Player Matchup

Anhur
Anhur
IMMACABE
Anhur
Level 128
God Stats
3W - 5L
1,306 SR
Queue Stats
41W - 56L
1,512 Elo+
Party 2
Janus
Janus
RAVENSxFAN165
Janus
Level 156
God Stats
23W - 31L
1,473 SR
Queue Stats
104W - 115L
1,463 Elo+
Party 2
Osiris
Osiris
astrxltrinity
Osiris
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 49L
1,624 Elo+
Solo
Serqet
Serqet
shadowgun231
Serqet
Level 144
God Stats
17W - 17L
1,687 SR
Queue Stats
202W - 219L
1,516 Elo+
Solo
Ganesha
Ganesha
theGreatBellyyyy
Ganesha
Level 129
God Stats
3W - 7L
1,653 SR
Queue Stats
14W - 27L
1,461 Elo+
Party 2
Team Averages
Level 125
1,524 SR
1,515 Elo+

VS

Team Averages
Level 136
1,510 SR
1,552 Elo+
King Arthur
King Arthur
GDGM96
King Arthur
Level 154
God Stats
7W - 4L
1,347 SR
Queue Stats
154W - 124L
1,624 Elo+
Party 3
Ne Zha
Ne Zha
Nuk3ularCha0s97
Ne Zha
Level 129
God Stats
7W - 7L
1,580 SR
Queue Stats
170W - 133L
1,600 Elo+
Party 1
Vulcan
Vulcan
SouthwardBore21
Vulcan
Level 129
God Stats
1W - 0L
1,733 SR
Queue Stats
7W - 7L
1,415 Elo+
Party 1
Nut
Nut
TheCuteNox
Nut
Level 112
God Stats
4W - 2L
1,561 SR
Queue Stats
160W - 138L
1,613 Elo+
Party 3
Cthulhu
Cthulhu
x Strangr x
Cthulhu
Level 157
God Stats
5W - 7L
1,330 SR
Queue Stats
69W - 78L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IMMACABE
Anhur
15
0 / 1 / 1
8,005
801
3,836
9,678
3,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 3
8,066
807
5,533
10,073
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 0 / 0
7,839
784
4,360
8,872
8,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Serqet
13
1 / 2 / 1
7,674
767
4,133
7,717
4,381
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 2 / 3
7,864
786
3,899
11,846
10,391
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GDGM96
King Arthur
14
2 / 0 / 1
8,214
821
5,123
9,082
8,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 2 / 7
8,516
852
10,474
10,199
5,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 2
8,306
831
10,784
3,196
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 0 / 3
8,805
881
7,326
3,709
1,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
x Strangr x
Cthulhu
14
1 / 0 / 1
7,756
776
7,621
6,298
5,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
3
Kills
9
9
Deaths
3
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
GDGM96
King Arthur
2
0
1
2.5
L
Anhur
IMMACABE
Anhur
0
1
1
0.5
W
1
2
7
2.25
L
0
4
3
0.38
W
3
1
2
4
W
2
0
3
3.5
L
2
0
0
2
L
Serqet
1
2
1
0.75
L
0
2
3
0.75
W
Cthulhu
x Strangr x
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,761
Damage
41,328
48,186
Taken
32,484
31,327
Mitigated
21,861
5,956
Healing
4,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
GDGM96
King Arthur
5,123
146
0
824
9,082
8,051
174
2,545
5,799
0
17,957
L
Anhur
IMMACABE
Anhur
3,836
2,590
0
1,816
9,678
3,808
0
2,224
7,153
0
30,104
W
10,474
850
0
997
10,199
5,744
0
1,565
8,000
0
31,406
L
5,533
148
0
250
10,073
3,944
0
2,727
6,796
32,578
0
W
10,784
3,844
0
0
3,196
1,324
1,345
979
2,116
23,828
0
W
7,326
3,497
0
840
3,709
1,474
1,166
1,195
2,366
0
30,435
L
4,360
793
0
1,666
8,872
8,803
0
4,197
4,336
0
13,669
L
Serqet
4,133
879
0
510
7,717
4,381
0
2,272
5,358
0
17,318
L
3,899
80
0
1,714
11,846
10,391
0
5,725
5,708
11,586
919
W
Cthulhu
x Strangr x
Cthulhu
7,621
177
0
1,553
6,298
5,268
419
1,968
4,053
22,858
657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,448
Gold Earned
41,597
225
Minions Killed
217
0
Camps Cleared
0
1,098,381
Distance Traveled
1,122,343
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,214
821
35
4
0
240,351
0
L
Anhur
8,005
801
80
8
0
196,254
0
W
Ne Zha
8,516
852
44
4
0
229,448
0
L
Janus
8,066
807
89
9
0
234,228
0
W
Vulcan
8,306
831
42
4
0
212,576
0
W
Nut
8,805
881
72
7
0
197,230
0
L
Osiris
7,839
784
24
2
0
219,347
2
L
Serqet
7,674
767
31
3
0
232,049
0
L
Ganesha
7,864
786
1
0
0
216,503
0
W
Cthulhu
7,756
776
24
2
0
242,738
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role