Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BrianR11
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,477 Elo+
Solo
Tyr
Tyr
QuantumBeanage
Tyr
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 31L
1,503 Elo+
Solo
Zeus
Zeus
Vx Regicide xV
Zeus
Level 184
God Stats
3W - 3L
1,562 SR
Queue Stats
437W - 414L
1,525 Elo+
Solo
Osiris
Osiris
v1t40pl
Osiris
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 113L
1,387 Elo+
Solo
Team Averages
Level 101
1,512 SR
1,479 Elo+

VS

Team Averages
Level 133
1,480 SR
1,473 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BimmyJuffett
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 104L
1,466 Elo+
Solo
Charon
Charon
KnightlessKing
Charon
Level 158
God Stats
7W - 7L
1,400 SR
Queue Stats
141W - 141L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
L0rdWarBird
Cthulhu
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
72W - 77L
1,218 Elo+
Party 1
Ra
Ra
daskewldude
Ra
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
3
0 / 2 / 0
2,689
538
1,667
3,340
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
BrianR11
Bacchus
6
0 / 0 / 0
3,354
671
1,526
3,444
2,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 0
3,909
782
1,151
4,836
2,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 0
3,839
768
1,637
1,724
403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Osiris
v1t40pl
Osiris
6
0 / 1 / 1
3,330
666
1,433
4,147
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
2 / 0 / 1
3,986
797
2,666
2,995
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
BimmyJuffett
Hun Batz
7
0 / 1 / 1
3,649
730
1,953
4,626
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 2
4,236
847
1,500
2,313
1,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
L0rdWarBird
Cthulhu
6
0 / 0 / 0
3,651
730
2,256
2,085
1,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 0 / 0
3,460
692
488
2,470
658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
3
3
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Apollo
 
Apollo
2
0
1
2.5
W
Hun Batz
BimmyJuffett
Hun Batz
0
1
1
0.5
L
Bacchus
BrianR11
Bacchus
0
0
0
0
W
1
0
2
2
W
Cthulhu
L0rdWarBird
Cthulhu
0
0
0
0
L
0
0
0
0
L
1
0
0
1
W
0
0
0
0
L
Osiris
v1t40pl
Osiris
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,414
Damage
8,863
17,491
Taken
14,489
8,092
Mitigated
5,665
4,991
Healing
5,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,667
1,256
0
596
3,340
931
0
898
2,442
0
8,661
W
Apollo
 
Apollo
2,666
1,723
0
2,086
2,995
902
0
680
2,315
0
22,213
W
Hun Batz
BimmyJuffett
Hun Batz
1,953
703
0
500
4,626
1,731
0
997
3,537
0
18,818
L
Bacchus
BrianR11
Bacchus
1,526
136
0
1,277
3,444
2,183
0
500
2,944
9,812
0
W
1,500
543
0
1,531
2,313
1,300
0
550
1,763
12,589
685
W
Cthulhu
L0rdWarBird
Cthulhu
2,256
83
0
375
2,085
1,074
0
0
2,085
14,198
0
L
1,151
357
0
1,914
4,836
2,308
0
1,860
2,580
0
23,218
L
1,637
193
0
704
1,724
403
0
147
1,577
23,271
0
W
488
76
204
1,052
2,470
658
0
738
1,626
19,720
0
L
Osiris
v1t40pl
Osiris
1,433
610
0
500
4,147
2,267
0
425
3,722
0
17,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,121
Gold Earned
18,982
154
Minions Killed
170
0
Camps Cleared
0
513,233
Distance Traveled
525,607
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
2,689
538
11
2
0
80,330
0
W
Apollo
3,986
797
48
10
0
76,422
0
W
Hun Batz
3,649
730
39
8
0
148,062
0
L
Bacchus
3,354
671
12
2
0
106,981
0
W
Charon
4,236
847
12
2
0
83,341
0
W
Cthulhu
3,651
730
30
6
0
103,689
0
L
Tyr
3,909
782
50
10
0
104,560
1
L
Zeus
3,839
768
53
11
0
104,217
0
W
Ra
3,460
692
41
8
0
114,093
0
L
Osiris
3,330
666
28
6
0
117,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role