Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Astherix
Mercury
Level 116
God Stats
4W - 5L
1,197 SR
Queue Stats
59W - 53L
1,505 Elo+
Solo
Artemis
Artemis
CrazyC0w
Artemis
Level 89
God Stats
106W - 90L
1,567 SR
Queue Stats
435W - 424L
1,486 Elo+
Solo
Janus
Janus
PackTudo
Janus
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 81L
1,504 Elo+
Solo
Chaac
Chaac
luisdarwin12345
Chaac
Level 96
God Stats
6W - 11L
1,326 SR
Queue Stats
136W - 130L
1,474 Elo+
Solo
Team Averages
Level 118
1,418 SR
1,494 Elo+

VS

Team Averages
Level 107
1,507 SR
1,442 Elo+
Ymir
Ymir
ByDiegOs
Ymir
Level 95
God Stats
0W - 3L
1,283 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 1
Fenrir
Fenrir
Cacic
Fenrir
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 182L
1,533 Elo+
Solo
Hou Yi
Hou Yi
DuckDrunk
Hou Yi
Level 20
God Stats
1W - 1L
1,753 SR
Queue Stats
1W - 3L
1,459 Elo+
Party 1
Merlin
Merlin
EMM4
Merlin
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,274 Elo+
Solo
Mercury
Mercury
LucasBroduei123
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
2 / 0 / 3
7,290
521
4,462
11,516
9,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Astherix
Mercury
14
3 / 0 / 1
7,583
542
2,989
10,227
4,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
CrazyC0w
Artemis
13
0 / 0 / 2
7,278
520
7,980
4,238
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
PackTudo
Janus
12
2 / 0 / 3
7,482
534
6,906
7,594
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 0 / 0
8,923
637
8,691
9,353
9,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 0 / 0
6,337
453
2,608
8,382
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fenrir
Cacic
Fenrir
10
0 / 2 / 0
5,823
416
4,766
13,958
8,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
DuckDrunk
Hou Yi
11
0 / 1 / 0
6,297
450
5,263
7,996
3,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
EMM4
Merlin
13
0 / 3 / 0
7,189
514
7,311
6,564
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
6,346
453
2,686
11,801
5,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
9
Kills
0
0
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
2
0
3
3.5
W
Mercury
Astherix
Mercury
3
0
1
3.5
L
Ymir
0
0
0
0
L
Fenrir
Cacic
Fenrir
0
2
0
0
W
Artemis
CrazyC0w
Artemis
0
0
2
1
L
Hou Yi
DuckDrunk
Hou Yi
0
1
0
0
L
Merlin
EMM4
Merlin
0
3
0
0
L
0
3
0
0
W
Janus
PackTudo
Janus
2
0
3
3.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,028
Damage
22,634
42,928
Taken
48,701
29,517
Mitigated
26,720
14,722
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
4,462
803
1,812
2,267
11,516
9,794
0
3,018
8,498
20,014
1,589
W
Mercury
Astherix
Mercury
2,989
1,483
0
2,323
10,227
4,784
0
1,625
8,602
0
59,130
L
Ymir
2,608
778
0
795
8,382
7,210
0
1,381
6,961
20,869
0
L
Fenrir
Cacic
Fenrir
4,766
697
0
5,075
13,958
8,912
0
1,988
11,856
329
33,490
W
Artemis
CrazyC0w
Artemis
7,980
3,468
0
2,138
4,238
1,784
0
791
3,447
0
57,223
L
Hou Yi
DuckDrunk
Hou Yi
5,263
3,132
0
2,902
7,996
3,060
420
1,146
6,850
0
50,322
L
Merlin
EMM4
Merlin
7,311
749
0
2,332
6,564
2,372
0
3,301
2,887
60,188
2,420
L
2,686
1,184
0
2,013
11,801
5,166
0
2,665
8,998
0
58,798
W
Janus
PackTudo
Janus
6,906
351
0
2,480
7,594
3,383
0
3,847
3,747
51,021
0
W
8,691
1,590
0
3,702
9,353
9,772
64
603
8,750
0
69,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,556
Gold Earned
31,992
420
Minions Killed
404
0
Camps Cleared
0
1,418,213
Distance Traveled
1,407,396
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,290
521
26
2
0
311,337
0
W
Mercury
7,583
542
102
7
0
301,709
0
L
Ymir
6,337
453
26
2
0
283,216
1
L
Fenrir
5,823
416
57
4
0
283,844
2
W
Artemis
7,278
520
90
6
0
244,511
0
L
Hou Yi
6,297
450
106
8
0
256,874
0
L
Merlin
7,189
514
120
9
0
251,229
2
L
Mercury
6,346
453
95
7
0
332,233
2
W
Janus
7,482
534
88
6
0
295,818
5
W
Chaac
8,923
637
114
8
0
264,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role