Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Platinum IV
 
Ah Muzen Cab
Platinum IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ao Kuang
Ao Kuang
Gold II
BoxOf64Crayons
Ao Kuang
Gold II
Level 172
God Stats
4W - 3L
1,606 SR
Queue Stats
125W - 119L
1,507 MMR
Solo
Guan Yu
Guan Yu
Bronze III
McMatterhorn
Guan Yu
Bronze III
Level 56
God Stats
1W - 0L
1,461 SR
Queue Stats
10W - 14L
1,508 MMR
Solo
Bacchus
Bacchus
Gold V
Mikey Fiyahs
Bacchus
Gold V
Level 135
God Stats
1W - 1L
1,335 SR
Queue Stats
59W - 66L
1,340 MMR
Party 1
Izanami
Izanami
Gold IV
TyFrenchy
Izanami
Gold IV
Level 88
God Stats
1W - 1L
1,525 SR
Queue Stats
40W - 38L
1,509 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,485 SR
1,473 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,696 SR
1,508 MMR
Shiva
Shiva
Gold III
BlankStare9
Shiva
Gold III
Level 158
God Stats
22W - 4L
1,933 SR
Queue Stats
365W - 361L
1,508 MMR
Solo
Geb
Geb
Gold IV
DoULikeMyGeb
Geb
Gold IV
Level 87
God Stats
66W - 61L
1,572 SR
Queue Stats
206W - 215L
1,513 MMR
Solo
Bastet
Bastet
Gold II
Writzey
Bastet
Gold II
Level 155
God Stats
22W - 13L
1,722 SR
Queue Stats
96W - 88L
1,508 MMR
Solo
Jing Wei
Jing Wei
Gold IV
YoungWarrior674
Jing Wei
Gold IV
Level 155
God Stats
3W - 5L
1,754 SR
Queue Stats
238W - 231L
1,503 MMR
Solo
Merlin
Merlin
Gold III
vicen_deziayt
Merlin
Gold III
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
259W - 250L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
8
1 / 0 / 0
4,291
858
1,048
2,381
725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ao Kuang
6
0 / 1 / 1
3,429
686
1,121
4,504
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
McMatterhorn
Guan Yu
7
0 / 1 / 0
3,754
751
850
5,202
1,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
Mikey Fiyahs
Bacchus
5
1 / 2 / 0
3,544
709
2,322
5,110
3,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TyFrenchy
Izanami
6
0 / 0 / 0
3,514
703
2,133
2,504
732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
FreyaSobekHachiman

VS

Bans
AthenaBake KujiraKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
4,361
872
2,156
2,274
2,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
0 / 1 / 1
3,679
736
1,203
4,974
2,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
Writzey
Bastet
8
1 / 1 / 0
4,141
828
2,218
4,462
1,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jing Wei
6
2 / 0 / 1
3,803
761
1,488
3,517
1,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
2,574
515
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
0
1
L
1
0
0
1
W
Ao Kuang
0
1
1
0.5
L
0
1
1
0.5
W
Guan Yu
McMatterhorn
Guan Yu
0
1
0
0
W
Bacchus
Mikey Fiyahs
Bacchus
1
2
0
0.5
W
Izanami
TyFrenchy
Izanami
0
0
0
0
L
Bastet
Writzey
Bastet
1
1
0
1
L
Jing Wei
2
0
1
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,474
Damage
7,065
19,701
Taken
15,227
8,326
Mitigated
6,930
5,723
Healing
6,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
1,048
523
0
944
2,381
725
0
0
2,381
0
26,295
L
2,156
402
0
1,174
2,274
2,005
0
0
2,274
0
26,142
W
Ao Kuang
1,121
200
0
1,120
4,504
1,572
0
0
4,504
17,180
0
L
1,203
289
0
1,677
4,974
2,316
0
1,127
3,847
10,128
0
W
Guan Yu
McMatterhorn
Guan Yu
850
120
0
1,752
5,202
1,895
0
0
5,202
0
21,860
W
Bacchus
Mikey Fiyahs
Bacchus
2,322
294
0
1,148
5,110
3,402
0
700
4,410
9,198
0
W
Izanami
TyFrenchy
Izanami
2,133
1,207
0
759
2,504
732
0
503
2,001
0
26,249
L
Bastet
Writzey
Bastet
2,218
800
0
2,244
4,462
1,473
0
618
3,844
0
24,210
L
Jing Wei
1,488
1,333
0
1,528
3,517
1,136
0
1,698
1,819
0
19,195
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,532
Gold Earned
18,558
177
Minions Killed
156
0
Camps Cleared
0
565,006
Distance Traveled
473,355
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
4,291
858
48
10
0
98,747
0
L
Shiva
4,361
872
44
9
0
102,916
0
W
Ao Kuang
3,429
686
36
7
0
125,508
0
L
Geb
3,679
736
11
2
0
121,823
0
W
Guan Yu
3,754
751
41
8
0
101,789
0
W
Bacchus
3,544
709
5
1
0
121,944
2
W
Izanami
3,514
703
47
9
0
117,018
0
L
Bastet
4,141
828
55
11
0
123,918
0
L
Jing Wei
3,803
761
46
9
0
117,885
1
L
Merlin
2,574
515
0
0
0
6,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role