Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Deceptionfusion
Baron Samedi
Level 159
God Stats
2W - 0L
1,641 SR
Queue Stats
20W - 9L
1,790 Elo+
Party 1
Anubis
Anubis
HashiraRubyRose
Anubis
Level 233
God Stats
3W - 0L
1,675 SR
Queue Stats
247W - 155L
1,680 Elo+
Party 1
Set
Set
OnlyMythical
Set
Level 180
God Stats
4W - 2L
1,707 SR
Queue Stats
206W - 143L
1,649 Elo+
Party 1
Thor
Thor
Ðrowsy
Thor
Level 183
God Stats
4W - 3L
1,747 SR
Queue Stats
24W - 14L
1,796 Elo+
Party 1
Team Averages
Level 183
1,654 SR
1,683 Elo+

VS

Team Averages
Level 152
1,507 SR
1,613 Elo+
Neith
Neith
CAZM100
Neith
Level 148
God Stats
11W - 10L
1,509 SR
Queue Stats
312W - 177L
1,623 Elo+
Solo
Geb
Geb
Hematuria
Geb
Level 154
God Stats
70W - 42L
1,711 SR
Queue Stats
278W - 275L
1,570 Elo+
Solo
Merlin
Merlin
Shmeeeezy
Merlin
Level 161
God Stats
52W - 47L
1,573 SR
Queue Stats
241W - 191L
1,728 Elo+
Solo
Lancelot
Lancelot
TuChulo
Lancelot
Level 147
God Stats
16W - 26L
1,349 SR
Queue Stats
555W - 534L
1,604 Elo+
Solo
Ix Chel
Ix Chel
pp98s
Ix Chel
Level 149
God Stats
7W - 13L
1,391 SR
Queue Stats
73W - 74L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 1 / 3
5,986
998
4,609
6,677
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Deceptionfusion
Baron Samedi
12
1 / 0 / 7
6,108
1,018
3,229
3,834
2,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 2 / 8
5,906
984
6,517
6,804
3,533
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
2 / 2 / 6
5,694
949
5,616
7,001
4,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thor
Ðrowsy
Thor
12
5 / 0 / 4
6,199
1,033
4,822
5,602
2,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CAZM100
Neith
9
0 / 3 / 0
4,764
794
2,938
4,508
1,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 3 / 2
5,257
876
5,183
8,738
4,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Shmeeeezy
Merlin
12
3 / 2 / 1
6,245
1,041
5,466
5,457
1,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
TuChulo
Lancelot
11
1 / 4 / 2
5,436
906
3,733
6,678
3,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
pp98s
Ix Chel
11
1 / 1 / 0
5,414
902
3,911
3,843
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
13
Kills
5
5
Deaths
13
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
3
5.5
L
Neith
CAZM100
Neith
0
3
0
0
W
Baron Samedi
Deceptionfusion
Baron Samedi
1
0
7
4.5
W
1
2
8
2.5
L
0
3
2
0.33
W
2
2
6
2.5
L
Merlin
Shmeeeezy
Merlin
3
2
1
1.75
L
Lancelot
TuChulo
Lancelot
1
4
2
0.5
L
Ix Chel
pp98s
Ix Chel
1
1
0
1
W
Thor
Ðrowsy
Thor
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,793
Damage
21,231
29,918
Taken
29,224
15,744
Mitigated
12,310
11,868
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,609
3,571
0
2,557
6,677
2,624
748
3,189
3,194
0
15,425
L
Neith
CAZM100
Neith
2,938
1,241
0
641
4,508
1,302
0
1,330
3,066
0
6,508
W
Baron Samedi
Deceptionfusion
Baron Samedi
3,229
398
1,227
2,362
3,834
2,631
0
1,719
1,748
11,604
1,427
W
6,517
268
0
3,061
6,804
3,533
138
2,947
3,629
23,661
0
L
5,183
262
500
1,041
8,738
4,692
0
4,166
4,363
9,716
358
W
5,616
1,817
0
1,281
7,001
4,278
0
2,838
3,920
0
11,494
L
Merlin
Shmeeeezy
Merlin
5,466
532
0
671
5,457
1,710
0
1,481
3,556
17,210
206
L
Lancelot
TuChulo
Lancelot
3,733
485
0
452
6,678
3,088
0
1,395
4,983
0
11,126
L
Ix Chel
pp98s
Ix Chel
3,911
160
581
1,646
3,843
1,518
0
1,374
2,392
11,637
232
W
Thor
Ðrowsy
Thor
4,822
808
0
1,380
5,602
2,678
0
2,147
3,207
0
11,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,893
Gold Earned
27,116
125
Minions Killed
112
0
Camps Cleared
0
646,310
Distance Traveled
600,070
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,986
998
33
6
0
130,758
0
L
Neith
4,764
794
11
2
0
79,380
0
W
Baron Samedi
6,108
1,018
18
3
0
122,679
0
W
Anubis
5,906
984
34
6
0
117,413
0
L
Geb
5,257
876
11
2
0
131,726
0
W
Set
5,694
949
20
3
0
134,230
0
L
Merlin
6,245
1,041
42
7
0
130,213
0
L
Lancelot
5,436
906
17
3
0
134,461
0
L
Ix Chel
5,414
902
31
5
0
124,290
0
W
Thor
6,199
1,033
20
3
0
141,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role