Player Matchup

Cthulhu
Cthulhu
Carambolinha
Cthulhu
Level 71
God Stats
3W - 5L
1,587 SR
Queue Stats
10W - 23L
1,268 Elo+
Party 1
Ah Puch
Ah Puch
RodrigoSurvivor
Ah Puch
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,326 Elo+
Party 1
Sun Wukong
Sun Wukong
chamauchamuuu
Sun Wukong
Level 121
God Stats
1W - 3L
1,632 SR
Queue Stats
110W - 130L
1,390 Elo+
Solo
Team Averages
Level 107
1,573 SR
1,328 Elo+

VS

Team Averages
Level 124
1,471 SR
1,483 Elo+
Ra
Ra
LangerRB
Ra
Level 146
God Stats
4W - 3L
1,318 SR
Queue Stats
87W - 106L
1,468 Elo+
Party 2
Neith
Neith
Marlnº
Neith
Level 143
God Stats
18W - 15L
1,594 SR
Queue Stats
96W - 112L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
MorgadoLz
Kuzenbo
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 36L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Carambolinha
Cthulhu
15
1 / 5 / 1
9,600
600
8,584
18,968
24,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 4 / 1
10,062
629
13,937
12,846
5,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
chamauchamuuu
Sun Wukong
14
0 / 4 / 2
9,534
596
8,438
16,271
12,951
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 8
12,171
761
11,531
7,970
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Marlnº
Neith
18
7 / 0 / 4
12,110
757
16,237
10,983
5,191
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MorgadoLz
Kuzenbo
15
1 / 1 / 7
10,744
672
11,481
21,819
25,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
13
13
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Carambolinha
Cthulhu
1
5
1
0.3
W
5
1
8
9
W
Neith
Marlnº
Neith
7
0
4
9
W
Kuzenbo
MorgadoLz
Kuzenbo
1
1
7
4.5
L
1
4
1
0.38
L
Sun Wukong
chamauchamuuu
Sun Wukong
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,959
Damage
39,249
48,085
Taken
40,772
43,524
Mitigated
34,219
2,342
Healing
18,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Carambolinha
Cthulhu
8,584
717
0
0
18,968
24,622
252
8,010
10,483
21,764
1,899
W
11,531
814
3,326
3,242
7,970
3,897
371
5,351
2,617
49,719
144
W
Neith
Marlnº
Neith
16,237
8,310
0
5,525
10,983
5,191
2,017
5,251
5,726
0
65,333
W
Kuzenbo
MorgadoLz
Kuzenbo
11,481
3,373
0
6,360
21,819
25,131
129
10,802
11,011
34,487
3,134
L
13,937
511
0
1,524
12,846
5,951
381
4,940
7,504
54,724
0
L
Sun Wukong
chamauchamuuu
Sun Wukong
8,438
1,784
0
818
16,271
12,951
73
7,538
8,112
0
41,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,196
Gold Earned
35,025
157
Minions Killed
233
0
Camps Cleared
0
822,548
Distance Traveled
890,341
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,600
600
25
2
0
281,713
0
W
Ra
12,171
761
87
5
0
304,647
0
W
Neith
12,110
757
105
7
0
298,680
4
W
Kuzenbo
10,744
672
41
3
0
287,014
0
L
Ah Puch
10,062
629
82
5
0
253,459
1
L
Sun Wukong
9,534
596
50
3
0
287,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role