Player Matchup

Medusa
Medusa
Asmolgus
Medusa
Level 45
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 114L
1,632 Elo+
Party 2
Maui
Maui
BeatBoxingBanana
Maui
Level 155
God Stats
1W - 2L
1,307 SR
Queue Stats
280W - 261L
1,376 Elo+
Party 2
Anhur
Anhur
Hayabùsa
Anhur
Level 22
God Stats
2W - 1L
1,939 SR
Queue Stats
7W - 8L
1,512 Elo+
Party 2
Hel
Hel
ImEvoo
Hel
Level 127
God Stats
12W - 8L
1,417 SR
Queue Stats
55W - 46L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
Shugx3
Zhong Kui
Level 139
God Stats
10W - 9L
1,711 SR
Queue Stats
291W - 291L
1,543 Elo+
Solo
Team Averages
Level 98
1,575 SR
1,512 Elo+

VS

Team Averages
Level 92
1,564 SR
1,541 Elo+
Charon
Charon
Bluefoxz
Charon
Level 149
God Stats
7W - 4L
1,582 SR
Queue Stats
129W - 117L
1,517 Elo+
Party 1
King Arthur
King Arthur
SandSkeleton
King Arthur
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
208W - 173L
1,535 Elo+
Solo
Set
Set
TheSaVeStYle
Set
Level 125
God Stats
1W - 2L
1,705 SR
Queue Stats
76W - 68L
1,553 Elo+
Solo
Sylvanus
Sylvanus
kasparsc
Sylvanus
Level 36
God Stats
3W - 3L
1,465 SR
Queue Stats
18W - 15L
1,551 Elo+
Party 1
Medusa
Medusa
taskmast101
Medusa
Level 48
God Stats
49W - 40L
1,569 SR
Queue Stats
246W - 245L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asmolgus
Medusa
16
6 / 0 / 2
9,530
596
9,941
11,519
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
2 / 0 / 11
8,972
561
6,770
15,369
13,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Hayabùsa
Anhur
17
10 / 1 / 3
9,856
616
10,267
11,401
4,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hel
ImEvoo
Hel
14
3 / 6 / 6
8,443
528
11,625
13,980
5,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Shugx3
Zhong Kui
15
1 / 3 / 3
9,107
569
10,332
14,714
11,979
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bluefoxz
Charon
14
3 / 4 / 4
8,539
534
11,815
12,079
6,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SandSkeleton
King Arthur
14
1 / 2 / 3
8,468
529
9,834
17,372
18,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 5 / 3
8,346
522
5,184
15,364
8,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
kasparsc
Sylvanus
12
2 / 4 / 3
7,251
453
6,928
13,298
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
13
0 / 7 / 1
7,806
488
9,391
14,297
5,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
22
Kills
10
10
Deaths
22
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
Asmolgus
Medusa
6
0
2
7
W
2
0
11
7.5
L
Charon
Bluefoxz
Charon
3
4
4
1.25
W
Anhur
Hayabùsa
Anhur
10
1
3
11.5
W
Hel
ImEvoo
Hel
3
6
6
1
L
King Arthur
SandSkeleton
King Arthur
1
2
3
1.25
W
Zhong Kui
Shugx3
Zhong Kui
1
3
3
0.83
L
4
5
3
1.1
L
Sylvanus
kasparsc
Sylvanus
2
4
3
0.88
L
Medusa
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,935
Damage
43,152
66,983
Taken
72,410
40,106
Mitigated
48,611
24,962
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Asmolgus
Medusa
9,941
4,722
0
4,796
11,519
4,861
0
539
10,980
0
71,432
W
6,770
1,313
0
2,599
15,369
13,193
0
6,661
8,170
25,716
3,783
L
Charon
Bluefoxz
Charon
11,815
1,342
0
1,666
12,079
6,301
0
8,258
3,821
48,468
2,058
W
Anhur
Hayabùsa
Anhur
10,267
6,428
0
2,975
11,401
4,441
219
2,442
8,799
0
87,553
W
Hel
ImEvoo
Hel
11,625
1,426
2,150
4,544
13,980
5,632
189
7,201
6,023
60,029
0
L
King Arthur
SandSkeleton
King Arthur
9,834
979
0
1,593
17,372
18,240
0
9,422
7,950
250
67,036
W
Zhong Kui
Shugx3
Zhong Kui
10,332
1,120
0
7,898
14,714
11,979
0
502
14,212
64,397
2,638
L
5,184
2,560
0
2,345
15,364
8,697
0
2,016
13,348
0
78,290
L
Sylvanus
kasparsc
Sylvanus
6,928
2,096
204
2,281
13,298
10,235
0
7,292
6,006
17,632
1,179
L
Medusa
9,391
3,575
0
2,394
14,297
5,138
248
848
13,449
0
70,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,908
Gold Earned
40,410
486
Minions Killed
424
0
Camps Cleared
0
1,439,951
Distance Traveled
1,491,103
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,530
596
118
7
0
301,301
0
W
Maui
8,972
561
34
2
0
318,506
2
L
Charon
8,539
534
78
5
0
296,167
2
W
Anhur
9,856
616
122
8
0
309,253
0
W
Hel
8,443
528
96
6
0
272,983
0
L
King Arthur
8,468
529
97
6
0
302,503
2
W
Zhong Kui
9,107
569
116
7
0
237,908
1
L
Set
8,346
522
124
8
0
330,724
4
L
Sylvanus
7,251
453
23
1
0
282,215
1
L
Medusa
7,806
488
102
6
0
279,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role