Player Matchup

Bacchus
Bacchus
CpasMonCompte
Bacchus
Level 89
God Stats
3W - 1L
1,614 SR
Queue Stats
276W - 260L
1,639 Elo+
Party 1
Kali
Kali
Romail
Kali
Level 89
God Stats
3W - 0L
1,806 SR
Queue Stats
119W - 116L
1,494 Elo+
Solo
Freya
Freya
Taeku
Freya
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 27L
1,394 Elo+
Party 1
Nike
Nike
Vinsoraa31
Nike
Level 131
God Stats
4W - 2L
1,375 SR
Queue Stats
21W - 30L
1,412 Elo+
Party 1
Gilgamesh
Gilgamesh
totof8484
Gilgamesh
Level 192
God Stats
4W - 0L
1,818 SR
Queue Stats
43W - 50L
1,486 Elo+
Party 1
Team Averages
Level 126
1,623 SR
1,485 Elo+

VS

Team Averages
Level 116
1,472 SR
1,489 Elo+
Hera
Hera
DoomerSkulltag
Hera
Level 131
God Stats
1W - 5L
1,294 SR
Queue Stats
172W - 188L
1,384 Elo+
Party 2
Chaac
Chaac
Dx0675
Chaac
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 168L
1,483 Elo+
Solo
Susano
Susano
MasterSmite007
Susano
Level 121
God Stats
2W - 5L
1,683 SR
Queue Stats
418W - 419L
1,512 Elo+
Solo
Serqet
Serqet
PabLOBE10
Serqet
Level 148
God Stats
7W - 13L
1,386 SR
Queue Stats
232W - 228L
1,587 Elo+
Party 2
Nut
Nut
gabiGPR
Nut
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
0 / 0 / 8
5,789
579
4,626
6,710
5,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
Romail
Kali
11
4 / 0 / 1
5,971
597
2,537
8,108
3,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
Taeku
Freya
10
4 / 1 / 0
5,721
572
4,297
5,703
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
4 / 1 / 1
5,982
598
5,840
7,578
3,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
totof8484
Gilgamesh
11
1 / 0 / 1
6,233
623
4,565
7,665
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,057
506
3,328
6,866
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Dx0675
Chaac
10
0 / 3 / 0
4,917
492
5,335
9,675
5,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
5,035
504
751
7,283
2,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
PabLOBE10
Serqet
8
0 / 3 / 0
4,669
467
2,327
8,249
5,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nut
9
1 / 1 / 0
5,281
528
3,939
5,637
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
13
Kills
2
2
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
0
8
4
L
1
5
0
0.2
L
Chaac
Dx0675
Chaac
0
3
0
0
L
0
2
0
0
L
Serqet
PabLOBE10
Serqet
0
3
0
0
W
Kali
Romail
Kali
4
0
1
4.5
W
Freya
Taeku
Freya
4
1
0
4
W
4
1
1
4.5
L
Nut
1
1
0
1
W
Gilgamesh
totof8484
Gilgamesh
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
15,680
35,764
Taken
37,710
20,973
Mitigated
16,731
11,982
Healing
10,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,626
646
0
1,709
6,710
5,289
0
471
6,239
19,614
1,673
L
3,328
649
0
500
6,866
1,652
0
1,020
5,385
29,455
572
L
Chaac
Dx0675
Chaac
5,335
1,193
0
3,182
9,675
5,417
0
0
9,035
0
31,987
L
751
414
0
4,121
7,283
2,544
0
469
6,814
0
42,654
L
Serqet
PabLOBE10
Serqet
2,327
649
0
1,623
8,249
5,014
0
3,265
4,796
0
14,635
W
Kali
Romail
Kali
2,537
1,200
0
4,926
8,108
3,058
41
481
7,585
0
40,786
W
Freya
Taeku
Freya
4,297
1,974
0
2,723
5,703
2,087
0
0
5,635
23,317
5,555
W
5,840
683
0
1,612
7,578
3,756
0
2,232
5,176
0
36,608
L
Nut
3,939
2,808
0
1,513
5,637
2,104
0
3,764
1,873
0
26,863
W
Gilgamesh
totof8484
Gilgamesh
4,565
1,437
0
1,012
7,665
6,783
0
0
7,042
0
43,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,696
Gold Earned
24,959
289
Minions Killed
255
0
Camps Cleared
0
1,024,730
Distance Traveled
945,672
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,789
579
30
3
0
219,034
1
L
Hera
5,057
506
63
6
0
174,275
2
L
Chaac
4,917
492
44
4
0
190,576
1
L
Susano
5,035
504
80
8
0
197,906
0
L
Serqet
4,669
467
26
3
0
212,688
3
W
Kali
5,971
597
64
6
0
239,033
0
W
Freya
5,721
572
47
5
0
191,218
0
W
Nike
5,982
598
68
7
0
209,418
1
L
Nut
5,281
528
42
4
0
170,227
0
W
Gilgamesh
6,233
623
80
8
0
166,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role