Player Matchup

Ullr
Ullr
 
Ullr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Baracuda0001
Cernunnos
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,305 Elo+
Solo
Achilles
Achilles
Fifty2Weeks
Achilles
Level 124
God Stats
5W - 5L
1,464 SR
Queue Stats
282W - 281L
1,492 Elo+
Solo
Tiamat
Tiamat
IZorua
Tiamat
Level 80
God Stats
9W - 10L
1,039 SR
Queue Stats
557W - 555L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
Stewsc
Jormungandr
Level 124
God Stats
3W - 0L
1,893 SR
Queue Stats
110W - 114L
1,464 Elo+
Party 2
Team Averages
Level 99
1,479 SR
1,457 Elo+

VS

Team Averages
Level 84
1,430 SR
1,619 Elo+
Mulan
Mulan
FallenAngel2216
Mulan
Level 108
God Stats
0W - 2L
1,331 SR
Queue Stats
70W - 73L
1,514 Elo+
Party 1
Anubis
Anubis
LeoMosso
Anubis
Level 146
God Stats
1W - 5L
1,320 SR
Queue Stats
136W - 132L
1,539 Elo+
Party 1
Thoth
Thoth
NP_Trinity
Thoth
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,805 Elo+
Solo
Medusa
Medusa
Swifttimehunter
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
He Bo
He Bo
mncmotocross
He Bo
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,737 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
7 / 3 / 8
10,132
844
6,632
11,504
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Baracuda0001
Cernunnos
16
4 / 5 / 14
9,650
804
7,778
11,153
5,137
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles
Fifty2Weeks
Achilles
20
11 / 2 / 9
11,868
989
15,225
17,832
24,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
IZorua
Tiamat
14
0 / 4 / 13
8,563
714
6,717
11,365
5,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Stewsc
Jormungandr
18
4 / 4 / 12
10,353
863
12,226
14,329
15,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
8,089
674
6,715
14,194
15,071
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
LeoMosso
Anubis
17
5 / 5 / 7
9,657
805
15,294
13,531
7,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thoth
1
0 / 1 / 0
2,912
243
0
590
28
17
3 / 8 / 7
9,415
785
13,009
14,888
6,577
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

16
5 / 6 / 5
9,062
755
8,801
12,153
4,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
40
26
Kills
16
18
Deaths
26
56
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
7
3
8
3.67
W
Cernunnos
Baracuda0001
Cernunnos
4
5
14
2.2
L
3
6
5
0.92
W
Achilles
Fifty2Weeks
Achilles
11
2
9
7.75
W
Tiamat
IZorua
Tiamat
0
4
13
1.63
L
Anubis
LeoMosso
Anubis
5
5
7
1.7
L
Thoth
0
1
0
0
W
Jormungandr
Stewsc
Jormungandr
4
4
12
2.5
L
3
8
7
0.81
L
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,578
Damage
43,819
66,183
Taken
55,356
56,637
Mitigated
34,325
18,345
Healing
10,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,632
2,280
1,885
1,202
11,504
5,421
821
2,448
9,056
0
12,189
W
Cernunnos
Baracuda0001
Cernunnos
7,778
3,150
0
714
11,153
5,137
3,682
4,722
6,431
0
17,284
L
6,715
880
598
1,637
14,194
15,071
0
3,444
10,176
0
11,634
W
Achilles
Fifty2Weeks
Achilles
15,225
1,950
1,516
5,955
17,832
24,787
1,377
4,452
13,380
0
33,034
W
Tiamat
IZorua
Tiamat
6,717
375
1,478
2,794
11,365
5,636
975
5,078
6,287
10,057
0
L
Anubis
LeoMosso
Anubis
15,294
410
1,238
4,568
13,531
7,905
0
4,637
8,485
39,364
544
L
Thoth
0
0
0
0
590
28
0
0
590
0
0
W
Jormungandr
Stewsc
Jormungandr
12,226
1,208
1,174
1,627
14,329
15,656
785
6,838
7,491
29,993
2,181
L
13,009
4,403
407
684
14,888
6,577
172
4,914
9,407
0
22,203
L
8,801
43
777
864
12,153
4,744
0
3,255
8,220
15,312
412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,566
Gold Earned
39,135
139
Minions Killed
115
0
Camps Cleared
0
995,197
Distance Traveled
749,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,132
844
13
1
0
170,744
0
W
Cernunnos
9,650
804
22
2
0
202,814
0
L
Mulan
8,089
674
11
1
0
193,483
0
W
Achilles
11,868
989
48
4
0
242,478
0
W
Tiamat
8,563
714
14
1
0
195,104
0
L
Anubis
9,657
805
55
5
0
188,190
0
L
Thoth
2,912
243
0
0
0
0
0
W
Jormungandr
10,353
863
42
4
0
184,057
0
L
Medusa
9,415
785
28
2
0
157,154
0
L
He Bo
9,062
755
21
2
0
210,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role