Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Des12344321
Sobek
Level 59
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 83L
1,290 Elo+
Solo
Jing Wei
Jing Wei
JarlDeclan
Jing Wei
Level 146
God Stats
1W - 3L
1,224 SR
Queue Stats
124W - 112L
1,501 Elo+
Party 2
Ne Zha
Ne Zha
Sïthis
Ne Zha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 127L
1,562 Elo+
Solo
Guan Yu
Guan Yu
Talmansen
Guan Yu
Level 116
God Stats
0W - 1L
1,908 SR
Queue Stats
97W - 87L
1,502 Elo+
Party 2
Team Averages
Level 100
1,526 SR
1,471 Elo+

VS

Team Averages
Level 140
1,526 SR
1,462 Elo+
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CpasMonCompte
Gilgamesh
Level 89
God Stats
19W - 12L
1,601 SR
Queue Stats
265W - 250L
1,632 Elo+
Party 1
Olorun
Olorun
Taeku
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,406 Elo+
Party 1
Mercury
Mercury
Xx-NeRvOx-xX
Mercury
Level 172
God Stats
1W - 2L
1,327 SR
Queue Stats
13W - 22L
1,285 Elo+
Party 1
Cerberus
Cerberus
totof8484
Cerberus
Level 192
God Stats
2W - 1L
1,704 SR
Queue Stats
43W - 50L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 1 / 0
5,430
543
5,450
6,761
4,673
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 1
4,696
470
3,207
9,277
6,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
JarlDeclan
Jing Wei
9
0 / 3 / 2
4,820
482
7,171
9,009
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Sïthis
Ne Zha
10
1 / 1 / 0
5,478
548
2,403
6,647
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
Talmansen
Guan Yu
9
0 / 4 / 1
4,864
486
1,854
9,141
3,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 0
6,737
674
6,376
7,504
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
CpasMonCompte
Gilgamesh
10
4 / 0 / 3
6,272
627
5,018
9,861
7,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Taeku
Olorun
9
3 / 1 / 4
5,411
541
5,491
7,878
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
Xx-NeRvOx-xX
Mercury
12
0 / 0 / 2
5,838
584
2,413
6,784
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
totof8484
Cerberus
10
2 / 1 / 2
5,818
582
6,371
7,743
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
12
12
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
1
0
2
W
Fenrir
 
Fenrir
3
1
0
3
W
Gilgamesh
CpasMonCompte
Gilgamesh
4
0
3
5.5
L
0
3
1
0.17
L
Jing Wei
JarlDeclan
Jing Wei
0
3
2
0.33
L
Ne Zha
Sïthis
Ne Zha
1
1
0
1
W
Olorun
Taeku
Olorun
3
1
4
5
L
Guan Yu
Talmansen
Guan Yu
0
4
1
0.13
W
Mercury
Xx-NeRvOx-xX
Mercury
0
0
2
1
W
Cerberus
totof8484
Cerberus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
25,669
40,835
Taken
39,770
20,172
Mitigated
20,207
13,489
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,450
1,199
0
2,142
6,761
4,673
80
2,885
3,398
31,404
2,142
W
Fenrir
 
Fenrir
6,376
1,285
0
2,124
7,504
2,519
0
0
7,504
0
43,071
W
Gilgamesh
CpasMonCompte
Gilgamesh
5,018
1,110
0
1,918
9,861
7,788
92
2,030
7,831
0
20,657
L
3,207
267
0
3,500
9,277
6,890
0
3,083
6,136
11,705
0
L
Jing Wei
JarlDeclan
Jing Wei
7,171
5,680
0
2,081
9,009
2,633
0
3,874
5,003
0
38,406
L
Ne Zha
Sïthis
Ne Zha
2,403
582
0
3,091
6,647
2,474
0
646
5,939
0
37,189
W
Olorun
Taeku
Olorun
5,491
2,748
652
4,525
7,878
3,488
393
1,749
6,129
30,093
275
L
Guan Yu
Talmansen
Guan Yu
1,854
225
51
2,624
9,141
3,502
0
268
8,827
0
22,611
W
Mercury
Xx-NeRvOx-xX
Mercury
2,413
1,288
0
980
6,784
2,841
505
1,070
5,714
0
49,787
W
Cerberus
totof8484
Cerberus
6,371
216
0
1,928
7,743
3,571
0
3,696
4,047
33,361
671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,288
Gold Earned
30,076
238
Minions Killed
284
0
Camps Cleared
0
1,043,731
Distance Traveled
1,035,037
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,430
543
51
5
0
189,758
0
W
Fenrir
6,737
674
70
7
0
181,515
2
W
Gilgamesh
6,272
627
18
2
0
227,327
1
L
Sobek
4,696
470
14
1
0
206,877
2
L
Jing Wei
4,820
482
59
6
0
211,111
0
L
Ne Zha
5,478
548
78
8
0
218,282
0
W
Olorun
5,411
541
41
4
0
184,774
0
L
Guan Yu
4,864
486
36
4
0
217,703
0
W
Mercury
5,838
584
95
10
0
254,101
0
W
Cerberus
5,818
582
60
6
0
187,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role