Player Matchup

Bacchus
Bacchus
LucamusPrime
Bacchus
Level 108
God Stats
4W - 3L
1,519 SR
Queue Stats
20W - 24L
1,636 Elo+
Solo
Apollo
Apollo
MortalGnu3
Apollo
Level 151
God Stats
2W - 0L
1,679 SR
Queue Stats
54W - 54L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
RenValentine
Ne Zha
Level 178
God Stats
4W - 0L
1,885 SR
Queue Stats
56W - 53L
1,518 Elo+
Party 1
Nike
Nike
SkullFinder
Nike
Level 127
God Stats
31W - 22L
1,597 SR
Queue Stats
139W - 123L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
aiunae32
Baron Samedi
Level 106
God Stats
2W - 1L
1,773 SR
Queue Stats
150W - 132L
1,528 Elo+
Solo
Team Averages
Level 134
1,691 SR
1,549 Elo+

VS

Team Averages
Level 130
1,553 SR
1,494 Elo+
Zeus
Zeus
 
Zeus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
FTpxFluco
Amaterasu
Level 137
God Stats
3W - 3L
1,530 SR
Queue Stats
68W - 72L
1,468 Elo+
Solo
Anhur
Anhur
NiceJorgeXP
Anhur
Level 119
God Stats
2W - 2L
1,599 SR
Queue Stats
102W - 88L
1,520 Elo+
Solo
Hun Batz
Hun Batz
TectonicGuard
Hun Batz
Level 117
God Stats
6W - 3L
1,683 SR
Queue Stats
85W - 76L
1,502 Elo+
Solo
Ares
Ares
sus_Yermingt0n
Ares
Level 128
God Stats
6W - 9L
1,455 SR
Queue Stats
203W - 215L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LucamusPrime
Bacchus
6
2 / 0 / 0
3,967
793
1,040
2,175
1,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
MortalGnu3
Apollo
6
0 / 0 / 2
3,408
682
1,170
1,683
379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
6
0 / 0 / 0
3,259
652
126
3,295
925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,560
712
3,046
3,995
2,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Baron Samedi
aiunae32
Baron Samedi
6
0 / 0 / 0
3,369
674
466
1,368
442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
0 / 0 / 0
3,552
710
569
1,038
227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Amaterasu
FTpxFluco
Amaterasu
6
0 / 0 / 0
3,661
732
1,618
4,722
2,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
3,023
605
1,410
2,730
739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
TectonicGuard
Hun Batz
6
0 / 0 / 0
3,201
640
629
3,590
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
2,564
513
726
1,477
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
L
Amaterasu
FTpxFluco
Amaterasu
0
0
0
0
W
Bacchus
LucamusPrime
Bacchus
2
0
0
2
W
Apollo
MortalGnu3
Apollo
0
0
2
1
L
0
1
0
0
W
Ne Zha
0
0
0
0
W
0
0
0
0
L
Hun Batz
TectonicGuard
Hun Batz
0
0
0
0
W
Baron Samedi
aiunae32
Baron Samedi
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,848
Damage
4,952
12,516
Taken
13,557
5,217
Mitigated
5,390
7,481
Healing
4,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
569
137
0
500
1,038
227
0
94
918
18,117
0
L
Amaterasu
FTpxFluco
Amaterasu
1,618
774
0
2,750
4,722
2,529
0
0
4,307
0
21,274
W
Bacchus
LucamusPrime
Bacchus
1,040
198
0
1,382
2,175
1,409
0
198
1,938
9,359
0
W
Apollo
MortalGnu3
Apollo
1,170
749
0
1,261
1,683
379
0
405
1,194
0
19,161
L
1,410
673
0
840
2,730
739
0
705
2,025
0
13,482
W
Ne Zha
126
0
0
2,204
3,295
925
0
218
3,077
0
15,632
W
3,046
771
0
2,050
3,995
2,062
0
0
3,995
0
20,600
L
Hun Batz
TectonicGuard
Hun Batz
629
203
0
438
3,590
1,241
0
276
3,244
0
16,766
W
Baron Samedi
aiunae32
Baron Samedi
466
39
0
584
1,368
442
0
351
1,017
15,517
0
L
726
180
0
222
1,477
654
0
335
1,142
2,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,563
Gold Earned
16,001
170
Minions Killed
123
0
Camps Cleared
0
500,710
Distance Traveled
430,283
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
3,552
710
34
7
0
90,931
0
L
Amaterasu
3,661
732
33
7
0
110,015
0
W
Bacchus
3,967
793
21
4
0
114,603
0
W
Apollo
3,408
682
31
6
0
84,386
0
L
Anhur
3,023
605
17
3
0
92,019
0
W
Ne Zha
3,259
652
37
7
0
108,271
0
W
Nike
3,560
712
45
9
0
97,858
0
L
Hun Batz
3,201
640
35
7
0
102,419
0
W
Baron Samedi
3,369
674
36
7
0
95,592
0
L
Ares
2,564
513
4
1
0
34,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role