Player Matchup

Fafnir
Fafnir
Diamond V
 
Fafnir
Diamond V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
DVLikeMike
Ne Zha
Platinum I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 24L
2,015 MMR
Solo
Eset
Eset
Diamond IV
DegenerateBunny
Eset
Diamond IV
Level 156
God Stats
3W - 4L
1,500 SR
Queue Stats
210W - 195L
2,065 MMR
Solo
Ishtar
Ishtar
Platinum IV
Wilfy88
Ishtar
Platinum IV
Level 142
God Stats
10W - 5L
1,710 SR
Queue Stats
33W - 20L
2,032 MMR
Solo
Hercules
Hercules
Diamond IV
skinder2000
Hercules
Diamond IV
Level 176
God Stats
1W - 3L
1,517 SR
Queue Stats
247W - 233L
2,015 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,546 SR
1,926 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,672 SR
2,032 MMR
Sun Wukong
Sun Wukong
Platinum I
Clinkerson
Sun Wukong
Platinum I
Level 106
God Stats
4W - 1L
1,809 SR
Queue Stats
97W - 75L
2,001 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Grimithy
Kuzenbo
Platinum IV
Level 104
God Stats
2W - 0L
1,786 SR
Queue Stats
23W - 9L
2,033 MMR
Party 1
Awilix
Awilix
Diamond IV
PastScenarios
Awilix
Diamond IV
Level 94
God Stats
5W - 6L
1,499 SR
Queue Stats
157W - 159L
2,035 MMR
Solo
Hachiman
Hachiman
Diamond V
Schalch
Hachiman
Diamond V
Level 202
God Stats
16W - 11L
1,774 SR
Queue Stats
197W - 172L
2,000 MMR
Solo
Scylla
Scylla
Diamond V
シSon
Scylla
Diamond V
Level 126
God Stats
2W - 5L
1,491 SR
Queue Stats
37W - 22L
2,089 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 4 / 0
6,199
443
3,034
10,082
9,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
DVLikeMike
Ne Zha
13
0 / 3 / 0
6,555
468
3,224
11,539
4,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 7 / 0
6,172
441
5,180
8,670
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
Wilfy88
Ishtar
12
0 / 2 / 0
6,684
477
3,852
8,531
3,266
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
skinder2000
Hercules
12
0 / 3 / 0
7,246
518
6,951
15,485
14,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
CharonCthulhuOdin

VS

Bans
SobekChironThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Clinkerson
Sun Wukong
15
2 / 0 / 3
9,304
665
11,344
13,938
11,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Kuzenbo
Grimithy
Kuzenbo
12
4 / 0 / 8
7,942
567
5,831
9,155
10,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
6 / 0 / 9
8,419
601
11,174
9,288
4,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Schalch
Hachiman
16
1 / 0 / 3
8,801
629
4,343
6,228
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
シSon
Scylla
15
6 / 0 / 6
9,322
666
5,947
4,420
1,621
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
19
19
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
4
0
0
W
Sun Wukong
Clinkerson
Sun Wukong
2
0
3
3.5
L
Ne Zha
DVLikeMike
Ne Zha
0
3
0
0
L
0
7
0
0
W
Kuzenbo
Grimithy
Kuzenbo
4
0
8
8
W
6
0
9
10.5
W
Hachiman
Schalch
Hachiman
1
0
3
2.5
L
Ishtar
Wilfy88
Ishtar
0
2
0
0
L
Hercules
skinder2000
Hercules
0
3
0
0
W
Scylla
シSon
Scylla
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,241
Damage
38,639
54,307
Taken
43,029
34,616
Mitigated
29,720
15,912
Healing
13,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
3,034
665
0
2,110
10,082
9,874
0
3,045
6,911
10,088
687
W
Sun Wukong
Clinkerson
Sun Wukong
11,344
2,586
0
5,562
13,938
11,226
0
1,692
12,246
0
89,090
L
Ne Zha
DVLikeMike
Ne Zha
3,224
1,010
0
6,049
11,539
4,378
0
1,646
9,835
0
58,492
L
5,180
170
0
530
8,670
2,621
0
3,581
4,931
44,556
0
W
Kuzenbo
Grimithy
Kuzenbo
5,831
2,290
0
2,811
9,155
10,119
17
2,549
6,606
17,544
1,483
W
11,174
4,963
0
875
9,288
4,401
0
1,640
7,648
0
67,597
W
Hachiman
Schalch
Hachiman
4,343
2,440
0
3,470
6,228
2,353
98
1,306
4,922
0
89,461
L
Ishtar
Wilfy88
Ishtar
3,852
1,544
0
2,367
8,531
3,266
0
1,515
7,010
0
61,811
L
Hercules
skinder2000
Hercules
6,951
2,571
0
4,856
15,485
14,477
0
1,320
14,125
1,322
61,691
W
Scylla
シSon
Scylla
5,947
740
0
605
4,420
1,621
156
1,689
2,731
72,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
43,788
433
Minions Killed
559
0
Camps Cleared
0
1,346,090
Distance Traveled
1,509,769
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,199
443
10
1
0
261,041
4
W
Sun Wukong
9,304
665
150
11
0
282,895
1
L
Ne Zha
6,555
468
96
7
0
309,007
0
L
Eset
6,172
441
83
6
0
252,520
4
W
Kuzenbo
7,942
567
26
2
0
310,073
3
W
Awilix
8,419
601
78
6
0
335,816
1
W
Hachiman
8,801
629
156
11
0
256,499
3
L
Ishtar
6,684
477
124
9
0
264,589
6
L
Hercules
7,246
518
120
9
0
258,933
0
W
Scylla
9,322
666
149
11
0
324,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role