Player Matchup

Bacchus
Bacchus
Gold V
Lord-_-Harry
Bacchus
Gold V
Level 158
God Stats
2W - 1L
1,449 SR
Queue Stats
16W - 6L
1,683 MMR
Party 1
Mercury
Mercury
Gold II
ReapdyAner
Mercury
Gold II
Level 160
God Stats
2W - 2L
1,360 SR
Queue Stats
30W - 28L
1,548 MMR
Solo
Cthulhu
Cthulhu
Silver I
UNNEYNEY
Cthulhu
Silver I
Level 163
God Stats
2W - 3L
1,372 SR
Queue Stats
29W - 30L
1,580 MMR
Solo
Nut
Nut
Gold IV
ice_wolf05
Nut
Gold IV
Level 158
God Stats
6W - 2L
1,700 SR
Queue Stats
66W - 58L
1,462 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
sploouuchh
Morgan Le Fay
Gold III
Level 200
God Stats
3W - 1L
1,611 SR
Queue Stats
186W - 188L
1,547 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 168
1,498 SR
1,564 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,557 SR
1,547 MMR
Nu Wa
Nu Wa
Gold I
 
Nu Wa
Gold I
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold V
CrazyyAlbanian
Chiron
Gold V
Level 100
God Stats
2W - 1L
1,641 SR
Queue Stats
15W - 12L
1,547 MMR
Solo
Ares
Ares
Gold III
DanskenV
Ares
Gold III
Level 122
God Stats
3W - 6L
1,411 SR
Queue Stats
60W - 67L
1,534 MMR
Party 2
Nike
Nike
Silver I
EL_DIABLO83500
Nike
Silver I
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 27L
1,586 MMR
Solo
Anubis
Anubis
Gold III
Necromund
Anubis
Gold III
Level 148
God Stats
0W - 3L
1,734 SR
Queue Stats
62W - 68L
1,569 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lord-_-Harry
Bacchus
11
1 / 1 / 4
6,739
562
6,667
10,206
10,487
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
ReapdyAner
Mercury
14
4 / 2 / 2
7,365
614
6,068
9,934
3,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
UNNEYNEY
Cthulhu
13
5 / 0 / 1
7,850
654
9,083
8,584
8,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 0 / 2
6,676
556
4,805
7,205
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
sploouuchh
Morgan Le Fay
13
4 / 0 / 7
7,376
615
9,256
5,908
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaAnhurSusano

VS

Bans
King ArthurBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 4 / 0
6,326
527
4,331
7,300
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 1
6,311
526
5,050
8,150
3,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
0 / 1 / 2
5,805
484
4,256
11,080
8,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 0
6,492
541
4,057
12,340
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Necromund
Anubis
12
1 / 4 / 1
6,198
517
4,566
11,640
5,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
3
3
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
0
0.25
L
1
3
1
0.5
L
Ares
0
1
2
1
L
0
4
0
0
W
Bacchus
Lord-_-Harry
Bacchus
1
1
4
3
L
Anubis
Necromund
Anubis
1
4
1
0.38
W
Mercury
ReapdyAner
Mercury
4
2
2
2.5
W
Cthulhu
UNNEYNEY
Cthulhu
5
0
1
5.5
W
2
0
2
3
W
Morgan Le Fay
sploouuchh
Morgan Le Fay
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,879
Damage
22,260
41,837
Taken
50,510
27,691
Mitigated
25,796
14,340
Healing
11,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,331
1,268
0
706
7,300
2,419
0
4,586
2,292
43,781
934
L
5,050
1,531
493
1,380
8,150
3,504
0
1,402
6,647
0
51,241
L
Ares
4,256
406
0
2,674
11,080
8,447
0
4,601
6,227
18,902
0
L
4,057
1,133
0
3,517
12,340
5,782
0
6,082
5,284
0
49,681
W
Bacchus
Lord-_-Harry
Bacchus
6,667
832
0
2,669
10,206
10,487
168
2,885
7,321
17,778
3,769
L
Anubis
Necromund
Anubis
4,566
117
0
2,970
11,640
5,644
0
4,665
6,657
49,616
0
W
Mercury
ReapdyAner
Mercury
6,068
3,337
0
3,405
9,934
3,560
0
3,613
6,321
0
71,191
W
Cthulhu
UNNEYNEY
Cthulhu
9,083
927
99
2,957
8,584
8,109
0
1,364
7,220
50,637
2,517
W
4,805
3,306
0
3,483
7,205
3,157
825
1,507
5,698
0
59,816
W
Morgan Le Fay
sploouuchh
Morgan Le Fay
9,256
744
0
1,727
5,908
2,378
51
3,634
2,274
51,517
1,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,006
Gold Earned
31,132
449
Minions Killed
390
0
Camps Cleared
0
1,231,294
Distance Traveled
1,156,919
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,326
527
88
7
0
214,784
0
L
Chiron
6,311
526
87
7
0
226,495
0
L
Ares
5,805
484
27
2
0
255,351
5
L
Nike
6,492
541
100
8
0
224,520
0
W
Bacchus
6,739
562
21
2
0
249,368
2
L
Anubis
6,198
517
88
7
0
235,769
0
W
Mercury
7,365
614
113
9
0
273,144
5
W
Cthulhu
7,850
654
104
9
0
253,833
0
W
Nut
6,676
556
110
9
0
210,299
0
W
Morgan Le Fay
7,376
615
101
8
0
244,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role