Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
EMFxSHINOBI
Cabrakan
Level 68
God Stats
1W - 3L
1,500 SR
Queue Stats
335W - 299L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
jiar__
Zhong Kui
Level 149
God Stats
3W - 5L
1,671 SR
Queue Stats
557W - 544L
1,498 Elo+
Solo
Arachne
Arachne
workojoe
Arachne
Level 159
God Stats
17W - 18L
1,650 SR
Queue Stats
445W - 421L
1,492 Elo+
Solo
Sol
Sol
xHZA666
Sol
Level 120
God Stats
12W - 8L
1,544 SR
Queue Stats
285W - 281L
1,498 Elo+
Solo
Team Averages
Level 128
1,573 SR
1,486 Elo+

VS

Team Averages
Level 126
1,584 SR
1,505 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BenThib
Thanatos
Level 87
God Stats
22W - 15L
1,632 SR
Queue Stats
54W - 50L
1,503 Elo+
Party 2
Horus
Horus
Heatsink2
Horus
Level 81
God Stats
2W - 0L
1,786 SR
Queue Stats
59W - 58L
1,524 Elo+
Solo
Hel
Hel
Sim12-7
Hel
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 81L
1,490 Elo+
Party 2
Atlas
Atlas
Yandere_Pineappl
Atlas
Level 201
God Stats
10W - 10L
1,500 SR
Queue Stats
681W - 656L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
2 / 0 / 1
7,285
662
4,313
4,348
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
EMFxSHINOBI
Cabrakan
9
1 / 4 / 1
5,798
527
2,889
10,140
8,132
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
jiar__
Zhong Kui
12
3 / 0 / 0
7,014
638
11,227
10,031
7,751
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
workojoe
Arachne
10
3 / 0 / 2
5,919
538
4,410
8,173
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
9
0 / 3 / 2
5,079
462
4,984
5,622
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
4 / 1 / 2
5,989
544
4,565
7,822
2,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
BenThib
Thanatos
10
2 / 2 / 2
5,767
524
3,554
10,659
4,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Horus
Heatsink2
Horus
10
0 / 2 / 1
5,575
507
4,107
11,904
8,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hel
11
0 / 2 / 0
5,635
512
1,601
6,695
2,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 2 / 3
5,401
491
4,466
9,505
4,820
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
9
Kills
7
7
Deaths
9
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
0
1
2.5
W
Izanami
 
Izanami
4
1
2
5
W
Thanatos
BenThib
Thanatos
2
2
2
1.5
L
Cabrakan
EMFxSHINOBI
Cabrakan
1
4
1
0.38
W
Horus
Heatsink2
Horus
0
2
1
0.25
W
Hel
0
2
0
0
W
1
2
3
1.25
L
Zhong Kui
jiar__
Zhong Kui
3
0
0
3
L
Arachne
workojoe
Arachne
3
0
2
4
L
Sol
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,823
Damage
18,293
38,314
Taken
46,585
22,505
Mitigated
23,150
19,815
Healing
18,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,313
612
0
1,897
4,348
1,808
66
1,301
3,047
60,293
1,067
W
Izanami
 
Izanami
4,565
3,321
303
2,377
7,822
2,969
910
3,578
4,244
0
37,110
W
Thanatos
BenThib
Thanatos
3,554
942
21
6,028
10,659
4,551
0
2,818
7,841
0
49,399
L
Cabrakan
EMFxSHINOBI
Cabrakan
2,889
530
0
2,993
10,140
8,132
0
2,524
7,616
21,019
459
W
Horus
Heatsink2
Horus
4,107
2,769
80
3,768
11,904
8,738
0
8,471
3,433
0
35,280
W
Hel
1,601
100
288
2,640
6,695
2,072
0
3,726
2,969
38,318
1,246
W
4,466
1,650
54
3,161
9,505
4,820
0
4,125
5,380
27,366
628
L
Zhong Kui
jiar__
Zhong Kui
11,227
2,450
0
8,034
10,031
7,751
0
0
10,031
52,799
4,736
L
Arachne
workojoe
Arachne
4,410
2,483
0
5,341
8,173
2,963
0
794
7,379
0
37,207
L
Sol
4,984
2,674
0
1,550
5,622
1,851
0
1,246
4,376
32,593
3,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,095
Gold Earned
28,367
334
Minions Killed
340
0
Camps Cleared
0
1,017,803
Distance Traveled
1,058,065
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,285
662
108
10
0
224,545
2
W
Izanami
5,989
544
80
7
0
172,291
4
W
Thanatos
5,767
524
94
9
0
264,783
0
L
Cabrakan
5,798
527
24
2
0
206,060
2
W
Horus
5,575
507
67
6
0
200,941
0
W
Hel
5,635
512
64
6
0
197,072
0
W
Atlas
5,401
491
35
3
0
222,978
0
L
Zhong Kui
7,014
638
93
8
0
179,270
0
L
Arachne
5,919
538
54
5
0
263,400
0
L
Sol
5,079
462
55
5
0
144,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role