Player Matchup

Cthulhu
Cthulhu
Platinum II
 
Cthulhu
Platinum II
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nut
Nut
Platinum II
 
Nut
Platinum II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Diamond IV
INeteroI
Khepri
Diamond IV
Level 141
God Stats
20W - 12L
1,768 SR
Queue Stats
79W - 64L
2,146 MMR
Solo
Thor
Thor
Diamond V
SuguruGéto
Thor
Diamond V
Level 63
God Stats
0W - 2L
1,507 SR
Queue Stats
97W - 73L
2,066 MMR
Party 1
Persephone
Persephone
Platinum III
defendedmehow8
Persephone
Platinum III
Level 246
God Stats
0W - 2L
1,175 SR
Queue Stats
116W - 101L
1,903 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 165
1,490 SR
1,823 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,555 SR
1,882 MMR
Agni
Agni
Platinum I
 
Agni
Platinum I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum I
ExplodingCoww
Xing Tian
Platinum I
Level 147
God Stats
3W - 1L
1,674 SR
Queue Stats
293W - 282L
1,975 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
OP M0N3Y
Kuzenbo
Diamond V
Level 109
God Stats
14W - 15L
1,522 SR
Queue Stats
124W - 111L
1,979 MMR
Solo
Ne Zha
Ne Zha
Diamond I
Skeeeeeee
Ne Zha
Diamond I
Level 208
God Stats
26W - 20L
1,448 SR
Queue Stats
370W - 355L
2,011 MMR
Solo
Medusa
Medusa
Platinum II
Μedusα
Medusa
Platinum II
Level 68
God Stats
30W - 28L
1,631 SR
Queue Stats
121W - 118L
1,947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 0
6,051
672
7,227
7,597
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nut
 
Nut
11
1 / 2 / 0
5,607
623
6,360
7,866
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
INeteroI
Khepri
7
0 / 2 / 0
4,622
514
1,413
7,286
3,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

6
0 / 4 / 1
4,076
453
1,961
6,403
2,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
defendedmehow8
Persephone
9
0 / 3 / 0
5,058
562
479
5,460
1,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharonThothBake KujiraAo Kuang

VS

Bans
Sun WukongOdinThanatosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
6 / 0 / 3
6,546
727
6,487
2,056
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
ExplodingCoww
Xing Tian
9
1 / 1 / 1
5,080
564
4,430
9,247
5,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
OP M0N3Y
Kuzenbo
8
0 / 0 / 6
5,412
601
3,518
5,707
5,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Skeeeeeee
Ne Zha
11
3 / 1 / 5
5,832
648
4,031
6,641
2,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Μedusα
Medusa
11
1 / 1 / 2
5,733
637
5,331
7,220
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
11
11
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
0
1
L
Nut
 
Nut
1
2
0
0.5
W
Agni
 
Agni
6
0
3
7.5
W
Xing Tian
ExplodingCoww
Xing Tian
1
1
1
1.5
L
Khepri
INeteroI
Khepri
0
2
0
0
W
Kuzenbo
OP M0N3Y
Kuzenbo
0
0
6
3
W
Ne Zha
Skeeeeeee
Ne Zha
3
1
5
5.5
L
0
4
1
0.13
L
Persephone
defendedmehow8
Persephone
0
3
0
0
W
Medusa
Μedusα
Medusa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,440
Damage
23,797
34,612
Taken
30,871
15,059
Mitigated
16,547
10,020
Healing
13,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,227
785
82
3,012
7,597
4,723
0
4,284
2,722
41,218
1,894
L
Nut
 
Nut
6,360
4,306
0
2,090
7,866
3,044
0
1,323
6,523
0
49,865
W
Agni
 
Agni
6,487
955
0
725
2,056
796
120
1,264
708
41,207
0
W
Xing Tian
ExplodingCoww
Xing Tian
4,430
445
0
2,981
9,247
5,656
0
4,952
3,493
26,336
0
L
Khepri
INeteroI
Khepri
1,413
143
949
1,577
7,286
3,533
0
2,438
4,776
11,071
0
W
Kuzenbo
OP M0N3Y
Kuzenbo
3,518
1,430
0
1,974
5,707
5,013
0
1,229
4,427
16,829
4,165
W
Ne Zha
Skeeeeeee
Ne Zha
4,031
1,395
0
3,922
6,641
2,368
42
121
6,520
0
38,190
L
1,961
572
0
715
6,403
2,127
1
2,094
4,115
0
16,583
L
Persephone
defendedmehow8
Persephone
479
36
0
1,595
5,460
1,632
0
2,827
2,399
29,257
303
W
Medusa
Μedusα
Medusa
5,331
3,011
0
3,571
7,220
2,714
540
410
6,810
0
52,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,414
Gold Earned
28,603
286
Minions Killed
333
0
Camps Cleared
0
919,594
Distance Traveled
1,046,946
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,051
672
93
10
0
189,338
2
L
Nut
5,607
623
86
10
0
167,249
0
W
Agni
6,546
727
94
10
0
232,971
0
W
Xing Tian
5,080
564
51
6
0
191,333
0
L
Khepri
4,622
514
24
3
0
218,765
4
W
Kuzenbo
5,412
601
25
3
0
218,696
3
W
Ne Zha
5,832
648
74
8
0
228,430
1
L
Thor
4,076
453
30
3
0
173,077
0
L
Persephone
5,058
562
53
6
0
171,165
0
W
Medusa
5,733
637
89
10
0
175,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role