Player Matchup

Ymir
Ymir
Im Quesant
Ymir
Level 85
God Stats
9W - 13L
1,464 SR
Queue Stats
77W - 61L
1,500 Elo+
Solo
Serqet
Serqet
Luqxs
Serqet
Level 86
God Stats
1W - 2L
1,224 SR
Queue Stats
6W - 6L
1,310 Elo+
Party 2
Horus
Horus
TheMinnyVinny
Horus
Level 45
God Stats
2W - 2L
1,224 SR
Queue Stats
2W - 5L
1,225 Elo+
Party 2
Charybdis
Charybdis
Thugato
Charybdis
Level 64
God Stats
2W - 3L
1,251 SR
Queue Stats
8W - 11L
1,444 Elo+
Party 2
Anubis
Anubis
Vital-OBD
Anubis
Level 41
God Stats
0W - 1L
1,481 SR
Queue Stats
6W - 9L
1,397 Elo+
Solo
Team Averages
Level 64
1,329 SR
1,375 Elo+

VS

Team Averages
Level 73
1,537 SR
1,489 Elo+
Bastet
Bastet
Cipher21451
Bastet
Level 58
God Stats
111W - 70L
1,549 SR
Queue Stats
487W - 504L
1,480 Elo+
Party 1
Medusa
Medusa
Vladimirovna
Medusa
Level 74
God Stats
8W - 8L
1,545 SR
Queue Stats
419W - 375L
1,556 Elo+
Solo
Hercules
Hercules
kingevan08
Hercules
Level 61
God Stats
3W - 2L
1,654 SR
Queue Stats
124W - 126L
1,402 Elo+
Solo
Atlas
Atlas
marcsantx2
Atlas
Level 87
God Stats
48W - 31L
1,528 SR
Queue Stats
147W - 126L
1,513 Elo+
Solo
Janus
Janus
xYouthnRevoltx
Janus
Level 87
God Stats
4W - 4L
1,409 SR
Queue Stats
104W - 110L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,967
613
12,147
11,327
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Luqxs
Serqet
13
3 / 1 / 1
7,285
560
5,830
9,941
4,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

11
3 / 2 / 0
6,067
467
5,279
10,120
7,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Thugato
Charybdis
12
0 / 1 / 2
6,559
505
8,435
10,400
4,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Vital-OBD
Anubis
10
2 / 5 / 0
6,312
486
4,806
8,579
3,720
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
5 / 1 / 2
7,841
603
7,964
12,325
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Medusa
12
1 / 2 / 3
6,570
505
7,052
10,100
3,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
kingevan08
Hercules
13
2 / 2 / 1
7,427
571
6,091
14,805
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
12
2 / 0 / 4
7,228
556
5,646
12,063
8,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 4 / 3
7,427
571
3,575
6,155
1,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
9
Kills
12
13
Deaths
9
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bastet
5
1
2
6
L
1
4
1
0.38
L
Serqet
Luqxs
Serqet
3
1
1
3.5
L
3
2
0
1.5
L
Charybdis
Thugato
Charybdis
0
1
2
1
L
Anubis
Vital-OBD
Anubis
2
5
0
0.4
W
Medusa
1
2
3
1.25
W
Hercules
kingevan08
Hercules
2
2
1
1.25
W
Atlas
2
0
4
4
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,497
Damage
30,328
50,367
Taken
55,448
26,086
Mitigated
26,939
14,671
Healing
20,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
7,964
2,335
0
6,598
12,325
3,902
0
3,333
8,992
0
63,454
L
12,147
4,520
0
2,323
11,327
6,247
0
399
10,299
51,807
6,690
L
Serqet
Luqxs
Serqet
5,830
1,214
0
750
9,941
4,574
0
660
9,241
0
60,355
L
5,279
2,286
786
3,100
10,120
7,497
13
2,684
7,376
0
17,933
L
Charybdis
Thugato
Charybdis
8,435
3,551
0
5,801
10,400
4,048
626
2,629
7,771
0
55,679
L
Anubis
Vital-OBD
Anubis
4,806
102
0
1,911
8,579
3,720
0
2,505
5,830
37,786
207
W
Medusa
7,052
2,700
0
2,590
10,100
3,590
430
616
9,098
0
53,280
W
Hercules
kingevan08
Hercules
6,091
1,452
0
6,484
14,805
9,192
0
9,068
5,533
0
45,374
W
Atlas
5,646
2,469
1,804
3,212
12,063
8,477
432
1,185
10,736
23,096
0
W
3,575
322
0
0
6,155
1,778
1,036
1,645
4,011
38,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,190
Gold Earned
36,493
364
Minions Killed
365
0
Camps Cleared
0
1,222,688
Distance Traveled
1,274,707
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,841
603
89
7
0
279,024
6
L
Ymir
7,967
613
102
8
0
214,562
2
L
Serqet
7,285
560
92
7
0
305,355
0
L
Horus
6,067
467
20
2
0
259,101
2
L
Charybdis
6,559
505
92
7
0
246,842
2
L
Anubis
6,312
486
58
4
0
196,828
6
W
Medusa
6,570
505
76
6
0
254,200
5
W
Hercules
7,427
571
84
6
0
231,476
3
W
Atlas
7,228
556
34
3
0
278,852
3
W
Janus
7,427
571
82
6
0
231,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role