Player Matchup

Thanatos
Thanatos
Haydzn
Thanatos
Level 59
God Stats
1W - 1L
1,715 SR
Queue Stats
38W - 45L
1,584 Elo+
Solo
Bacchus
Bacchus
Jwelry
Bacchus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,473 Elo+
Party 2
Aphrodite
Aphrodite
WeiNix
Aphrodite
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,473 Elo+
Party 2
Team Averages
Level 96
1,572 SR
1,510 Elo+

VS

Team Averages
Level 131
1,558 SR
1,552 Elo+
Jing Wei
Jing Wei
GabeHipster
Jing Wei
Level 125
God Stats
5W - 3L
1,810 SR
Queue Stats
43W - 42L
1,550 Elo+
Party 1
Chaac
Chaac
JURAFF
Chaac
Level 129
God Stats
2W - 2L
1,363 SR
Queue Stats
44W - 36L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
KineticVibez
Baron Samedi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Haydzn
Thanatos
10
0 / 5 / 1
5,969
663
4,631
9,341
5,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Jwelry
Bacchus
12
2 / 3 / 0
7,241
805
9,239
11,214
9,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
WeiNix
Aphrodite
11
0 / 5 / 2
6,840
760
4,232
11,276
5,927
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GabeHipster
Jing Wei
13
5 / 1 / 5
8,269
919
7,661
8,384
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
JURAFF
Chaac
12
4 / 0 / 8
8,160
907
9,585
11,170
10,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
KineticVibez
Baron Samedi
13
4 / 1 / 9
7,990
888
9,076
5,875
2,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
13
13
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
GabeHipster
Jing Wei
5
1
5
7.5
L
Thanatos
Haydzn
Thanatos
0
5
1
0.1
W
Chaac
JURAFF
Chaac
4
0
8
8
L
Bacchus
Jwelry
Bacchus
2
3
0
0.67
W
Baron Samedi
KineticVibez
Baron Samedi
4
1
9
8.5
L
Aphrodite
WeiNix
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,102
Damage
26,322
31,831
Taken
25,429
20,381
Mitigated
16,690
7,235
Healing
6,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
GabeHipster
Jing Wei
7,661
5,522
0
1,242
8,384
3,168
1,574
4,640
3,171
0
29,277
L
Thanatos
Haydzn
Thanatos
4,631
331
0
2,045
9,341
5,000
0
2,574
6,716
0
13,171
W
Chaac
JURAFF
Chaac
9,585
1,402
0
2,681
11,170
10,851
590
5,250
5,157
0
27,553
L
Bacchus
Jwelry
Bacchus
9,239
1,578
0
1,842
11,214
9,454
0
2,626
8,538
17,200
56
W
Baron Samedi
KineticVibez
Baron Samedi
9,076
965
825
1,345
5,875
2,671
689
2,294
3,127
27,785
571
L
Aphrodite
WeiNix
Aphrodite
4,232
659
1,039
2,309
11,276
5,927
0
3,863
7,340
25,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,050
Gold Earned
24,419
94
Minions Killed
123
0
Camps Cleared
0
532,891
Distance Traveled
558,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,269
919
52
6
0
194,042
0
L
Thanatos
5,969
663
20
2
0
182,371
0
W
Chaac
8,160
907
33
4
0
197,750
0
L
Bacchus
7,241
805
16
2
0
193,183
0
W
Baron Samedi
7,990
888
38
4
0
166,277
0
L
Aphrodite
6,840
760
58
6
0
157,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role