
17,603
11,034
4,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Walzy
Bacchus
14
3 / 2 / 13
9,051
823
6,221
13,024
17,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
5
Kills
27
28
Deaths
5
15
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChnoVibes
Cerberus
0
7
4
0.29
W
Sun Wukong
FRSoccerPro
Sun Wukong
7
1
12
13
L
Chaac
0
2
4
1
L
Hou Yi
1
6
3
0.42
W
Yemoja
5
0
16
13
W
Baron Samedi
ISimpForMyGF
Baron Samedi
4
1
12
10
W
Hachiman
OneTrueJC
Hachiman
8
1
12
14
L
1
4
3
0.63
W
Bacchus
Walzy
Bacchus
3
2
13
4.75
L
Fenrir
leopanda10
Fenrir
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,762
Damage
60,679
68,968
Taken
55,372
42,308
Mitigated
49,773
12,766
Healing
20,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChnoVibes
Cerberus
4,286
417
812
4,452
18,841
15,294
0
9,232
8,898
15,118
0
W
Sun Wukong
FRSoccerPro
Sun Wukong
14,927
1,720
0
1,648
14,593
15,024
52
2,706
11,586
0
35,117
L
Chaac
9,142
1,188
0
3,641
13,356
10,848
0
5,446
7,522
0
23,925
L
Hou Yi
5,957
2,221
0
1,995
13,156
5,347
324
3,238
9,706
0
12,504
W
Yemoja
6,140
1,827
3,366
894
6,631
6,305
350
1,806
4,655
12,906
0
W
Baron Samedi
ISimpForMyGF
Baron Samedi
15,788
1,738
3,242
3,691
10,090
5,840
848
1,676
8,323
27,199
0
W
Hachiman
OneTrueJC
Hachiman
17,603
11,759
0
5,131
11,034
4,999
3,475
1,379
9,548
0
62,282
L
7,321
489
0
640
8,361
3,655
330
2,805
5,366
18,621
670
W
Bacchus
Walzy
Bacchus
6,221
1,462
1,310
1,509
13,024
17,605
0
3,766
9,055
11,050
0
L
Fenrir
leopanda10
Fenrir
10,056
4,263
0
1,226
15,254
7,164
23
5,907
9,071
0
15,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,788
Gold Earned
48,344
132
Minions Killed
207
0
Camps Cleared
0
1,052,733
Distance Traveled
1,090,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,985
726
35
3
0
202,673
0
W
Sun Wukong
9,415
856
43
4
0
234,714
0
L
Chaac
7,834
712
32
3
0
232,654
0
L
Hou Yi
8,034
730
11
1
0
206,098
0
W
Yemoja
9,819
893
22
2
0
207,482
0
W
Baron Samedi
9,079
825
35
3
0
205,068
0
W
Hachiman
10,980
998
100
9
0
220,310
0
L
Kukulkan
8,082
735
42
4
0
214,085
0
W
Bacchus
9,051
823
7
1
0
223,297
0
L
Fenrir
8,853
805
12
1
0
197,223
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role