Player Matchup

Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Nazzaroth
Odin
Level 143
God Stats
4W - 2L
1,487 SR
Queue Stats
40W - 26L
1,596 Elo+
Solo
Lancelot
Lancelot
RatatoskrIsTeemo
Lancelot
Level 130
God Stats
1W - 0L
1,754 SR
Queue Stats
81W - 111L
1,472 Elo+
Party 1
Sol
Sol
VAXAEN
Sol
Level 143
God Stats
1W - 1L
1,331 SR
Queue Stats
126W - 129L
1,546 Elo+
Party 1
Team Averages
Level 137
1,514 SR
1,523 Elo+

VS

Team Averages
Level 108
1,577 SR
1,520 Elo+
Horus
Horus
 
Horus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Ashiitaba
Martichoras
Level 83
God Stats
1W - 1L
1,518 SR
Queue Stats
106W - 111L
1,530 Elo+
Party 2
Pele
Pele
LaGinchetta
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 99L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
MercifulMen
Cthulhu
Level 129
God Stats
2W - 3L
1,828 SR
Queue Stats
45W - 33L
1,621 Elo+
Solo
Nox
Nox
StewedPrism
Nox
Level 97
God Stats
0W - 1L
1,537 SR
Queue Stats
242W - 257L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 0 / 2
6,993
500
5,623
8,360
3,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
 
Sobek
12
1 / 1 / 1
6,856
490
5,304
14,968
13,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Odin
13
0 / 2 / 1
7,664
547
3,691
10,494
6,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 3
7,485
535
6,518
10,357
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
VAXAEN
Sol
14
3 / 1 / 0
7,332
524
5,798
9,351
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 0 / 1
6,648
475
7,873
11,141
7,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Martichoras
Ashiitaba
Martichoras
12
1 / 4 / 0
6,944
496
6,493
9,556
4,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 1 / 1
5,514
394
1,765
10,032
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
MercifulMen
Cthulhu
15
2 / 0 / 0
8,747
625
9,284
9,541
7,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 1 / 0
6,873
491
5,441
6,975
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
6
Kills
3
4
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
0
0
2
1
W
Sobek
 
Sobek
1
1
1
1.5
L
Horus
 
Horus
0
0
1
0.5
L
Martichoras
Ashiitaba
Martichoras
1
4
0
0.25
L
0
1
1
0.5
L
Cthulhu
MercifulMen
Cthulhu
2
0
0
2
W
Odin
0
2
1
0.25
W
2
0
3
3.5
L
0
1
0
0
W
Sol
VAXAEN
Sol
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,934
Damage
30,856
53,530
Taken
47,245
31,373
Mitigated
27,356
24,289
Healing
17,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,623
939
0
1,944
8,360
3,385
0
3,459
4,901
0
48,904
W
Sobek
 
Sobek
5,304
608
0
7,495
14,968
13,201
0
2,769
12,199
29,432
0
L
Horus
 
Horus
7,873
2,704
3,025
4,786
11,141
7,920
0
3,674
7,467
0
22,453
L
Martichoras
Ashiitaba
Martichoras
6,493
1,743
0
1,577
9,556
4,075
0
5,193
4,363
0
58,378
L
1,765
527
0
2,431
10,032
3,923
0
924
9,108
0
38,931
L
Cthulhu
MercifulMen
Cthulhu
9,284
997
0
3,813
9,541
7,901
0
422
9,119
81,732
1,710
W
Odin
3,691
971
0
3,248
10,494
6,967
0
6,195
4,299
0
62,255
W
6,518
1,319
0
7,075
10,357
4,840
0
1,463
8,894
0
75,081
L
5,441
961
0
1,842
6,975
3,537
0
565
6,410
47,417
2,491
W
Sol
VAXAEN
Sol
5,798
1,884
0
4,527
9,351
2,980
1,022
555
8,796
50,803
9,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,330
Gold Earned
34,726
480
Minions Killed
414
0
Camps Cleared
0
1,466,534
Distance Traveled
1,335,328
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,993
500
97
7
0
278,137
0
W
Sobek
6,856
490
27
2
0
286,457
2
L
Horus
6,648
475
24
2
0
299,130
2
L
Martichoras
6,944
496
98
7
0
254,479
1
L
Pele
5,514
394
57
4
0
237,610
1
L
Cthulhu
8,747
625
148
11
0
262,164
2
W
Odin
7,664
547
122
9
0
263,372
0
W
Lancelot
7,485
535
129
9
0
351,864
2
L
Nox
6,873
491
87
6
0
281,945
3
W
Sol
7,332
524
105
8
0
286,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role