Player Matchup

Awilix
Awilix
encrelosange275
Awilix
Level 122
God Stats
23W - 15L
1,665 SR
Queue Stats
75W - 63L
1,514 Elo+
Party 1
He Bo
He Bo
salopard25
He Bo
Level 36
God Stats
5W - 5L
1,488 SR
Queue Stats
106W - 95L
1,538 Elo+
Party 1
Ymir
Ymir
tombingbing
Ymir
Level 123
God Stats
14W - 12L
1,540 SR
Queue Stats
159W - 156L
1,513 Elo+
Party 1
Team Averages
Level 94
1,565 SR
1,522 Elo+

VS

Team Averages
Level 109
1,531 SR
1,515 Elo+
Hercules
Hercules
 
Hercules
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CTown88633
Loki
Level 101
God Stats
6W - 5L
1,772 SR
Queue Stats
32W - 29L
1,556 Elo+
Solo
Merlin
Merlin
RavenDiesel
Merlin
Level 124
God Stats
1W - 2L
1,319 SR
Queue Stats
12W - 10L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 5
4,474
895
1,457
2,089
872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
9
5 / 0 / 0
5,258
1,052
3,828
2,533
700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 2
4,045
809
602
3,329
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
4
0 / 1 / 1
3,509
702
154
1,215
453
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,003
801
2,464
3,118
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
8
1 / 2 / 0
4,194
839
2,338
2,890
886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
5
Kills
1
1
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
1
0.5
L
0
2
1
0.25
L
Merlin
1
2
0
0.5
W
0
0
5
2.5
W
He Bo
5
0
0
5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,887
Damage
4,956
7,951
Taken
7,223
3,556
Mitigated
2,448
1,526
Healing
379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
154
53
0
139
1,215
453
0
1,071
70
0
154
L
2,464
0
0
240
3,118
1,109
0
1,810
1,041
0
13,378
L
Merlin
2,338
75
0
0
2,890
886
0
1,133
1,458
10,758
0
W
1,457
123
0
403
2,089
872
50
280
1,661
0
9,244
W
He Bo
3,828
511
0
692
2,533
700
38
472
1,848
12,517
0
W
602
239
0
431
3,329
1,984
0
1,015
2,104
5,616
718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,777
Gold Earned
11,706
54
Minions Killed
47
0
Camps Cleared
0
309,077
Distance Traveled
215,823
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,509
702
0
0
0
24,180
0
L
Loki
4,003
801
19
4
0
99,180
2
L
Merlin
4,194
839
28
6
0
92,463
0
W
Awilix
4,474
895
17
3
0
113,098
0
W
He Bo
5,258
1,052
24
5
0
110,686
0
W
Ymir
4,045
809
13
3
0
85,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role