Player Matchup

Chaac
Chaac
Diamond V
BMellyy
Chaac
Diamond V
Level 150
God Stats
5W - 7L
1,670 SR
Queue Stats
269W - 254L
2,068 MMR
Solo
Janus
Janus
Diamond IV
CxmpGN
Janus
Diamond IV
Level 156
God Stats
10W - 5L
1,766 SR
Queue Stats
182W - 165L
2,189 MMR
Solo
Anhur
Anhur
Diamond IV
IComeAlive
Anhur
Diamond IV
Level 149
God Stats
20W - 23L
1,623 SR
Queue Stats
136W - 124L
2,058 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
Seahawker562
Kuzenbo
Platinum III
Level 238
God Stats
19W - 17L
1,541 SR
Queue Stats
425W - 426L
1,881 MMR
Solo
Mercury
Mercury
Gold II
civcpo117
Mercury
Gold II
Level 107
God Stats
1W - 3L
1,605 SR
Queue Stats
32W - 31L
1,788 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 160
1,641 SR
1,997 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,545 SR
1,969 MMR
Ravana
Ravana
Platinum IV
 
Ravana
Platinum IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Diamond I
DeathsTroll
Martichoras
Diamond I
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 74L
2,224 MMR
Solo
Horus
Horus
Platinum I
TaquitoBB
Horus
Platinum I
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 18L
2,068 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
W00KIES
Morgan Le Fay
Diamond IV
Level 218
God Stats
6W - 2L
1,500 SR
Queue Stats
157W - 138L
2,005 MMR
Solo
Cthulhu
Cthulhu
Diamond V
toxicplums
Cthulhu
Diamond V
Level 159
God Stats
6W - 1L
1,724 SR
Queue Stats
38W - 27L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BMellyy
Chaac
17
0 / 4 / 0
10,843
516
8,735
28,762
29,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
CxmpGN
Janus
16
0 / 4 / 0
9,431
449
11,899
17,222
6,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
20
0 / 3 / 0
11,269
537
4,254
14,284
5,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
Seahawker562
Kuzenbo
14
1 / 1 / 1
9,433
449
10,872
21,521
31,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
civcpo117
Mercury
14
2 / 8 / 0
8,907
424
5,217
18,021
7,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
SusanoThorVamanaOdinFreya

VS

Bans
Sun WukongThanatosLancelotAthenaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
8 / 1 / 3
12,286
585
14,424
11,927
7,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
DeathsTroll
Martichoras
19
5 / 0 / 3
12,176
580
15,148
11,522
5,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
TaquitoBB
Horus
15
0 / 3 / 8
9,790
466
5,121
22,300
22,778
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
W00KIES
Morgan Le Fay
19
3 / 0 / 4
11,936
568
17,464
13,184
6,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
toxicplums
Cthulhu
20
4 / 0 / 2
13,262
632
21,636
16,323
21,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
3
Kills
20
20
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
8
1
3
9.5
L
Chaac
BMellyy
Chaac
0
4
0
0
L
Janus
CxmpGN
Janus
0
4
0
0
W
Martichoras
DeathsTroll
Martichoras
5
0
3
6.5
L
Anhur
0
3
0
0
L
Kuzenbo
Seahawker562
Kuzenbo
1
1
1
1.5
W
Horus
TaquitoBB
Horus
0
3
8
1.33
W
Morgan Le Fay
W00KIES
Morgan Le Fay
3
0
4
5
L
Mercury
civcpo117
Mercury
2
8
0
0.25
W
Cthulhu
toxicplums
Cthulhu
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,977
Damage
73,793
99,810
Taken
75,256
80,900
Mitigated
64,307
22,806
Healing
29,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
14,424
3,801
0
8,286
11,927
7,852
0
3,153
8,577
0
136,169
L
Chaac
BMellyy
Chaac
8,735
1,325
0
9,457
28,762
29,595
71
15,894
11,284
491
101,084
L
Janus
CxmpGN
Janus
11,899
366
0
4,343
17,222
6,476
0
6,622
10,600
92,171
0
W
Martichoras
DeathsTroll
Martichoras
15,148
4,270
0
5,275
11,522
5,641
612
3,303
8,125
0
114,508
L
Anhur
4,254
2,346
0
3,664
14,284
5,620
2,348
974
13,310
0
120,536
L
Kuzenbo
Seahawker562
Kuzenbo
10,872
3,566
0
4,932
21,521
31,508
0
8,665
12,632
46,086
2,236
W
Horus
TaquitoBB
Horus
5,121
2,612
2,196
6,888
22,300
22,778
12
7,883
13,985
273
22,576
W
Morgan Le Fay
W00KIES
Morgan Le Fay
17,464
1,517
105
2,027
13,184
6,528
0
7,583
5,353
130,014
2,333
L
Mercury
civcpo117
Mercury
5,217
2,222
0
410
18,021
7,701
0
4,433
13,480
0
63,264
W
Cthulhu
toxicplums
Cthulhu
21,636
1,784
245
4,463
16,323
21,508
0
2,060
14,263
116,442
3,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,883
Gold Earned
59,450
699
Minions Killed
792
0
Camps Cleared
0
2,191,613
Distance Traveled
2,278,724
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
12,286
585
174
8
0
495,483
0
L
Chaac
10,843
516
191
9
0
433,878
10
L
Janus
9,431
449
178
8
0
460,510
4
W
Martichoras
12,176
580
176
8
0
424,980
1
L
Anhur
11,269
537
187
9
0
401,821
0
L
Kuzenbo
9,433
449
49
2
0
433,869
1
W
Horus
9,790
466
20
1
0
462,328
9
W
Morgan Le Fay
11,936
568
198
9
0
468,558
0
L
Mercury
8,907
424
94
4
0
461,535
8
W
Cthulhu
13,262
632
224
11
0
427,375
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role