Player Matchup

Horus
Horus
Bi0TiiCS
Horus
Level 101
God Stats
23W - 24L
1,665 SR
Queue Stats
153W - 161L
1,450 Elo+
Party 1
Ra
Ra
NinbenSenpai
Ra
Level 125
God Stats
22W - 15L
1,520 SR
Queue Stats
156W - 157L
1,433 Elo+
Party 1
Nemesis
Nemesis
navajasgold12
Nemesis
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 25L
1,408 Elo+
Solo
Team Averages
Level 107
1,562 SR
1,431 Elo+

VS

Team Averages
Level 85
1,557 SR
1,464 Elo+
Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Legendarypurt15
Zeus
Level 118
God Stats
0W - 1L
1,607 SR
Queue Stats
83W - 72L
1,383 Elo+
Solo
Maui
Maui
PolioPaul
Maui
Level 59
God Stats
22W - 15L
1,564 SR
Queue Stats
525W - 491L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bi0TiiCS
Horus
14
5 / 0 / 8
8,791
879
7,476
7,346
6,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 0 / 9
9,652
965
10,466
6,155
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
12
4 / 0 / 7
8,356
836
3,519
5,802
2,694
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 0
6,068
607
1,985
6,560
1,498
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 8 / 0
6,228
623
4,501
8,797
2,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
11
0 / 3 / 0
6,424
642
3,423
10,303
7,163
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
15
Kills
0
0
Deaths
15
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
0
0
W
Horus
Bi0TiiCS
Horus
5
0
8
9
L
0
8
0
0
W
6
0
9
10.5
L
Maui
0
3
0
0
W
Nemesis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,461
Damage
9,909
19,303
Taken
25,660
12,513
Mitigated
10,814
7,690
Healing
1,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,985
657
0
505
6,560
1,498
0
1,553
4,566
15,867
0
W
Horus
Bi0TiiCS
Horus
7,476
2,024
622
1,923
7,346
6,889
297
2,939
4,278
0
15,550
L
4,501
824
0
111
8,797
2,153
0
3,680
4,506
17,382
0
W
10,466
777
1,384
2,970
6,155
2,930
520
3,941
1,957
52,529
856
L
Maui
3,423
691
0
931
10,303
7,163
0
4,088
5,459
18,169
0
W
Nemesis
3,519
1,767
0
791
5,802
2,694
863
2,591
3,096
0
20,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
18,720
156
Minions Killed
88
0
Camps Cleared
0
642,886
Distance Traveled
500,893
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,068
607
37
4
0
142,328
0
W
Horus
8,791
879
16
2
0
209,905
6
L
Zeus
6,228
623
27
3
0
167,324
4
W
Ra
9,652
965
112
11
0
218,717
1
L
Maui
6,424
642
24
2
0
191,241
0
W
Nemesis
8,356
836
28
3
0
214,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role