Player Matchup

Agni
Agni
Platinum I
Bullybud
Agni
Platinum I
Level 159
God Stats
4W - 3L
1,828 SR
Queue Stats
203W - 187L
1,986 MMR
Solo
Thor
Thor
Platinum II
Chuck4lacrosse2
Thor
Platinum II
Level 42
God Stats
7W - 3L
1,848 SR
Queue Stats
21W - 9L
2,030 MMR
Party 2
Ah Puch
Ah Puch
Platinum I
DesertGardener
Ah Puch
Platinum I
Level 226
God Stats
30W - 24L
1,638 SR
Queue Stats
253W - 242L
1,972 MMR
Solo
Ra
Ra
Platinum I
Gnaw
Ra
Platinum I
Level 141
God Stats
11W - 7L
1,724 SR
Queue Stats
185W - 173L
2,018 MMR
Solo
Danzaburou
Danzaburou
Platinum II
Penguìn
Danzaburou
Platinum II
Level 183
God Stats
2W - 2L
1,781 SR
Queue Stats
123W - 94L
1,942 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,764 SR
1,990 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 136
1,679 SR
1,996 MMR
Sun Wukong
Sun Wukong
Diamond V
HabibiHamood
Sun Wukong
Diamond V
Level 123
God Stats
14W - 11L
1,683 SR
Queue Stats
159W - 133L
1,958 MMR
Solo
Bacchus
Bacchus
Diamond III
Scιzzy
Bacchus
Diamond III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 84L
1,963 MMR
Solo
Serqet
Serqet
Diamond V
TheeSheldonFox
Serqet
Diamond V
Level 158
God Stats
4W - 5L
1,763 SR
Queue Stats
98W - 76L
1,946 MMR
Solo
Neith
Neith
Diamond IV
tametoy7064
Neith
Diamond IV
Level 112
God Stats
41W - 34L
1,709 SR
Queue Stats
685W - 636L
2,017 MMR
Party 1
Heimdallr
Heimdallr
Diamond III
ㄒ丨ㄒㄖ
Heimdallr
Diamond III
Level 128
God Stats
50W - 32L
1,738 SR
Queue Stats
413W - 368L
2,096 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
0 / 4 / 1
8,930
525
8,367
11,107
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
2 / 4 / 2
8,245
485
7,604
14,633
6,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 6 / 2
7,247
426
11,905
15,444
6,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
Gnaw
Ra
15
1 / 3 / 0
8,366
492
8,663
7,243
2,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Penguìn
Danzaburou
16
2 / 3 / 2
9,834
578
11,582
12,454
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
OdinAphroditeNutVulcan

VS

Bans
ThothDa JiKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HabibiHamood
Sun Wukong
17
4 / 1 / 4
11,034
649
8,954
16,113
8,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
Scιzzy
Bacchus
13
2 / 2 / 8
8,523
501
6,028
16,557
19,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 1 / 4
10,006
589
8,723
17,460
8,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 0 / 6
10,356
609
12,722
10,030
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heimdallr
ㄒ丨ㄒㄖ
Heimdallr
17
1 / 1 / 5
10,013
589
8,339
11,415
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
5
Kills
20
20
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Agni
0
4
1
0.13
L
2
4
2
0.75
L
0
6
2
0.17
L
Ra
Gnaw
Ra
1
3
0
0.33
W
Sun Wukong
HabibiHamood
Sun Wukong
4
1
4
6
L
Danzaburou
Penguìn
Danzaburou
2
3
2
1
W
Bacchus
Scιzzy
Bacchus
2
2
8
3
W
10
1
4
12
W
3
0
6
6
W
Heimdallr
ㄒ丨ㄒㄖ
Heimdallr
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,121
Damage
44,766
60,881
Taken
71,575
26,264
Mitigated
46,555
20,560
Healing
29,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
8,367
636
0
2,142
11,107
4,271
0
374
10,733
70,590
0
L
7,604
1,856
0
4,767
14,633
6,697
0
1,393
13,158
0
58,894
L
11,905
449
0
3,716
15,444
6,730
0
2,132
13,235
30,813
987
L
Ra
Gnaw
Ra
8,663
189
1,735
2,227
7,243
2,986
0
704
6,536
74,448
0
W
Sun Wukong
HabibiHamood
Sun Wukong
8,954
1,010
0
7,048
16,113
8,933
0
7,418
7,256
0
92,053
L
Danzaburou
Penguìn
Danzaburou
11,582
5,965
0
5,973
12,454
5,580
656
1,166
10,582
0
92,827
W
Bacchus
Scιzzy
Bacchus
6,028
1,165
0
3,318
16,557
19,171
0
8,277
7,470
16,155
2,272
W
8,723
1,572
0
8,562
17,460
8,165
0
3,731
13,412
0
76,791
W
12,722
2,317
0
5,601
10,030
4,520
126
4,748
4,908
0
110,405
W
Heimdallr
ㄒ丨ㄒㄖ
Heimdallr
8,339
4,967
0
5,176
11,415
5,766
0
2,495
8,896
0
99,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,622
Gold Earned
49,932
582
Minions Killed
621
0
Camps Cleared
0
1,681,328
Distance Traveled
1,811,221
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,930
525
150
9
0
315,577
0
L
Thor
8,245
485
93
5
0
352,507
0
L
Ah Puch
7,247
426
29
2
0
311,140
0
L
Ra
8,366
492
151
9
0
409,129
4
W
Sun Wukong
11,034
649
156
9
0
363,398
0
L
Danzaburou
9,834
578
159
9
0
292,975
1
W
Bacchus
8,523
501
28
2
0
372,819
2
W
Serqet
10,006
589
112
7
0
409,531
1
W
Neith
10,356
609
161
9
0
337,435
0
W
Heimdallr
10,013
589
164
10
0
328,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role