Player Matchup

Serqet
Serqet
Beowulfone212
Serqet
Level 101
God Stats
5W - 3L
1,715 SR
Queue Stats
123W - 117L
1,441 Elo+
Party 2
Chang'e
Chang'e
FB_Ronny_
Chang'e
Level 79
God Stats
10W - 12L
1,428 SR
Queue Stats
177W - 170L
1,458 Elo+
Party 2
Zhong Kui
Zhong Kui
M10_Samuu
Zhong Kui
Level 122
God Stats
7W - 2L
1,477 SR
Queue Stats
237W - 223L
1,442 Elo+
Party 2
Horus
Horus
RitoRlz
Horus
Level 66
God Stats
4W - 1L
1,559 SR
Queue Stats
46W - 35L
1,531 Elo+
Solo
Medusa
Medusa
xxRuki66xx
Medusa
Level 158
God Stats
57W - 45L
1,711 SR
Queue Stats
312W - 305L
1,420 Elo+
Solo
Team Averages
Level 105
1,578 SR
1,459 Elo+

VS

Team Averages
Level 58
1,468 SR
1,376 Elo+
Baron Samedi
Baron Samedi
Jz_Vrax68
Baron Samedi
Level 100
God Stats
29W - 25L
1,790 SR
Queue Stats
371W - 333L
1,467 Elo+
Party 3
Nut
Nut
Le_Jerry_
Nut
Level 74
God Stats
0W - 3L
1,338 SR
Queue Stats
407W - 391L
1,448 Elo+
Party 3
Cerberus
Cerberus
Vedetta_X-pro
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,260 Elo+
Party 1
Nemesis
Nemesis
desgun_X-pro
Nemesis
Level 56
God Stats
3W - 6L
1,211 SR
Queue Stats
32W - 48L
1,328 Elo+
Party 1
Shiva
Shiva
mbarakeh
Shiva
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 174L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,588
659
3,935
7,392
3,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
FB_Ronny_
Chang'e
11
0 / 0 / 1
6,082
608
1,530
6,087
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
M10_Samuu
Zhong Kui
12
2 / 1 / 1
7,027
703
6,113
8,421
5,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Horus
RitoRlz
Horus
9
2 / 0 / 6
6,181
618
4,221
5,357
3,752
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
xxRuki66xx
Medusa
10
8 / 0 / 1
6,392
639
7,683
5,056
1,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jz_Vrax68
Baron Samedi
10
0 / 1 / 0
5,349
535
4,314
4,456
1,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 1
4,744
474
2,982
6,186
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Vedetta_X-pro
Cerberus
6
1 / 5 / 0
4,509
451
1,660
8,787
5,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nemesis
desgun_X-pro
Nemesis
10
0 / 4 / 1
5,136
514
2,976
9,842
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Shiva
mbarakeh
Shiva
10
1 / 1 / 0
5,040
504
5,155
9,953
7,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
15
Kills
2
2
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
W
Chang'e
FB_Ronny_
Chang'e
0
0
1
0.5
L
Baron Samedi
Jz_Vrax68
Baron Samedi
0
1
0
0
L
0
4
1
0.13
W
Zhong Kui
M10_Samuu
Zhong Kui
2
1
1
2.5
W
Horus
RitoRlz
Horus
2
0
6
5
L
Cerberus
Vedetta_X-pro
Cerberus
1
5
0
0.2
L
Nemesis
desgun_X-pro
Nemesis
0
4
1
0.13
L
Shiva
mbarakeh
Shiva
1
1
0
1
W
Medusa
xxRuki66xx
Medusa
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,482
Damage
17,087
32,313
Taken
39,224
17,245
Mitigated
20,122
11,164
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,935
544
0
737
7,392
3,492
0
211
7,181
0
45,138
W
Chang'e
FB_Ronny_
Chang'e
1,530
156
360
1,992
6,087
2,257
0
4,045
2,042
34,432
1,155
L
Baron Samedi
Jz_Vrax68
Baron Samedi
4,314
289
0
1,866
4,456
1,864
0
1,375
2,881
37,603
567
L
2,982
1,626
97
1,069
6,186
2,102
0
23
6,163
0
23,211
W
Zhong Kui
M10_Samuu
Zhong Kui
6,113
1,851
0
4,575
8,421
5,929
88
153
7,516
39,014
11,336
W
Horus
RitoRlz
Horus
4,221
2,122
392
2,677
5,357
3,752
210
684
4,673
23
14,224
L
Cerberus
Vedetta_X-pro
Cerberus
1,660
175
0
1,027
8,787
5,155
0
0
8,787
11,305
0
L
Nemesis
desgun_X-pro
Nemesis
2,976
745
0
4,140
9,842
3,038
0
930
8,520
0
36,672
L
Shiva
mbarakeh
Shiva
5,155
1,063
0
3,781
9,953
7,963
0
4,561
5,392
153
26,330
W
Medusa
xxRuki66xx
Medusa
7,683
2,729
0
431
5,056
1,815
617
909
4,147
0
40,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,270
Gold Earned
24,778
315
Minions Killed
216
0
Camps Cleared
0
1,042,516
Distance Traveled
928,856
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,588
659
70
7
0
263,929
0
W
Chang'e
6,082
608
74
7
0
228,336
0
L
Baron Samedi
5,349
535
64
6
0
183,311
0
L
Nut
4,744
474
39
4
0
172,515
1
W
Zhong Kui
7,027
703
93
9
0
161,831
0
W
Horus
6,181
618
15
2
0
195,525
4
L
Cerberus
4,509
451
13
1
0
155,536
0
L
Nemesis
5,136
514
67
7
0
249,862
0
L
Shiva
5,040
504
33
3
0
167,632
0
W
Medusa
6,392
639
63
6
0
192,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role