Player Matchup

Bakasura
Bakasura
Carlosmlndz503
Bakasura
Level 106
God Stats
3W - 3L
1,593 SR
Queue Stats
90W - 104L
1,464 Elo+
Solo
Freya
Freya
DarklordM777
Freya
Level 15
God Stats
1W - 3L
1,331 SR
Queue Stats
2W - 10L
1,197 Elo+
Party 1
Ymir
Ymir
Mr Grimm 417
Ymir
Level 48
God Stats
5W - 10L
1,441 SR
Queue Stats
52W - 90L
1,319 Elo+
Party 1
Nut
Nut
NovaSythe18
Nut
Level 100
God Stats
0W - 2L
1,320 SR
Queue Stats
162W - 146L
1,400 Elo+
Party 1
Geb
Geb
THE REAPER4317
Geb
Level 121
God Stats
8W - 18L
1,357 SR
Queue Stats
465W - 452L
1,395 Elo+
Party 1
Team Averages
Level 78
1,408 SR
1,355 Elo+

VS

Team Averages
Level 92
1,502 SR
1,418 Elo+
Cthulhu
Cthulhu
Cuply_Sugars
Cthulhu
Level 108
God Stats
24W - 13L
1,695 SR
Queue Stats
187W - 185L
1,437 Elo+
Solo
Arachne
Arachne
I just dot I
Arachne
Level 67
God Stats
12W - 11L
1,586 SR
Queue Stats
109W - 106L
1,352 Elo+
Solo
Izanami
Izanami
PhAntOm_ShoTzzz
Izanami
Level 89
God Stats
14W - 9L
1,506 SR
Queue Stats
75W - 66L
1,394 Elo+
Solo
Mulan
Mulan
iAwilixXx
Mulan
Level 89
God Stats
10W - 11L
1,500 SR
Queue Stats
93W - 92L
1,461 Elo+
Solo
Thoth
Thoth
shrisu
Thoth
Level 105
God Stats
3W - 2L
1,224 SR
Queue Stats
104W - 97L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
5 / 3 / 1
8,077
621
9,339
13,799
6,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 10 / 0
6,342
488
1,764
12,125
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 1
6,256
481
2,209
13,089
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 5 / 2
6,510
501
7,193
9,212
3,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 3 / 0
6,104
470
4,878
10,451
7,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cuply_Sugars
Cthulhu
12
3 / 0 / 9
7,173
552
8,649
8,230
6,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
I just dot I
Arachne
12
3 / 3 / 3
7,111
547
2,132
7,437
2,800
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 3 / 6
7,515
578
8,450
9,872
3,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mulan
iAwilixXx
Mulan
15
3 / 1 / 1
8,735
672
8,781
12,468
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
shrisu
Thoth
14
9 / 1 / 3
8,833
679
7,845
5,422
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
8
Kills
22
24
Deaths
8
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
5
3
1
1.83
W
Cthulhu
Cuply_Sugars
Cthulhu
3
0
9
7.5
L
1
10
0
0.1
W
Arachne
I just dot I
Arachne
3
3
3
1.5
L
1
3
1
0.5
L
1
5
2
0.4
W
4
3
6
2.33
L
0
3
0
0
W
Mulan
iAwilixXx
Mulan
3
1
1
3.5
W
Thoth
shrisu
Thoth
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,383
Damage
35,857
58,676
Taken
43,429
29,826
Mitigated
22,876
9,324
Healing
10,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
9,339
6,610
0
3,127
13,799
6,589
0
893
12,718
0
64,477
W
Cthulhu
Cuply_Sugars
Cthulhu
8,649
403
299
2,164
8,230
6,858
0
1,423
6,663
26,233
1,294
L
1,764
477
0
795
12,125
3,724
0
7,453
4,577
29,876
1,683
W
Arachne
I just dot I
Arachne
2,132
1,779
0
393
7,437
2,800
0
959
6,120
0
24,243
L
2,209
480
81
2,244
13,089
9,032
244
3,309
9,374
14,430
0
L
7,193
3,428
35
916
9,212
3,369
616
3,301
5,646
0
47,215
W
8,450
5,831
0
801
9,872
3,966
1,000
652
8,945
0
61,770
L
4,878
836
0
2,126
10,451
7,112
0
0
9,782
36,720
2,183
W
Mulan
iAwilixXx
Mulan
8,781
2,937
0
6,431
12,468
7,515
1,129
4,412
7,537
0
77,294
W
Thoth
shrisu
Thoth
7,845
372
0
750
5,422
1,737
0
1,114
3,936
59,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
39,367
331
Minions Killed
379
0
Camps Cleared
0
1,208,133
Distance Traveled
1,307,999
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,077
621
122
9
0
296,219
0
W
Cthulhu
7,173
552
41
3
0
283,773
4
L
Freya
6,342
488
61
5
0
212,031
0
W
Arachne
7,111
547
41
3
0
270,988
0
L
Ymir
6,256
481
22
2
0
254,231
0
L
Nut
6,510
501
66
5
0
221,277
1
W
Izanami
7,515
578
93
7
0
244,034
2
L
Geb
6,104
470
60
5
0
224,375
0
W
Mulan
8,735
672
115
9
0
241,747
0
W
Thoth
8,833
679
89
7
0
267,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role