Player Matchup

Izanami
Izanami
ShadowRift
Izanami
Level 61
God Stats
25W - 25L
1,545 SR
Queue Stats
82W - 110L
1,392 Elo+
Solo
Da Ji
Da Ji
Sliverline
Da Ji
Level 54
God Stats
4W - 6L
1,553 SR
Queue Stats
97W - 110L
1,363 Elo+
Party 1
Ares
Ares
Vmpirxx
Ares
Level 61
God Stats
8W - 1L
1,872 SR
Queue Stats
165W - 141L
1,491 Elo+
Solo
Anubis
Anubis
beetlesthree01
Anubis
Level 67
God Stats
5W - 3L
1,417 SR
Queue Stats
197W - 182L
1,439 Elo+
Solo
Nut
Nut
maxdEx0Dus
Nut
Level 82
God Stats
13W - 15L
1,451 SR
Queue Stats
108W - 131L
1,373 Elo+
Party 1
Team Averages
Level 65
1,568 SR
1,412 Elo+

VS

Team Averages
Level 87
1,496 SR
1,479 Elo+
Heimdallr
Heimdallr
RHRayasHoloRH
Heimdallr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 42L
1,409 Elo+
Solo
Ix Chel
Ix Chel
Smashmaster4
Ix Chel
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 4L
1,600 Elo+
Solo
Athena
Athena
dark772stage
Athena
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 44L
1,431 Elo+
Solo
Tsukuyomi
Tsukuyomi
imp3999
Tsukuyomi
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,519 Elo+
Solo
Nox
Nox
timalmighty69
Nox
Level 113
God Stats
56W - 70L
1,480 SR
Queue Stats
477W - 495L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ShadowRift
Izanami
13
4 / 0 / 6
7,653
1,276
5,901
3,560
1,409
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
13
7 / 1 / 5
8,350
1,392
9,909
7,344
3,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
Vmpirxx
Ares
13
0 / 0 / 11
7,882
1,314
5,636
7,954
7,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 1 / 9
8,176
1,363
7,587
5,798
3,408
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 1 / 10
7,406
1,234
5,719
4,215
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

361

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
RHRayasHoloRH
Heimdallr
10
0 / 0 / 0
5,850
975
0
0
0
Ix Chel
Smashmaster4
Ix Chel
12
1 / 4 / 1
6,764
1,127
8,326
8,513
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
11
0 / 2 / 1
6,462
1,077
3,895
8,260
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
imp3999
Tsukuyomi
12
1 / 5 / 0
7,185
1,198
6,407
13,718
5,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 5 / 2
7,404
1,234
5,895
8,795
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
16
Kills
3
3
Deaths
16
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
RHRayasHoloRH
Heimdallr
0
0
0
0
W
Izanami
ShadowRift
Izanami
4
0
6
7
W
Da Ji
7
1
5
9.5
L
Ix Chel
Smashmaster4
Ix Chel
1
4
1
0.38
W
Ares
Vmpirxx
Ares
0
0
11
5.5
W
4
1
9
8.5
L
Athena
0
2
1
0.25
L
Tsukuyomi
imp3999
Tsukuyomi
1
5
0
0.2
W
1
1
10
6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,752
Damage
24,523
28,871
Taken
39,286
17,799
Mitigated
19,499
3,019
Healing
4,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
RHRayasHoloRH
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
ShadowRift
Izanami
5,901
3,831
0
0
3,560
1,409
0
2,209
1,351
0
17,087
W
Da Ji
9,909
2,985
0
0
7,344
3,915
0
4,752
2,592
0
16,206
L
Ix Chel
Smashmaster4
Ix Chel
8,326
2,129
1,352
1,290
8,513
2,755
0
3,748
4,765
17,040
0
W
Ares
Vmpirxx
Ares
5,636
892
0
1,853
7,954
7,005
0
5,107
2,847
9,975
0
W
7,587
1,160
75
1,091
5,798
3,408
0
3,754
2,044
25,025
522
L
Athena
3,895
1,000
0
268
8,260
7,956
0
2,964
5,296
6,304
0
L
Tsukuyomi
imp3999
Tsukuyomi
6,407
1,379
0
1,140
13,718
5,111
0
2,749
10,969
0
28,885
W
5,719
3,772
0
0
4,215
2,062
0
2,019
2,196
0
17,933
L
5,895
1,566
0
0
8,795
3,677
0
3,488
5,307
21,992
2,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,467
Gold Earned
33,665
120
Minions Killed
115
6
Camps Cleared
4
613,325
Distance Traveled
427,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,850
975
0
0
0
0
0
W
Izanami
7,653
1,276
32
5
1
121,732
0
W
Da Ji
8,350
1,392
12
2
3
148,069
0
L
Ix Chel
6,764
1,127
15
3
0
106,850
0
W
Ares
7,882
1,314
4
1
0
136,817
0
W
Anubis
8,176
1,363
37
6
0
100,837
0
L
Athena
6,462
1,077
7
1
1
88,719
0
L
Tsukuyomi
7,185
1,198
56
9
3
126,939
0
W
Nut
7,406
1,234
35
6
2
105,870
0
L
Nox
7,404
1,234
37
6
0
105,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role