Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
KingOfTrevas
Artio
Level 182
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 95L
1,456 Elo+
Party 1
Artemis
Artemis
angelvozdepito
Artemis
Level 123
God Stats
17W - 12L
1,479 SR
Queue Stats
71W - 70L
1,483 Elo+
Solo
Nu Wa
Nu Wa
samunhe
Nu Wa
Level 108
God Stats
4W - 6L
1,486 SR
Queue Stats
95W - 85L
1,549 Elo+
Solo
Team Averages
Level 138
1,493 SR
1,498 Elo+

VS

Team Averages
Level 87
1,547 SR
1,514 Elo+
Artemis
Artemis
ChallengerMaster
Artemis
Level 43
God Stats
1W - 1L
1,730 SR
Queue Stats
2W - 3L
1,476 Elo+
Party 3
Bacchus
Bacchus
Guilhermekf
Bacchus
Level 139
God Stats
18W - 12L
1,778 SR
Queue Stats
189W - 193L
1,536 Elo+
Party 2
Da Ji
Da Ji
MyrioRev
Da Ji
Level 36
God Stats
2W - 3L
1,491 SR
Queue Stats
12W - 11L
1,517 Elo+
Party 3
Erlang Shen
Erlang Shen
VettenFRK
Erlang Shen
Level 60
God Stats
0W - 1L
1,213 SR
Queue Stats
56W - 51L
1,526 Elo+
Solo
Nu Wa
Nu Wa
yDiibs
Nu Wa
Level 156
God Stats
7W - 7L
1,522 SR
Queue Stats
337W - 353L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 1 / 3
5,909
591
3,558
9,188
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Terra
 
Terra
8
1 / 0 / 2
5,359
536
985
3,001
2,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 2
6,925
693
7,812
9,521
6,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 0 / 1
6,591
659
4,822
4,425
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
samunhe
Nu Wa
10
0 / 0 / 1
5,774
577
4,445
4,332
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,136
514
2,115
5,405
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Guilhermekf
Bacchus
9
1 / 1 / 0
5,174
517
3,494
6,440
4,712
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
MyrioRev
Da Ji
9
0 / 2 / 0
4,790
479
1,305
7,677
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Erlang Shen
VettenFRK
Erlang Shen
9
0 / 4 / 0
5,137
514
5,508
9,945
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
yDiibs
Nu Wa
10
0 / 1 / 1
5,572
557
5,865
5,014
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
11
Kills
1
1
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
3
3.5
W
Terra
 
Terra
1
0
2
2
L
0
3
0
0
L
Bacchus
Guilhermekf
Bacchus
1
1
0
1
W
5
0
2
6
L
Da Ji
MyrioRev
Da Ji
0
2
0
0
L
Erlang Shen
VettenFRK
Erlang Shen
0
4
0
0
W
3
0
1
3.5
W
Nu Wa
samunhe
Nu Wa
0
0
1
0.5
L
Nu Wa
yDiibs
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,622
Damage
18,287
30,467
Taken
34,481
14,385
Mitigated
17,069
12,884
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,558
1,475
0
3,927
9,188
3,239
0
3,230
5,764
0
43,120
W
Terra
 
Terra
985
0
242
845
3,001
2,074
0
944
2,009
9,241
0
L
2,115
714
0
427
5,405
1,613
0
480
4,871
0
29,725
L
Bacchus
Guilhermekf
Bacchus
3,494
182
0
1,232
6,440
4,712
0
1,957
4,241
13,471
0
W
7,812
792
135
5,054
9,521
6,005
0
295
8,601
35,583
0
L
Da Ji
MyrioRev
Da Ji
1,305
144
0
3,475
7,677
2,621
0
2,149
5,261
0
31,929
L
Erlang Shen
VettenFRK
Erlang Shen
5,508
2,684
0
1,260
9,945
6,669
0
4,789
4,534
0
30,413
W
4,822
2,150
0
1,455
4,425
1,690
581
713
3,668
0
52,342
W
Nu Wa
samunhe
Nu Wa
4,445
1,515
0
1,226
4,332
1,377
0
3,391
525
45,210
0
L
Nu Wa
yDiibs
Nu Wa
5,865
1,108
0
977
5,014
1,454
0
2,354
2,332
47,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,558
Gold Earned
25,809
327
Minions Killed
285
0
Camps Cleared
0
1,088,186
Distance Traveled
985,688
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,909
591
72
7
0
258,092
0
W
Terra
5,359
536
13
1
0
243,197
0
L
Artemis
5,136
514
56
6
0
163,831
0
L
Bacchus
5,174
517
12
1
0
222,003
4
W
Artio
6,925
693
60
6
0
220,747
2
L
Da Ji
4,790
479
51
5
0
219,238
3
L
Erlang Shen
5,137
514
57
6
0
172,871
3
W
Artemis
6,591
659
86
9
0
166,148
3
W
Nu Wa
5,774
577
96
10
0
200,002
0
L
Nu Wa
5,572
557
109
11
0
207,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role