Player Matchup

Baron Samedi
Baron Samedi
Captain_Autimism
Baron Samedi
Level 89
God Stats
3W - 0L
1,880 SR
Queue Stats
185W - 174L
1,485 Elo+
Party 2
Nike
Nike
Hasbullas_Dad
Nike
Level 103
God Stats
3W - 0L
1,800 SR
Queue Stats
196W - 197L
1,444 Elo+
Party 2
Danzaburou
Danzaburou
Overriding
Danzaburou
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 78L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SCH1ZOL
Ah Muzen Cab
Level 154
God Stats
3W - 3L
1,399 SR
Queue Stats
336W - 320L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
alexampuero
Zhong Kui
Level 117
God Stats
5W - 3L
1,513 SR
Queue Stats
147W - 140L
1,499 Elo+
Solo
Team Averages
Level 100
1,619 SR
1,465 Elo+

VS

Team Averages
Level 118
1,588 SR
1,488 Elo+
Zhong Kui
Zhong Kui
DemS-93-Family
Zhong Kui
Level 228
God Stats
37W - 38L
1,359 SR
Queue Stats
542W - 569L
1,479 Elo+
Solo
Ullr
Ullr
WAYNEIZSHORSEY
Ullr
Level 140
God Stats
26W - 31L
1,532 SR
Queue Stats
882W - 824L
1,551 Elo+
Party 1
Cthulhu
Cthulhu
jiggarooo
Cthulhu
Level 124
God Stats
21W - 9L
1,951 SR
Queue Stats
184W - 176L
1,526 Elo+
Solo
Arachne
Arachne
nonodj18
Arachne
Level 65
God Stats
7W - 4L
1,599 SR
Queue Stats
180W - 228L
1,389 Elo+
Party 1
Zeus
Zeus
sgarcia_3
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Captain_Autimism
Baron Samedi
11
1 / 4 / 2
6,507
501
5,939
11,176
5,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 3
6,977
537
6,699
10,973
4,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
Overriding
Danzaburou
12
3 / 0 / 0
7,051
542
4,307
8,744
3,861
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
SCH1ZOL
Ah Muzen Cab
13
4 / 2 / 0
7,725
594
8,754
8,965
3,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
alexampuero
Zhong Kui
12
0 / 5 / 1
6,604
508
6,241
15,392
11,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DemS-93-Family
Zhong Kui
13
4 / 2 / 3
7,989
615
12,082
11,953
9,177
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

12
1 / 2 / 1
6,758
520
7,246
9,002
3,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
jiggarooo
Cthulhu
11
1 / 1 / 2
6,928
533
7,836
15,722
16,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
nonodj18
Arachne
12
4 / 2 / 1
6,886
530
5,650
9,130
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
6
1 / 3 / 0
4,928
379
1,583
3,360
776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
10
Kills
11
12
Deaths
10
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Captain_Autimism
Baron Samedi
1
4
2
0.5
L
Zhong Kui
DemS-93-Family
Zhong Kui
4
2
3
2.75
W
2
1
3
3.5
W
Danzaburou
Overriding
Danzaburou
3
0
0
3
W
Ah Muzen Cab
SCH1ZOL
Ah Muzen Cab
4
2
0
2
L
1
2
1
0.75
W
Zhong Kui
alexampuero
Zhong Kui
0
5
1
0.1
L
Cthulhu
jiggarooo
Cthulhu
1
1
2
2
L
Arachne
nonodj18
Arachne
4
2
1
2.25
L
Zeus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,940
Damage
34,397
55,250
Taken
49,167
30,102
Mitigated
32,752
20,555
Healing
13,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Captain_Autimism
Baron Samedi
5,939
1,100
1,123
3,275
11,176
5,851
0
3,918
7,258
27,034
567
L
Zhong Kui
DemS-93-Family
Zhong Kui
12,082
1,484
0
5,415
11,953
9,177
0
4,986
6,967
57,268
3,553
W
6,699
771
0
4,878
10,973
4,697
0
1,275
9,698
0
56,504
W
Danzaburou
Overriding
Danzaburou
4,307
2,184
0
2,596
8,744
3,861
0
1,610
7,134
0
51,674
W
Ah Muzen Cab
SCH1ZOL
Ah Muzen Cab
8,754
5,041
0
1,613
8,965
3,945
227
4,147
4,818
0
69,696
L
7,246
2,318
0
1,038
9,002
3,329
0
1,295
7,707
0
61,873
W
Zhong Kui
alexampuero
Zhong Kui
6,241
2,038
0
7,070
15,392
11,748
0
9,564
5,828
52,950
0
L
Cthulhu
jiggarooo
Cthulhu
7,836
242
191
3,644
15,722
16,110
0
4,854
10,868
40,874
1,197
L
Arachne
nonodj18
Arachne
5,650
4,668
0
3,173
9,130
3,360
0
906
8,224
0
44,175
L
Zeus
1,583
646
0
480
3,360
776
0
0
3,360
16,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,864
Gold Earned
33,489
415
Minions Killed
359
0
Camps Cleared
0
1,178,735
Distance Traveled
1,046,016
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,507
501
37
3
0
215,538
0
L
Zhong Kui
7,989
615
93
7
0
201,436
0
W
Nike
6,977
537
83
6
0
286,295
0
W
Danzaburou
7,051
542
81
6
0
234,881
1
W
Ah Muzen Cab
7,725
594
116
9
0
238,396
0
L
Ullr
6,758
520
88
7
0
239,305
0
W
Zhong Kui
6,604
508
98
8
0
203,625
0
L
Cthulhu
6,928
533
80
6
0
261,737
2
L
Arachne
6,886
530
71
5
0
259,137
1
L
Zeus
4,928
379
27
2
0
84,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role