Player Matchup

Arachne
Arachne
CrowPaladin
Arachne
Level 202
God Stats
2W - 5L
1,500 SR
Queue Stats
619W - 589L
1,509 Elo+
Solo
Jing Wei
Jing Wei
Elfeee
Jing Wei
Level 127
God Stats
6W - 7L
1,500 SR
Queue Stats
264W - 240L
1,580 Elo+
Party 1
Poseidon
Poseidon
GimmethoseCheeks
Poseidon
Level 129
God Stats
18W - 15L
1,441 SR
Queue Stats
307W - 286L
1,523 Elo+
Party 1
Chronos
Chronos
Mugiwαrα
Chronos
Level 155
God Stats
5W - 3L
1,469 SR
Queue Stats
174W - 174L
1,598 Elo+
Party 1
Bacchus
Bacchus
kaand0r
Bacchus
Level 159
God Stats
5W - 2L
1,519 SR
Queue Stats
180W - 167L
1,517 Elo+
Party 1
Team Averages
Level 154
1,486 SR
1,545 Elo+

VS

Team Averages
Level 199
1,564 SR
1,577 Elo+
Merlin
Merlin
 
Merlin
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
LionClaw
Horus
Level 147
God Stats
3W - 9L
1,339 SR
Queue Stats
125W - 101L
1,593 Elo+
Solo
Janus
Janus
Solvivor
Janus
Level 312
God Stats
0W - 3L
1,400 SR
Queue Stats
113W - 85L
1,677 Elo+
Party 2
Charybdis
Charybdis
Unlimiteddanman
Charybdis
Level 195
God Stats
1W - 2L
1,764 SR
Queue Stats
62W - 49L
1,624 Elo+
Party 2
Artio
Artio
rishawn001
Artio
Level 147
God Stats
2W - 4L
1,817 SR
Queue Stats
36W - 38L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CrowPaladin
Arachne
11
0 / 1 / 0
5,553
555
3,574
10,164
4,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Elfeee
Jing Wei
10
3 / 0 / 5
5,618
562
6,417
5,013
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
5 / 0 / 2
6,848
685
3,534
3,325
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Mugiwαrα
Chronos
10
2 / 0 / 4
5,728
573
2,620
5,487
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
kaand0r
Bacchus
9
2 / 0 / 5
5,556
556
4,381
9,657
8,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
5,233
523
4,220
5,901
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Horus
LionClaw
Horus
10
1 / 0 / 0
5,727
573
7,036
8,831
10,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Solvivor
Janus
10
0 / 2 / 0
4,797
480
2,483
5,828
1,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Unlimiteddanman
Charybdis
8
0 / 3 / 0
4,713
471
5,134
6,281
2,296
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
8
0 / 3 / 0
4,452
445
2,668
8,311
3,923
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
12
Kills
1
1
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
4
0
0
W
Arachne
CrowPaladin
Arachne
0
1
0
0
W
Jing Wei
Elfeee
Jing Wei
3
0
5
5.5
W
5
0
2
6
L
Horus
LionClaw
Horus
1
0
0
1
W
Chronos
Mugiwαrα
Chronos
2
0
4
4
L
Janus
Solvivor
Janus
0
2
0
0
L
Charybdis
Unlimiteddanman
Charybdis
0
3
0
0
W
Bacchus
kaand0r
Bacchus
2
0
5
4.5
L
Artio
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,526
Damage
21,541
33,646
Taken
35,152
17,613
Mitigated
20,069
16,448
Healing
10,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,220
412
0
906
5,901
2,018
0
2,486
3,415
32,447
348
W
Arachne
CrowPaladin
Arachne
3,574
2,185
0
6,041
10,164
4,352
0
591
9,573
0
36,071
W
Jing Wei
Elfeee
Jing Wei
6,417
4,248
0
3,638
5,013
1,739
0
2,137
2,876
0
41,443
W
3,534
478
0
500
3,325
1,182
0
2,077
1,248
47,205
1,031
L
Horus
LionClaw
Horus
7,036
3,620
0
3,025
8,831
10,115
0
907
7,924
2,070
37,203
W
Chronos
Mugiwαrα
Chronos
2,620
1,136
0
3,367
5,487
1,771
0
2,007
3,480
35,965
1,061
L
Janus
Solvivor
Janus
2,483
90
0
2,575
5,828
1,717
0
2,072
3,756
36,513
0
L
Charybdis
Unlimiteddanman
Charybdis
5,134
3,349
0
1,132
6,281
2,296
0
1,866
4,415
0
36,668
W
Bacchus
kaand0r
Bacchus
4,381
629
0
2,902
9,657
8,569
0
3,262
6,395
9,928
363
L
Artio
2,668
244
308
2,348
8,311
3,923
0
2,818
5,493
15,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,303
Gold Earned
24,922
275
Minions Killed
292
0
Camps Cleared
0
1,109,649
Distance Traveled
969,504
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,233
523
65
7
0
183,954
2
W
Arachne
5,553
555
61
6
0
216,815
0
W
Jing Wei
5,618
562
57
6
0
194,755
1
W
Poseidon
6,848
685
81
8
0
223,664
1
L
Horus
5,727
573
76
8
0
181,768
0
W
Chronos
5,728
573
72
7
0
253,484
1
L
Janus
4,797
480
67
7
0
227,045
0
L
Charybdis
4,713
471
58
6
0
162,227
0
W
Bacchus
5,556
556
4
0
0
220,931
0
L
Artio
4,452
445
26
3
0
214,510
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role