Player Matchup

Artemis
Artemis
Gold III
SaltyNoSalting
Artemis
Gold III
Level 104
God Stats
14W - 9L
1,654 SR
Queue Stats
212W - 203L
1,417 MMR
Solo
Janus
Janus
Gold IV
ayizquierdo14
Janus
Gold IV
Level 143
God Stats
17W - 29L
1,485 SR
Queue Stats
196W - 230L
1,441 MMR
Party 1
Geb
Geb
Gold III
xSnow93x
Geb
Gold III
Level 66
God Stats
30W - 35L
1,570 SR
Queue Stats
236W - 266L
1,369 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 104
1,569 SR
1,409 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,328 SR
1,395 MMR
Ares
Ares
Bronze III
Chevy17Camaro80
Ares
Bronze III
Level 107
God Stats
0W - 6L
1,192 SR
Queue Stats
3W - 9L
1,445 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
HarutoMikael
Baron Samedi
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,441 MMR
Solo
Medusa
Medusa
Silver II
leonardojp14
Medusa
Silver II
Level 159
God Stats
0W - 2L
1,292 SR
Queue Stats
129W - 154L
1,298 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 3
7,748
775
8,005
6,720
3,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 0 / 5
7,767
777
7,871
4,497
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 4
7,657
766
6,470
8,355
7,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MulanBacchusHorusOdinThoth

VS

Bans
KumbhakarnaXbalanqueHerculesAnhurChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,753
675
2,305
11,186
8,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Baron Samedi
HarutoMikael
Baron Samedi
11
0 / 4 / 2
6,650
665
4,877
8,420
4,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
13
1 / 0 / 1
7,035
704
4,575
7,879
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
8
Kills
2
2
Deaths
8
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Baron Samedi
HarutoMikael
Baron Samedi
0
4
2
0.25
W
4
1
3
5.5
W
2
0
5
4.5
L
Medusa
1
0
1
1.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,346
Damage
11,757
19,572
Taken
27,485
12,575
Mitigated
15,938
2,855
Healing
4,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,305
179
0
490
11,186
8,099
0
4,424
6,162
14,183
0
L
Baron Samedi
HarutoMikael
Baron Samedi
4,877
116
170
1,241
8,420
4,501
0
4,404
3,798
21,532
0
W
8,005
2,101
0
512
6,720
3,392
709
2,137
4,583
206
19,363
W
7,871
90
0
250
4,497
1,822
189
2,052
2,445
37,023
0
L
Medusa
4,575
1,256
0
2,136
7,879
3,338
0
4,777
3,061
0
34,385
W
6,470
598
0
2,093
8,355
7,361
0
3,045
5,310
11,401
3,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,172
Gold Earned
20,438
123
Minions Killed
122
0
Camps Cleared
0
554,627
Distance Traveled
499,995
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,753
675
21
2
0
152,195
2
L
Baron Samedi
6,650
665
48
5
0
172,684
0
W
Artemis
7,748
775
22
2
0
174,221
0
W
Janus
7,767
777
75
8
0
191,378
1
L
Medusa
7,035
704
53
5
0
175,116
0
W
Geb
7,657
766
26
3
0
189,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role