Player Matchup

Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Alemefraz
Olorun
Level 150
God Stats
4W - 4L
1,500 SR
Queue Stats
1,176W - 1,144L
1,535 Elo+
Solo
He Bo
He Bo
BattoMierda
He Bo
Level 137
God Stats
2W - 1L
1,832 SR
Queue Stats
92W - 121L
1,436 Elo+
Party 2
Neith
Neith
MorzyOP
Neith
Level 85
God Stats
4W - 7L
1,493 SR
Queue Stats
129W - 120L
1,547 Elo+
Solo
Team Averages
Level 131
1,565 SR
1,504 Elo+

VS

Team Averages
Level 102
1,514 SR
1,471 Elo+
Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Dungpusher
Yu Huang
Level 128
God Stats
7W - 5L
1,427 SR
Queue Stats
354W - 301L
1,591 Elo+
Solo
Loki
Loki
Elantagonist010
Loki
Level 104
God Stats
4W - 3L
1,566 SR
Queue Stats
65W - 51L
1,533 Elo+
Party 1
Baron Samedi
Baron Samedi
Emelgee
Baron Samedi
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 10L
1,292 Elo+
Party 1
Jing Wei
Jing Wei
lenewplayername
Jing Wei
Level 66
God Stats
6W - 9L
1,578 SR
Queue Stats
186W - 191L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 5 / 1
5,745
522
4,710
11,175
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
 
Fenrir
10
0 / 2 / 0
5,733
521
5,785
8,601
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Olorun
Alemefraz
Olorun
10
0 / 2 / 1
5,189
472
6,064
9,348
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 0
6,124
557
3,268
4,923
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
MorzyOP
Neith
11
0 / 1 / 0
5,878
534
5,281
7,187
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 0 / 1
7,594
690
6,661
12,306
8,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Dungpusher
Yu Huang
12
7 / 0 / 0
7,304
664
5,903
6,006
2,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 5
6,386
581
4,150
10,174
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Emelgee
Baron Samedi
10
0 / 0 / 5
5,914
538
3,457
7,278
5,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
11
1 / 0 / 3
5,801
527
5,467
9,296
3,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
13
13
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
5
1
0.3
L
Fenrir
 
Fenrir
0
2
0
0
W
Tyr
 
Tyr
3
0
1
3.5
L
Olorun
Alemefraz
Olorun
0
2
1
0.25
L
1
3
0
0.33
W
Yu Huang
Dungpusher
Yu Huang
7
0
0
7
W
2
2
5
2.25
W
Baron Samedi
Emelgee
Baron Samedi
0
0
5
2.5
L
Neith
MorzyOP
Neith
0
1
0
0
W
Jing Wei
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,108
Damage
25,638
41,234
Taken
45,060
17,879
Mitigated
23,192
12,466
Healing
22,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,710
2,392
0
3,354
11,175
5,304
0
1,098
10,077
0
37,832
L
Fenrir
 
Fenrir
5,785
1,170
0
3,438
8,601
4,409
0
71
8,530
0
35,800
W
Tyr
 
Tyr
6,661
798
0
6,013
12,306
8,949
0
0
11,646
71
58,225
L
Olorun
Alemefraz
Olorun
6,064
2,636
250
2,617
9,348
3,617
238
4,427
4,921
40,536
0
L
3,268
137
0
495
4,923
1,528
462
1,421
3,502
42,261
1,719
W
Yu Huang
Dungpusher
Yu Huang
5,903
857
0
2,127
6,006
2,260
0
2,427
3,579
44,929
1,039
W
4,150
795
0
5,803
10,174
3,660
0
2,680
7,494
0
55,784
W
Baron Samedi
Emelgee
Baron Samedi
3,457
319
515
3,340
7,278
5,060
0
2,064
5,214
19,938
0
L
Neith
MorzyOP
Neith
5,281
1,742
0
2,312
7,187
3,021
25
2,211
4,976
0
49,563
W
Jing Wei
5,467
4,035
0
4,234
9,296
3,263
0
1,999
7,297
0
50,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,669
Gold Earned
32,999
341
Minions Killed
374
0
Camps Cleared
0
1,012,272
Distance Traveled
1,235,437
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,745
522
64
6
0
218,224
0
L
Fenrir
5,733
521
66
6
0
175,265
0
W
Tyr
7,594
690
95
9
0
271,600
2
L
Olorun
5,189
472
52
5
0
189,748
0
L
He Bo
6,124
557
77
7
0
226,008
3
W
Yu Huang
7,304
664
76
7
0
232,716
2
W
Loki
6,386
581
90
8
0
264,323
0
W
Baron Samedi
5,914
538
24
2
0
231,163
4
L
Neith
5,878
534
82
7
0
203,027
0
W
Jing Wei
5,801
527
89
8
0
235,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role