Player Matchup

Vamana
Vamana
AAForTre
Vamana
Level 23
God Stats
0W - 1L
1,802 SR
Queue Stats
2W - 8L
1,390 Elo+
Party 1
Baron Samedi
Baron Samedi
CommandoAmbush
Baron Samedi
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Thor
Thor
jernie07
Thor
Level 98
God Stats
1W - 1L
1,473 SR
Queue Stats
5W - 6L
1,558 Elo+
Party 1
Team Averages
Level 57
1,592 SR
1,483 Elo+

VS

Team Averages
Level 55
1,503 SR
1,472 Elo+
Sobek
Sobek
HighRezCantBanMe
Sobek
Level 15
God Stats
6W - 2L
1,500 SR
Queue Stats
162W - 165L
1,427 Elo+
Party 2
Izanami
Izanami
MoralityPhenom
Izanami
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 246L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
QueenHoney9021
Nu Wa
Level 68
God Stats
23W - 22L
1,510 SR
Queue Stats
174W - 177L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AAForTre
Vamana
15
2 / 1 / 3
9,736
695
8,450
18,685
18,385
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Baron Samedi
CommandoAmbush
Baron Samedi
14
1 / 3 / 6
9,203
657
7,472
11,628
5,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
14
4 / 4 / 1
9,503
679
9,470
13,114
5,430
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 7
10,016
715
8,243
15,561
17,350
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 1
10,516
751
12,376
9,596
4,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 3
9,940
710
12,939
8,545
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
7
Kills
8
8
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
AAForTre
Vamana
2
1
3
3.5
L
Baron Samedi
CommandoAmbush
Baron Samedi
1
3
6
1.33
W
1
2
7
2.25
W
4
2
1
2.25
W
3
3
3
1.5
L
Thor
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,392
Damage
33,558
43,427
Taken
33,702
29,465
Mitigated
24,655
7,696
Healing
5,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
AAForTre
Vamana
8,450
2,407
309
2,189
18,685
18,385
0
6,160
12,525
0
42,441
L
Baron Samedi
CommandoAmbush
Baron Samedi
7,472
364
981
3,086
11,628
5,650
430
7,814
3,814
35,905
619
W
8,243
552
0
3,396
15,561
17,350
137
3,692
10,463
24,527
2,672
W
12,376
7,129
0
1,263
9,596
4,005
1,240
1,073
8,510
0
42,415
W
12,939
6,670
0
1,016
8,545
3,300
859
2,779
5,752
35,903
462
L
Thor
9,470
2,103
0
1,131
13,114
5,430
712
6,516
6,598
0
40,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,442
Gold Earned
30,472
159
Minions Killed
142
0
Camps Cleared
0
771,428
Distance Traveled
748,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,736
695
58
4
0
319,685
0
L
Baron Samedi
9,203
657
54
4
0
213,278
0
W
Sobek
10,016
715
41
3
0
282,635
0
W
Izanami
10,516
751
63
5
0
231,190
0
W
Nu Wa
9,940
710
38
3
0
234,819
0
L
Thor
9,503
679
47
3
0
238,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role