Player Matchup

Bacchus
Bacchus
Gold V
BleedPurp
Bacchus
Gold V
Level 122
God Stats
48W - 28L
1,601 SR
Queue Stats
164W - 137L
1,235 MMR
Party 1
Kukulkan
Kukulkan
Gold III
RuralDoor289734
Kukulkan
Gold III
Level 128
God Stats
11W - 7L
1,622 SR
Queue Stats
222W - 220L
1,520 MMR
Party 1
Medusa
Medusa
Gold IV
SOLOXLSPOTFY
Medusa
Gold IV
Level 108
God Stats
9W - 4L
1,489 SR
Queue Stats
169W - 153L
1,350 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,570 SR
1,368 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,563 SR
1,365 MMR
Fafnir
Fafnir
Silver II
EachParchment73
Fafnir
Silver II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,401 MMR
Party 2
Hercules
Hercules
Silver IV
Eachparchment72
Hercules
Silver IV
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,298 MMR
Party 2
Artemis
Artemis
Silver I
lampcandlerug
Artemis
Silver I
Level 157
God Stats
0W - 1L
1,690 SR
Queue Stats
1W - 4L
1,397 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BleedPurp
Bacchus
16
3 / 0 / 12
10,192
728
10,605
13,056
18,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kukulkan
16
4 / 0 / 11
10,648
761
11,945
4,447
2,433
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
16
8 / 0 / 7
11,498
821
12,815
9,163
4,649
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesThothKuzenboNe ZhaAtlas

VS

Bans
OdinPersephoneGilgameshVulcanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,025
573
5,706
15,961
16,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
12
0 / 6 / 0
7,716
551
5,543
16,025
14,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
13
0 / 4 / 0
7,965
569
6,324
10,217
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
0
15
Kills
0
0
Deaths
15
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BleedPurp
Bacchus
3
0
12
9
L
0
5
0
0
L
Hercules
0
6
0
0
W
Kukulkan
4
0
11
9.5
W
Medusa
8
0
7
11.5
L
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,365
Damage
17,573
26,666
Taken
42,203
25,256
Mitigated
35,826
8,279
Healing
5,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BleedPurp
Bacchus
10,605
1,089
0
4,622
13,056
18,174
480
2,586
10,209
24,676
1,703
L
5,706
1,952
0
2,455
15,961
16,956
0
8,208
7,262
17,438
996
L
Hercules
5,543
655
125
2,442
16,025
14,749
0
6,413
9,203
0
22,254
W
Kukulkan
11,945
1,192
0
1,405
4,447
2,433
1,098
862
3,415
66,704
0
W
Medusa
12,815
4,407
0
2,252
9,163
4,649
2,213
1,684
7,231
0
60,276
L
Artemis
6,324
2,411
0
218
10,217
4,121
0
6,173
3,701
0
36,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,338
Gold Earned
23,706
203
Minions Killed
128
0
Camps Cleared
0
817,502
Distance Traveled
730,347
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,192
728
16
1
0
281,316
5
L
Fafnir
8,025
573
22
2
0
252,749
2
L
Hercules
7,716
551
41
3
0
251,708
0
W
Kukulkan
10,648
761
112
8
0
258,923
3
W
Medusa
11,498
821
75
5
0
277,263
0
L
Artemis
7,965
569
65
5
0
225,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role