Player Matchup

Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum I
CutoverSauce8
Ra
Platinum I
Level 155
God Stats
22W - 21L
1,663 SR
Queue Stats
48W - 41L
2,021 MMR
Party 2
Jormungandr
Jormungandr
Platinum II
Fuan995
Jormungandr
Platinum II
Level 156
God Stats
8W - 5L
1,755 SR
Queue Stats
63W - 54L
1,855 MMR
Solo
Bacchus
Bacchus
Gold I
Maexxnna
Bacchus
Gold I
Level 155
God Stats
1W - 0L
1,931 SR
Queue Stats
20W - 16L
1,638 MMR
Party 2
Neith
Neith
Platinum IV
TheGuyUNeverMet
Neith
Platinum IV
Level 124
God Stats
11W - 8L
1,225 SR
Queue Stats
223W - 231L
1,847 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,615 SR
1,772 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,589 SR
1,703 MMR
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum III
 
Hun Batz
Platinum III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Platinum IV
Fertilebasher
Cerberus
Platinum IV
Level 157
God Stats
2W - 2L
1,753 SR
Queue Stats
76W - 61L
1,855 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
SilverHay
Sun Wukong
Platinum III
Level 159
God Stats
6W - 4L
1,745 SR
Queue Stats
159W - 150L
1,817 MMR
Solo
Jing Wei
Jing Wei
Platinum I
TotemDiffed
Jing Wei
Platinum I
Level 81
God Stats
2W - 8L
1,445 SR
Queue Stats
380W - 365L
1,842 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
6
1 / 0 / 2
3,478
696
1,608
1,788
703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 0
3,962
792
309
1,538
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Fuan995
Jormungandr
7
0 / 0 / 0
3,924
785
1,983
2,809
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Maexxnna
Bacchus
5
1 / 1 / 2
3,680
736
1,746
3,208
2,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
1 / 1 / 2
3,407
681
3,460
2,803
891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AwilixAthenaCharonBastet

VS

Bans
OdinLokiThanatosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 0 / 0
3,707
741
114
989
235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
 
Hun Batz
6
2 / 1 / 0
3,565
713
1,527
4,394
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Fertilebasher
Cerberus
3
0 / 2 / 0
2,856
571
971
3,886
1,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
SilverHay
Sun Wukong
7
0 / 0 / 0
3,736
747
1,221
3,759
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jing Wei
TotemDiffed
Jing Wei
6
0 / 0 / 1
3,410
682
1,274
2,226
648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
2
2
Deaths
3
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
2
2
L
Scylla
 
Scylla
0
0
0
0
L
Hun Batz
 
Hun Batz
2
1
0
2
W
0
0
0
0
L
Cerberus
Fertilebasher
Cerberus
0
2
0
0
W
Jormungandr
Fuan995
Jormungandr
0
0
0
0
W
Bacchus
Maexxnna
Bacchus
1
1
2
2
L
Sun Wukong
SilverHay
Sun Wukong
0
0
0
0
W
1
1
2
2
L
Jing Wei
TotemDiffed
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,106
Damage
5,107
12,146
Taken
15,254
5,669
Mitigated
6,078
4,849
Healing
4,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
1,608
653
0
493
1,788
703
0
0
1,788
0
12,963
L
Scylla
 
Scylla
114
0
0
330
989
235
0
161
828
21,637
0
L
Hun Batz
 
Hun Batz
1,527
656
0
712
4,394
1,624
0
391
4,003
0
16,597
W
309
40
65
918
1,538
548
0
114
1,424
27,337
0
L
Cerberus
Fertilebasher
Cerberus
971
71
0
1,157
3,886
1,978
0
1,074
2,812
4,631
593
W
Jormungandr
Fuan995
Jormungandr
1,983
830
0
1,244
2,809
1,190
0
0
2,809
22,583
815
W
Bacchus
Maexxnna
Bacchus
1,746
436
0
1,287
3,208
2,337
0
462
2,746
7,606
0
L
Sun Wukong
SilverHay
Sun Wukong
1,221
267
0
1,455
3,759
1,593
0
1,638
1,897
0
23,870
W
3,460
1,760
0
842
2,803
891
0
322
2,481
0
19,834
L
Jing Wei
TotemDiffed
Jing Wei
1,274
1,129
0
949
2,226
648
0
429
1,797
0
17,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,451
Gold Earned
17,274
177
Minions Killed
190
0
Camps Cleared
0
570,873
Distance Traveled
484,767
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
3,478
696
23
5
0
143,325
0
L
Scylla
3,707
741
60
12
0
95,045
0
L
Hun Batz
3,565
713
30
6
0
116,191
0
W
Ra
3,962
792
52
10
0
130,609
0
L
Cerberus
2,856
571
11
2
0
61,841
0
W
Jormungandr
3,924
785
58
12
0
106,863
2
W
Bacchus
3,680
736
12
2
0
101,716
0
L
Sun Wukong
3,736
747
52
10
0
112,206
0
W
Neith
3,407
681
32
6
0
88,360
0
L
Jing Wei
3,410
682
37
7
0
99,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role