Player Matchup

Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
D-Devastate
Mercury
Level 127
God Stats
2W - 1L
1,477 SR
Queue Stats
103W - 135L
1,464 Elo+
Party 1
Aphrodite
Aphrodite
Goyard-Gohan
Aphrodite
Level 97
God Stats
2W - 4L
1,403 SR
Queue Stats
94W - 108L
1,437 Elo+
Party 1
Zeus
Zeus
Ionknowfr-
Zeus
Level 109
God Stats
3W - 2L
1,564 SR
Queue Stats
103W - 136L
1,407 Elo+
Party 1
Chiron
Chiron
Zesty-Goose
Chiron
Level 105
God Stats
9W - 7L
1,573 SR
Queue Stats
58W - 90L
1,450 Elo+
Party 1
Team Averages
Level 112
1,504 SR
1,452 Elo+

VS

Team Averages
Level 119
1,518 SR
1,498 Elo+
Yemoja
Yemoja
GratifyingJeans
Yemoja
Level 60
God Stats
3W - 8L
1,567 SR
Queue Stats
181W - 206L
1,546 Elo+
Party 2
Cerberus
Cerberus
Sergio5034
Cerberus
Level 41
God Stats
2W - 3L
1,692 SR
Queue Stats
22W - 22L
1,437 Elo+
Solo
Kukulkan
Kukulkan
XxBABABOOEY479xX
Kukulkan
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 161L
1,534 Elo+
Party 2
Jing Wei
Jing Wei
feralsniper845
Jing Wei
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 256L
1,450 Elo+
Solo
Da Ji
Da Ji
moietplusinc
Da Ji
Level 297
God Stats
4W - 21L
1,331 SR
Queue Stats
620W - 620L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 0 / 3
8,549
570
4,768
11,871
7,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
D-Devastate
Mercury
15
2 / 0 / 5
7,925
528
5,683
11,673
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Aphrodite
Goyard-Gohan
Aphrodite
13
0 / 0 / 5
7,893
526
2,728
7,071
5,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
6 / 1 / 1
9,488
633
11,207
4,623
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
14
2 / 0 / 0
7,647
510
9,756
9,018
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,071
471
3,159
10,872
8,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cerberus
Sergio5034
Cerberus
12
0 / 3 / 0
7,052
470
5,469
11,686
10,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 1
7,355
490
2,101
7,975
3,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
12
0 / 2 / 0
6,540
436
3,962
9,015
3,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 0
7,091
473
7,645
12,885
5,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
11
Kills
1
1
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
3
2.5
W
Mercury
D-Devastate
Mercury
2
0
5
4.5
W
Aphrodite
Goyard-Gohan
Aphrodite
0
0
5
2.5
L
0
1
0
0
W
6
1
1
6.5
L
Cerberus
Sergio5034
Cerberus
0
3
0
0
L
0
3
1
0.17
W
Chiron
2
0
0
2
L
Jing Wei
0
2
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,142
Damage
22,336
44,256
Taken
52,433
22,926
Mitigated
30,651
23,724
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,768
1,817
0
5,237
11,871
7,508
170
5,163
6,708
0
64,279
W
Mercury
D-Devastate
Mercury
5,683
2,647
0
6,693
11,673
4,964
0
1,442
10,231
0
78,492
W
Aphrodite
Goyard-Gohan
Aphrodite
2,728
285
3,343
4,821
7,071
5,036
0
1,391
5,680
33,287
0
L
3,159
290
2,585
3,178
10,872
8,194
0
3,242
7,630
31,352
0
W
11,207
505
0
750
4,623
1,493
13
1,084
3,539
69,645
1,237
L
Cerberus
Sergio5034
Cerberus
5,469
150
0
3,486
11,686
10,382
0
1,379
10,307
45,789
2,420
L
2,101
126
0
1,410
7,975
3,571
0
4,764
3,211
59,924
0
W
Chiron
9,756
4,281
290
2,590
9,018
3,925
0
1,431
7,587
0
73,940
L
Jing Wei
3,962
3,404
0
2,285
9,015
3,406
0
946
8,069
0
54,365
L
7,645
1,002
0
3,912
12,885
5,098
0
3,513
9,372
0
50,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,502
Gold Earned
35,109
557
Minions Killed
474
0
Camps Cleared
0
1,559,261
Distance Traveled
1,414,278
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,549
570
124
8
0
318,129
2
W
Mercury
7,925
528
114
8
0
387,697
1
W
Aphrodite
7,893
526
63
4
0
306,264
1
L
Yemoja
7,071
471
41
3
0
258,459
2
W
Zeus
9,488
633
136
9
0
273,835
6
L
Cerberus
7,052
470
128
9
0
300,191
0
L
Kukulkan
7,355
490
127
8
0
282,026
1
W
Chiron
7,647
510
120
8
0
273,336
2
L
Jing Wei
6,540
436
99
7
0
253,425
0
L
Da Ji
7,091
473
79
5
0
320,177
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role