Player Matchup

Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BigTourettyTarry
Fenrir
Level 86
God Stats
3W - 3L
1,811 SR
Queue Stats
67W - 64L
1,563 Elo+
Solo
Izanami
Izanami
SirTerrakion117
Izanami
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,577 Elo+
Solo
Achilles
Achilles
pacojerte_7u7
Achilles
Level 159
God Stats
3W - 2L
1,265 SR
Queue Stats
230W - 191L
1,626 Elo+
Solo
Zhong Kui
Zhong Kui
thelightbringr
Zhong Kui
Level 85
God Stats
4W - 0L
1,729 SR
Queue Stats
176W - 147L
1,598 Elo+
Solo
Team Averages
Level 113
1,561 SR
1,573 Elo+

VS

Team Averages
Level 132
1,616 SR
1,594 Elo+
Set
Set
 
Set
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
CHOIJUCHIHA
Agni
Level 117
God Stats
1W - 1L
1,621 SR
Queue Stats
22W - 31L
1,607 Elo+
Party 1
Pele
Pele
Jabbzi
Pele
Level 127
God Stats
4W - 7L
1,588 SR
Queue Stats
86W - 83L
1,542 Elo+
Solo
Terra
Terra
KwissKarma
Terra
Level 153
God Stats
4W - 3L
1,660 SR
Queue Stats
57W - 67L
1,662 Elo+
Party 1
Anhur
Anhur
Whitewolf814
Anhur
Level 115
God Stats
8W - 6L
1,710 SR
Queue Stats
121W - 107L
1,662 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
0 / 1 / 1
6,367
579
5,954
9,526
7,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 4
6,396
581
3,835
10,931
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 0
6,287
572
929
6,888
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
pacojerte_7u7
Achilles
11
4 / 1 / 1
6,195
563
5,879
8,218
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
thelightbringr
Zhong Kui
13
5 / 0 / 3
8,074
734
7,595
6,656
5,465
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
2 / 1 / 0
6,269
570
5,945
11,879
9,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 6 / 0
4,947
450
1,998
8,301
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
Jabbzi
Pele
1
0 / 0 / 0
3,702
337
0
0
0
Terra
9
0 / 3 / 1
4,950
450
3,953
8,157
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 0
6,311
574
5,335
5,938
1,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
1
0.5
L
Set
 
Set
2
1
0
2
W
1
1
4
3
L
0
6
0
0
L
Pele
Jabbzi
Pele
0
0
0
0
L
Terra
0
3
1
0.17
W
1
1
0
1
L
2
1
0
2
W
Achilles
pacojerte_7u7
Achilles
4
1
1
4.5
W
Zhong Kui
thelightbringr
Zhong Kui
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,192
Damage
17,231
42,219
Taken
34,275
24,721
Mitigated
19,244
17,968
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,954
1,006
0
3,597
9,526
7,488
0
0
9,526
0
51,784
L
Set
 
Set
5,945
2,354
0
4,493
11,879
9,327
0
0
11,625
0
42,103
W
3,835
795
0
6,838
10,931
4,347
0
988
9,829
0
58,036
L
1,998
263
0
1,310
8,301
2,775
0
5,771
2,496
32,225
0
L
Pele
Jabbzi
Pele
0
0
0
0
0
0
0
0
0
0
0
L
Terra
3,953
859
375
1,392
8,157
5,200
0
1,613
6,403
16,475
0
W
929
633
0
1,708
6,888
2,014
881
1,175
5,504
0
45,708
L
5,335
3,209
0
1,937
5,938
1,942
0
0
5,616
0
53,020
W
Achilles
pacojerte_7u7
Achilles
5,879
1,450
0
2,240
8,218
5,407
0
893
7,083
0
24,061
W
Zhong Kui
thelightbringr
Zhong Kui
7,595
1,290
0
3,585
6,656
5,465
711
2,198
4,326
58,818
1,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,319
Gold Earned
26,179
393
Minions Killed
260
0
Camps Cleared
0
1,137,855
Distance Traveled
831,953
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,367
579
77
7
0
224,378
0
L
Set
6,269
570
81
7
0
200,273
1
W
Fenrir
6,396
581
109
10
0
272,938
0
L
Agni
4,947
450
53
5
0
191,081
2
L
Pele
3,702
337
0
0
0
0
0
L
Terra
4,950
450
35
3
0
219,808
0
W
Izanami
6,287
572
84
8
0
201,623
0
L
Anhur
6,311
574
91
8
0
220,791
0
W
Achilles
6,195
563
30
3
0
236,803
4
W
Zhong Kui
8,074
734
93
8
0
202,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role