Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
D-SweetStuff04
Ne Zha
Level 187
God Stats
4W - 2L
1,756 SR
Queue Stats
263W - 232L
1,484 Elo+
Party 1
Danzaburou
Danzaburou
Necro Shroud351
Danzaburou
Level 141
God Stats
1W - 1L
1,296 SR
Queue Stats
19W - 13L
1,590 Elo+
Solo
Bacchus
Bacchus
NemoFingerz
Bacchus
Level 142
God Stats
5W - 1L
1,291 SR
Queue Stats
69W - 66L
1,453 Elo+
Party 3
Poseidon
Poseidon
malstrxx
Poseidon
Level 154
God Stats
3W - 2L
1,256 SR
Queue Stats
110W - 98L
1,474 Elo+
Party 3
Team Averages
Level 156
1,420 SR
1,500 Elo+

VS

Team Averages
Level 130
1,549 SR
1,545 Elo+
Fenrir
Fenrir
Klausenen
Fenrir
Level 137
God Stats
2W - 3L
1,291 SR
Queue Stats
175W - 153L
1,596 Elo+
Party 2
Bacchus
Bacchus
Skoomaholic
Bacchus
Level 147
God Stats
1W - 1L
1,891 SR
Queue Stats
184W - 162L
1,485 Elo+
Party 4
Vulcan
Vulcan
Sol0Plz
Vulcan
Level 88
God Stats
2W - 2L
1,699 SR
Queue Stats
64W - 46L
1,590 Elo+
Solo
Chiron
Chiron
SpikiestRoom309
Chiron
Level 158
God Stats
0W - 5L
1,317 SR
Queue Stats
196W - 191L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
hax0r13
Cthulhu
Level 121
God Stats
4W - 6L
1,545 SR
Queue Stats
84W - 79L
1,485 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 1
7,363
669
3,493
7,583
6,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 0
6,074
552
5,549
9,857
4,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
Necro Shroud351
Danzaburou
11
0 / 2 / 0
6,619
602
4,976
7,245
3,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
NemoFingerz
Bacchus
11
2 / 1 / 2
6,457
587
3,930
6,906
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
malstrxx
Poseidon
11
2 / 1 / 1
6,544
595
5,509
6,716
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Klausenen
Fenrir
10
3 / 2 / 0
5,969
543
3,052
10,987
4,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Skoomaholic
Bacchus
10
1 / 1 / 2
5,932
539
4,357
8,546
8,797
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
Sol0Plz
Vulcan
10
0 / 2 / 2
5,216
474
5,043
5,413
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 1
5,882
535
3,851
8,503
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
hax0r13
Cthulhu
11
1 / 1 / 1
6,007
546
5,044
7,000
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
7
Kills
6
6
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
W
2
1
0
2
L
Fenrir
Klausenen
Fenrir
3
2
0
1.5
W
Danzaburou
Necro Shroud351
Danzaburou
0
2
0
0
W
Bacchus
NemoFingerz
Bacchus
2
1
2
3
L
Bacchus
Skoomaholic
Bacchus
1
1
2
2
L
Vulcan
Sol0Plz
Vulcan
0
2
2
0.5
L
1
1
1
1.5
L
Cthulhu
hax0r13
Cthulhu
1
1
1
1.5
W
Poseidon
malstrxx
Poseidon
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,457
Damage
21,347
38,307
Taken
40,449
21,944
Mitigated
23,962
12,294
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,493
138
0
3,605
7,583
6,156
30
2,677
4,442
0
53,585
W
5,549
1,739
0
3,152
9,857
4,358
0
2,700
7,003
0
48,483
L
Fenrir
Klausenen
Fenrir
3,052
1,008
0
3,197
10,987
4,859
0
1,825
9,026
0
35,712
W
Danzaburou
Necro Shroud351
Danzaburou
4,976
2,500
0
2,486
7,245
3,112
0
1,629
5,616
0
54,121
W
Bacchus
NemoFingerz
Bacchus
3,930
204
0
2,201
6,906
5,864
0
1,703
5,096
18,766
0
L
Bacchus
Skoomaholic
Bacchus
4,357
482
0
3,171
8,546
8,797
0
2,903
5,549
18,676
1,087
L
Vulcan
Sol0Plz
Vulcan
5,043
2,504
0
757
5,413
3,713
0
0
4,864
25,349
0
L
3,851
1,584
199
3,788
8,503
3,241
0
1,235
7,268
0
48,625
L
Cthulhu
hax0r13
Cthulhu
5,044
149
102
1,358
7,000
3,352
0
2,800
3,903
40,166
954
W
Poseidon
malstrxx
Poseidon
5,509
1,029
0
850
6,716
2,454
0
4,371
1,915
42,615
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
29,006
376
Minions Killed
304
0
Camps Cleared
0
1,249,332
Distance Traveled
1,079,284
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,363
669
100
9
0
251,491
0
W
Ne Zha
6,074
552
69
6
0
278,416
0
L
Fenrir
5,969
543
53
5
0
233,300
0
W
Danzaburou
6,619
602
85
8
0
232,169
0
W
Bacchus
6,457
587
32
3
0
248,210
2
L
Bacchus
5,932
539
27
2
0
232,088
0
L
Vulcan
5,216
474
47
4
0
168,783
1
L
Chiron
5,882
535
91
8
0
206,679
2
L
Cthulhu
6,007
546
86
8
0
238,434
0
W
Poseidon
6,544
595
90
8
0
239,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role