Player Matchup

Lancelot
Lancelot
AMFlowz
Lancelot
Level 105
God Stats
7W - 3L
1,719 SR
Queue Stats
71W - 56L
1,590 Elo+
Party 1
Ishtar
Ishtar
FeddBoii
Ishtar
Level 156
God Stats
5W - 5L
1,585 SR
Queue Stats
268W - 239L
1,638 Elo+
Solo
Yemoja
Yemoja
RealHooper
Yemoja
Level 83
God Stats
5W - 3L
1,675 SR
Queue Stats
70W - 58L
1,554 Elo+
Party 1
Sol
Sol
RedNova2
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,478 Elo+
Party 1
Loki
Loki
ĵack
Loki
Level 122
God Stats
62W - 35L
1,688 SR
Queue Stats
108W - 80L
1,602 Elo+
Solo
Team Averages
Level 98
1,633 SR
1,572 Elo+

VS

Team Averages
Level 126
1,636 SR
1,543 Elo+
King Arthur
King Arthur
Chrisreddog13
King Arthur
Level 129
God Stats
4W - 4L
1,680 SR
Queue Stats
217W - 208L
1,478 Elo+
Party 3
Ao Kuang
Ao Kuang
Daerrec
Ao Kuang
Level 111
God Stats
2W - 3L
1,655 SR
Queue Stats
323W - 294L
1,594 Elo+
Solo
Nut
Nut
Robadas
Nut
Level 143
God Stats
5W - 6L
1,584 SR
Queue Stats
59W - 57L
1,575 Elo+
Party 2
Hera
Hera
Scampzzy
Hera
Level 128
God Stats
0W - 1L
1,712 SR
Queue Stats
216W - 185L
1,541 Elo+
Party 3
Cerberus
Cerberus
wybieapachy
Cerberus
Level 119
God Stats
0W - 2L
1,548 SR
Queue Stats
56W - 60L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AMFlowz
Lancelot
16
4 / 1 / 2
9,263
579
12,444
14,319
6,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ishtar
FeddBoii
Ishtar
14
0 / 4 / 2
8,168
511
7,219
12,301
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
RealHooper
Yemoja
14
2 / 2 / 1
7,463
466
7,229
11,228
5,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 1 / 4
7,995
500
6,862
7,254
2,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
ĵack
Loki
17
4 / 0 / 1
10,078
630
8,634
11,805
4,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Chrisreddog13
King Arthur
14
0 / 2 / 1
8,082
505
5,022
13,974
12,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Daerrec
Ao Kuang
16
6 / 3 / 0
8,723
545
11,872
15,987
6,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
15
1 / 1 / 3
8,064
504
8,045
11,690
5,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
13
0 / 4 / 0
7,603
475
5,817
10,307
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
wybieapachy
Cerberus
13
1 / 1 / 5
7,972
498
7,273
13,576
12,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
11
Kills
8
8
Deaths
11
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AMFlowz
Lancelot
4
1
2
5
L
King Arthur
Chrisreddog13
King Arthur
0
2
1
0.25
L
Ao Kuang
Daerrec
Ao Kuang
6
3
0
2
W
Ishtar
FeddBoii
Ishtar
0
4
2
0.25
W
Yemoja
RealHooper
Yemoja
2
2
1
1.25
W
1
1
4
3
L
Nut
1
1
3
2.5
L
Hera
0
4
0
0
L
Cerberus
wybieapachy
Cerberus
1
1
5
3.5
W
Loki
ĵack
Loki
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,388
Damage
38,029
56,907
Taken
65,534
24,178
Mitigated
41,832
11,198
Healing
18,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AMFlowz
Lancelot
12,444
3,843
0
826
14,319
6,784
325
6,906
7,301
0
89,250
L
King Arthur
Chrisreddog13
King Arthur
5,022
319
0
2,440
13,974
12,121
0
352
13,622
0
71,364
L
Ao Kuang
Daerrec
Ao Kuang
11,872
3,290
0
6,740
15,987
6,950
0
2,246
13,741
87,438
0
W
Ishtar
FeddBoii
Ishtar
7,219
4,267
0
2,649
12,301
4,509
0
5,257
7,004
0
68,722
W
Yemoja
RealHooper
Yemoja
7,229
937
1,976
1,204
11,228
5,848
37
3,972
7,176
42,784
0
W
6,862
1,178
0
2,481
7,254
2,173
646
4,397
2,633
50,422
3,849
L
Nut
8,045
4,088
0
4,163
11,690
5,622
0
2,219
9,471
0
78,344
L
Hera
5,817
556
0
1,863
10,307
4,265
200
4,553
5,754
56,185
1,734
L
Cerberus
wybieapachy
Cerberus
7,273
429
0
3,073
13,576
12,874
75
4,713
8,863
32,633
2,641
W
Loki
ĵack
Loki
8,634
2,158
0
2,062
11,805
4,864
0
3,021
8,744
0
78,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,967
Gold Earned
40,444
541
Minions Killed
588
0
Camps Cleared
0
1,632,963
Distance Traveled
1,580,359
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,263
579
124
8
0
397,770
2
L
King Arthur
8,082
505
127
8
0
283,102
0
L
Ao Kuang
8,723
545
127
8
0
359,809
0
W
Ishtar
8,168
511
129
8
0
277,625
1
W
Yemoja
7,463
466
63
4
0
295,994
2
W
Sol
7,995
500
90
6
0
293,630
0
L
Nut
8,064
504
131
8
0
314,005
3
L
Hera
7,603
475
124
8
0
283,996
4
L
Cerberus
7,972
498
79
5
0
339,447
2
W
Loki
10,078
630
135
8
0
367,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role