Player Matchup

Neith
Neith
Bemgiii
Neith
Level 26
God Stats
1W - 2L
1,749 SR
Queue Stats
38W - 23L
1,836 Elo+
Party 2
Charon
Charon
Carlosnffc
Charon
Level 148
God Stats
0W - 3L
1,568 SR
Queue Stats
36W - 30L
1,614 Elo+
Party 3
He Bo
He Bo
GauntletOfFeeds
He Bo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,559 Elo+
Party 3
Arachne
Arachne
Realizing
Arachne
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 45L
1,674 Elo+
Party 2
Hercules
Hercules
dodec142
Hercules
Level 146
God Stats
0W - 2L
1,268 SR
Queue Stats
37W - 32L
1,563 Elo+
Party 2
Team Averages
Level 95
1,517 SR
1,649 Elo+

VS

Team Averages
Level 174
1,531 SR
1,556 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Dejah
Bakasura
Level 146
God Stats
5W - 4L
1,438 SR
Queue Stats
159W - 154L
1,666 Elo+
Solo
Janus
Janus
JànusOrTróll
Janus
Level 288
God Stats
144W - 110L
1,624 SR
Queue Stats
298W - 272L
1,584 Elo+
Party 1
Anhur
Anhur
RogRoyal1
Anhur
Level 43
God Stats
19W - 12L
1,592 SR
Queue Stats
207W - 202L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bemgiii
Neith
13
3 / 3 / 1
7,957
530
10,765
10,129
3,286
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
Carlosnffc
Charon
11
0 / 4 / 5
7,038
469
4,112
13,677
8,862
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 3
7,620
508
6,020
8,097
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Realizing
Arachne
14
3 / 2 / 3
7,597
506
5,416
14,349
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hercules
dodec142
Hercules
15
3 / 0 / 0
8,588
573
6,624
17,362
17,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
0 / 2 / 1
9,674
645
12,423
10,403
8,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ymir
 
Ymir
11
0 / 3 / 6
7,907
527
3,963
14,293
11,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Dejah
Bakasura
17
4 / 0 / 5
9,711
647
8,815
13,624
6,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 4 / 0
9,828
655
8,511
6,704
2,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
RogRoyal1
Anhur
15
2 / 2 / 3
9,339
623
9,540
9,736
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
11
Kills
13
13
Deaths
11
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
2
1
0.25
W
Ymir
 
Ymir
0
3
6
1
L
Neith
Bemgiii
Neith
3
3
1
1.17
L
Charon
Carlosnffc
Charon
0
4
5
0.63
W
Bakasura
Dejah
Bakasura
4
0
5
6.5
L
2
4
3
0.88
W
7
4
0
1.75
L
Arachne
Realizing
Arachne
3
2
3
2.25
W
Anhur
RogRoyal1
Anhur
2
2
3
1.75
L
Hercules
dodec142
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,937
Damage
43,252
63,614
Taken
54,760
37,076
Mitigated
32,559
20,957
Healing
22,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,423
4,664
0
4,162
10,403
8,179
32
268
9,735
69,920
18,113
W
Ymir
 
Ymir
3,963
976
0
3,966
14,293
11,174
29
3,440
10,749
15,236
805
L
Neith
Bemgiii
Neith
10,765
5,548
0
3,362
10,129
3,286
847
1,564
7,685
0
63,612
L
Charon
Carlosnffc
Charon
4,112
859
0
2,587
13,677
8,862
0
4,229
9,067
24,039
0
W
Bakasura
Dejah
Bakasura
8,815
5,151
0
9,765
13,624
6,725
2,102
1,934
11,642
0
78,480
L
6,020
197
0
586
8,097
2,418
0
2,104
5,582
61,140
1,984
W
8,511
706
0
186
6,704
2,799
148
2,088
4,571
67,795
978
L
Arachne
Realizing
Arachne
5,416
2,910
0
7,818
14,349
5,143
0
4,828
8,915
0
59,801
W
Anhur
RogRoyal1
Anhur
9,540
5,269
0
4,495
9,736
3,682
2,327
2,815
6,921
0
67,030
L
Hercules
dodec142
Hercules
6,624
1,740
0
6,604
17,362
17,367
0
10,390
6,821
0
61,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,800
Gold Earned
46,459
429
Minions Killed
525
0
Camps Cleared
0
1,482,693
Distance Traveled
1,576,105
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,674
645
127
8
0
265,990
0
W
Ymir
7,907
527
13
1
0
322,206
0
L
Neith
7,957
530
91
6
0
267,178
0
L
Charon
7,038
469
29
2
0
285,649
5
W
Bakasura
9,711
647
147
10
0
392,009
0
L
He Bo
7,620
508
96
6
0
295,761
2
W
Janus
9,828
655
112
7
0
313,453
2
L
Arachne
7,597
506
105
7
0
333,424
0
W
Anhur
9,339
623
126
8
0
282,447
2
L
Hercules
8,588
573
108
7
0
300,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role