Player Matchup

Chang'e
Chang'e
Drev01
Chang'e
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 117L
1,459 Elo+
Party 1
Surtr
Surtr
JediGamer1
Surtr
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
60W - 55L
1,434 Elo+
Party 1
Osiris
Osiris
Kingzknight
Osiris
Level 143
God Stats
10W - 5L
1,581 SR
Queue Stats
87W - 88L
1,536 Elo+
Solo
Medusa
Medusa
Vincenbaigo
Medusa
Level 64
God Stats
1W - 1L
1,246 SR
Queue Stats
331W - 319L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
whales_r_biig
Kuzenbo
Level 63
God Stats
2W - 1L
1,477 SR
Queue Stats
113W - 131L
1,421 Elo+
Solo
Team Averages
Level 72
1,461 SR
1,468 Elo+

VS

Team Averages
Level 150
1,493 SR
1,498 Elo+
Bakasura
Bakasura
EighthBuffalo21
Bakasura
Level 59
God Stats
29W - 20L
1,723 SR
Queue Stats
37W - 30L
1,630 Elo+
Party 2
Bake Kujira
Bake Kujira
HOH HYDRO
Bake Kujira
Level 108
God Stats
8W - 7L
1,562 SR
Queue Stats
38W - 32L
1,529 Elo+
Party 2
Izanami
Izanami
Robitotabi
Izanami
Level 249
God Stats
723W - 697L
1,470 SR
Queue Stats
1,696W - 1,697L
1,420 Elo+
Solo
Chaac
Chaac
Uakhornet750
Chaac
Level 169
God Stats
0W - 1L
1,078 SR
Queue Stats
131W - 149L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
Zeithgeits
Gilgamesh
Level 163
God Stats
1W - 2L
1,631 SR
Queue Stats
67W - 62L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drev01
Chang'e
16
3 / 3 / 6
9,540
596
12,722
11,601
4,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
12
1 / 5 / 0
7,472
467
9,188
17,775
15,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
18
11 / 0 / 2
10,314
645
11,427
12,790
10,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
12
0 / 2 / 3
6,806
425
6,031
10,953
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kuzenbo
12
2 / 1 / 3
8,016
501
7,679
12,652
16,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
3 / 3 / 1
7,925
495
3,609
13,565
6,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bake Kujira
HOH HYDRO
Bake Kujira
12
1 / 3 / 1
7,014
438
6,089
13,393
12,166
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Robitotabi
Izanami
13
0 / 3 / 3
7,541
471
7,514
9,873
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
2 / 6 / 1
8,293
518
5,187
15,383
7,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Gilgamesh
Zeithgeits
Gilgamesh
15
4 / 2 / 2
9,630
602
14,822
19,917
18,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
10
11
Deaths
17
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Drev01
Chang'e
3
3
6
2
L
Bakasura
3
3
1
1.17
L
Bake Kujira
HOH HYDRO
Bake Kujira
1
3
1
0.5
W
Surtr
1
5
0
0.2
W
Osiris
11
0
2
12
L
Izanami
Robitotabi
Izanami
0
3
3
0.5
L
2
6
1
0.42
W
Medusa
0
2
3
0.75
L
Gilgamesh
Zeithgeits
Gilgamesh
4
2
2
2.5
W
Kuzenbo
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,047
Damage
37,221
65,771
Taken
72,131
52,259
Mitigated
48,697
20,538
Healing
14,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Drev01
Chang'e
12,722
2,564
917
5,148
11,601
4,595
482
121
11,452
76,184
1,111
L
Bakasura
3,609
2,670
0
4,503
13,565
6,399
0
2,322
11,099
0
52,220
L
Bake Kujira
HOH HYDRO
Bake Kujira
6,089
2,534
0
0
13,393
12,166
108
4,619
8,740
34,866
1,404
W
Surtr
9,188
5,177
0
2,518
17,775
15,936
0
174
17,558
566
47,574
W
Osiris
11,427
4,535
0
6,368
12,790
10,508
0
434
12,295
0
115,218
L
Izanami
Robitotabi
Izanami
7,514
4,107
422
1,826
9,873
4,052
613
1,958
7,915
0
69,592
L
5,187
759
0
2,294
15,383
7,417
0
8,693
5,927
0
60,155
W
Medusa
6,031
2,574
0
4,229
10,953
4,560
0
2,234
8,674
0
47,789
L
Gilgamesh
Zeithgeits
Gilgamesh
14,822
5,626
0
5,789
19,917
18,663
0
1,393
18,458
245
82,911
W
Kuzenbo
7,679
2,613
0
1,358
12,652
16,660
51
2,313
10,339
32,266
3,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,148
Gold Earned
40,403
477
Minions Killed
481
0
Camps Cleared
0
1,624,006
Distance Traveled
1,601,609
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,540
596
134
8
0
321,160
0
L
Bakasura
7,925
495
95
6
0
381,288
0
L
Bake Kujira
7,014
438
57
4
0
320,800
2
W
Surtr
7,472
467
60
4
0
282,676
0
W
Osiris
10,314
645
165
10
0
392,859
2
L
Izanami
7,541
471
102
6
0
278,689
0
L
Chaac
8,293
518
91
6
0
328,250
1
W
Medusa
6,806
425
79
5
0
294,011
0
L
Gilgamesh
9,630
602
136
9
0
292,582
2
W
Kuzenbo
8,016
501
39
2
0
333,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role