Player Matchup

Janus
Janus
T gran040
Janus
Level 69
God Stats
10W - 18L
1,462 SR
Queue Stats
296W - 289L
1,495 Elo+
Solo
Sobek
Sobek
The8ball_98
Sobek
Level 44
God Stats
2W - 1L
1,371 SR
Queue Stats
26W - 22L
1,558 Elo+
Party 2
Guan Yu
Guan Yu
drunkym0nkey54
Guan Yu
Level 124
God Stats
1W - 1L
1,274 SR
Queue Stats
26W - 22L
1,558 Elo+
Party 2
Team Averages
Level 79
1,369 SR
1,537 Elo+

VS

Team Averages
Level 70
1,601 SR
1,513 Elo+
Tiamat
Tiamat
Dustyunicorn950
Tiamat
Level 88
God Stats
3W - 6L
1,435 SR
Queue Stats
118W - 109L
1,535 Elo+
Party 1
Ymir
Ymir
MalleyCakes
Ymir
Level 63
God Stats
3W - 4L
1,654 SR
Queue Stats
249W - 261L
1,498 Elo+
Solo
Arachne
Arachne
TC537
Arachne
Level 58
God Stats
40W - 18L
1,713 SR
Queue Stats
63W - 56L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
T gran040
Janus
13
1 / 0 / 4
7,320
732
7,537
3,255
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 5
6,688
669
2,845
8,519
8,598
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 1 / 1
7,446
745
7,086
8,946
7,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
6,636
664
6,246
5,673
4,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 2 / 0
6,576
658
6,354
11,701
9,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Arachne
TC537
Arachne
10
0 / 2 / 0
5,961
596
3,037
5,322
2,259
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
5
Kills
1
1
Deaths
5
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
2
0
0.5
W
Janus
T gran040
Janus
1
0
4
3
L
Arachne
TC537
Arachne
0
2
0
0
W
0
0
5
2.5
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,468
Damage
15,637
20,720
Taken
22,696
17,799
Mitigated
16,121
4,548
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,246
879
0
1,198
5,673
4,010
0
2,294
3,367
26,684
0
L
6,354
955
0
683
11,701
9,852
0
5,601
6,059
17,319
3,271
W
Janus
T gran040
Janus
7,537
463
0
460
3,255
1,371
200
1,832
1,180
39,514
0
L
Arachne
TC537
Arachne
3,037
2,307
0
293
5,322
2,259
0
2,183
3,132
0
10,343
W
2,845
359
0
750
8,519
8,598
0
4,119
4,279
12,279
1,160
W
7,086
649
1,276
2,062
8,946
7,830
102
4,949
3,641
0
28,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,454
Gold Earned
19,173
150
Minions Killed
105
0
Camps Cleared
0
579,083
Distance Traveled
522,157
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,636
664
59
6
0
182,116
2
L
Ymir
6,576
658
30
3
0
167,562
2
W
Janus
7,320
732
79
8
0
195,624
0
L
Arachne
5,961
596
16
2
0
172,479
0
W
Sobek
6,688
669
23
2
0
203,444
0
W
Guan Yu
7,446
745
48
5
0
180,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role