Player Matchup

Hercules
Hercules
BigHomieFlocka
Hercules
Level 163
God Stats
8W - 9L
1,539 SR
Queue Stats
77W - 89L
1,553 Elo+
Party 1
Achilles
Achilles
HoneySmackums
Achilles
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
177W - 162L
1,554 Elo+
Solo
Serqet
Serqet
PSYR0
Serqet
Level 167
God Stats
2W - 3L
1,670 SR
Queue Stats
53W - 62L
1,566 Elo+
Party 1
Anhur
Anhur
TomahawkTony
Anhur
Level 206
God Stats
1W - 1L
1,305 SR
Queue Stats
104W - 113L
1,553 Elo+
Party 1
Hel
Hel
WukongInParis
Hel
Level 89
God Stats
6W - 9L
1,437 SR
Queue Stats
136W - 139L
1,548 Elo+
Party 1
Team Averages
Level 155
1,490 SR
1,555 Elo+

VS

Team Averages
Level 134
1,611 SR
1,557 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
LuzbelGame
Charon
Level 135
God Stats
2W - 1L
1,846 SR
Queue Stats
965W - 935L
1,538 Elo+
Solo
Odin
Odin
Shinooobi
Odin
Level 125
God Stats
2W - 3L
1,545 SR
Queue Stats
11W - 8L
1,586 Elo+
Solo
Tiamat
Tiamat
gussybutterhead
Tiamat
Level 105
God Stats
6W - 3L
1,897 SR
Queue Stats
104W - 98L
1,547 Elo+
Party 2
Medusa
Medusa
vahnzizka
Medusa
Level 156
God Stats
4W - 7L
1,265 SR
Queue Stats
215W - 212L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 2 / 3
7,188
599
4,274
8,975
5,313
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
HoneySmackums
Achilles
12
0 / 1 / 0
7,119
593
4,818
10,690
7,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
PSYR0
Serqet
13
4 / 1 / 5
7,144
595
6,101
9,518
4,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 1 / 3
6,937
578
5,440
7,786
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
3 / 0 / 3
7,927
661
5,835
6,028
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 4 / 1
5,682
474
5,403
11,359
4,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
LuzbelGame
Charon
10
1 / 4 / 1
5,501
458
4,431
8,591
5,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Odin
13
0 / 0 / 1
6,684
557
5,627
8,229
6,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
6,347
529
3,216
7,518
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Medusa
vahnzizka
Medusa
11
2 / 2 / 0
6,120
510
5,630
6,646
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
1
0.63
W
Hercules
2
2
3
1.75
W
Achilles
HoneySmackums
Achilles
0
1
0
0
L
Charon
LuzbelGame
Charon
1
4
1
0.38
W
Serqet
PSYR0
Serqet
4
1
5
6.5
L
Odin
0
0
1
0.5
W
3
1
3
4.5
W
3
0
3
4.5
L
0
2
1
0.25
L
Medusa
vahnzizka
Medusa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,468
Damage
24,307
42,997
Taken
42,343
21,555
Mitigated
21,833
17,852
Healing
8,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,403
1,746
0
1,330
11,359
4,165
0
1,334
9,588
0
37,978
W
Hercules
4,274
1,280
0
2,668
8,975
5,313
91
2,243
6,732
0
15,482
W
Achilles
HoneySmackums
Achilles
4,818
1,633
0
4,584
10,690
7,579
0
0
10,690
0
52,546
L
Charon
LuzbelGame
Charon
4,431
700
0
865
8,591
5,757
0
820
7,654
26,954
1,175
W
Serqet
PSYR0
Serqet
6,101
1,732
0
588
9,518
4,093
492
1,469
8,049
0
54,409
L
Odin
5,627
1,322
0
2,520
8,229
6,338
0
0
7,585
0
54,808
W
5,440
3,088
0
3,729
7,786
2,632
625
1,330
6,456
0
60,249
W
5,835
469
2,356
3,927
6,028
1,938
814
2,493
3,535
70,339
536
L
3,216
300
0
3,154
7,518
3,728
0
3,157
4,361
51,849
572
L
Medusa
vahnzizka
Medusa
5,630
1,938
0
882
6,646
1,845
0
497
6,149
0
48,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,315
Gold Earned
30,334
436
Minions Killed
366
0
Camps Cleared
0
1,235,256
Distance Traveled
1,211,771
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,682
474
58
5
0
258,869
0
W
Hercules
7,188
599
27
2
0
238,479
0
W
Achilles
7,119
593
104
9
0
214,855
1
L
Charon
5,501
458
42
4
0
236,641
0
W
Serqet
7,144
595
75
6
0
302,843
4
L
Odin
6,684
557
78
7
0
233,695
6
W
Anhur
6,937
578
92
8
0
220,567
3
W
Hel
7,927
661
138
12
0
258,512
0
L
Tiamat
6,347
529
110
9
0
234,840
2
L
Medusa
6,120
510
78
7
0
247,726
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role