Player Matchup

Cu Chulainn
Cu Chulainn
Gold II
 
Cu Chulainn
Gold II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver I
Anikiller700
Kukulkan
Silver I
Level 115
God Stats
3W - 1L
1,720 SR
Queue Stats
54W - 52L
1,482 MMR
Solo
Charybdis
Charybdis
Gold III
DeezDreadz26
Charybdis
Gold III
Level 148
God Stats
4W - 3L
1,633 SR
Queue Stats
253W - 260L
1,477 MMR
Solo
Ymir
Ymir
Gold III
Dies2Nox
Ymir
Gold III
Level 108
God Stats
45W - 42L
1,628 SR
Queue Stats
215W - 218L
1,493 MMR
Solo
Horus
Horus
Gold V
madarauchi2
Horus
Gold V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 39L
1,477 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,596 SR
1,486 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,497 SR
1,486 MMR
Cthulhu
Cthulhu
Gold III
ChileVede
Cthulhu
Gold III
Level 108
God Stats
3W - 2L
1,468 SR
Queue Stats
50W - 48L
1,494 MMR
Solo
Fenrir
Fenrir
Gold V
PONTSKI
Fenrir
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 50L
1,461 MMR
Solo
Tyr
Tyr
Bronze III
PrimoEsPuto
Tyr
Bronze III
Level 155
God Stats
3W - 4L
1,536 SR
Queue Stats
7W - 9L
1,493 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Rawrararow
Nu Wa
Bronze III
Level 125
God Stats
0W - 2L
1,481 SR
Queue Stats
10W - 8L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
xCottonswabb
Anhur
Bronze III
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
14
2 / 1 / 1
8,561
612
11,226
14,773
11,402
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Kukulkan
Anikiller700
Kukulkan
15
5 / 0 / 0
8,641
617
6,767
4,432
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Charybdis
DeezDreadz26
Charybdis
16
1 / 0 / 3
8,557
611
6,866
6,652
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ymir
14
4 / 0 / 8
7,903
565
10,113
12,896
7,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

12
2 / 0 / 8
7,425
530
4,158
11,915
10,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BastetAphroditeThor

VS

Bans
Ao KuangAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChileVede
Cthulhu
9
0 / 4 / 0
5,934
424
6,872
11,894
9,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Fenrir
PONTSKI
Fenrir
11
0 / 5 / 0
6,172
441
3,977
13,569
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
0 / 2 / 0
7,385
528
8,531
18,079
15,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
12
0 / 2 / 0
6,641
474
4,296
7,238
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 0
7,150
511
2,520
8,326
2,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
14
Kills
0
1
Deaths
14
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
1
1
2.5
W
Kukulkan
Anikiller700
Kukulkan
5
0
0
5
L
Cthulhu
ChileVede
Cthulhu
0
4
0
0
W
Charybdis
DeezDreadz26
Charybdis
1
0
3
2.5
W
Ymir
4
0
8
8
L
Fenrir
PONTSKI
Fenrir
0
5
0
0
L
0
2
0
0
L
Nu Wa
0
2
0
0
W
2
0
8
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,130
Damage
26,196
50,668
Taken
59,106
34,486
Mitigated
35,387
30,934
Healing
17,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
11,226
2,130
0
7,350
14,773
11,402
0
1,004
13,769
0
75,540
W
Kukulkan
Anikiller700
Kukulkan
6,767
1,134
0
922
4,432
1,436
659
2,503
1,929
80,796
1,035
L
Cthulhu
ChileVede
Cthulhu
6,872
489
166
1,280
11,894
9,189
0
2,476
9,418
26,270
0
W
Charybdis
DeezDreadz26
Charybdis
6,866
2,708
0
4,488
6,652
2,766
0
1,623
5,029
0
96,760
W
Ymir
10,113
3,722
0
6,700
12,896
7,996
15
2,063
10,833
74,686
0
L
Fenrir
PONTSKI
Fenrir
3,977
784
0
2,393
13,569
5,643
0
6,082
7,487
0
50,621
L
8,531
1,256
0
8,406
18,079
15,167
0
1,333
16,746
0
62,657
L
Nu Wa
4,296
2,343
0
1,096
7,238
2,499
0
5,285
1,953
50,913
0
W
4,158
2,217
2,818
8,656
11,915
10,886
90
3,975
7,940
53
13,676
L
2,520
1,172
0
4,010
8,326
2,889
0
1,651
6,675
0
64,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,087
Gold Earned
33,282
574
Minions Killed
419
0
Camps Cleared
0
1,450,191
Distance Traveled
1,440,196
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,561
612
129
9
0
274,897
2
W
Kukulkan
8,641
617
151
11
0
275,797
4
L
Cthulhu
5,934
424
38
3
0
299,971
4
W
Charybdis
8,557
611
167
12
0
253,300
2
W
Ymir
7,903
565
107
8
0
298,466
3
L
Fenrir
6,172
441
79
6
0
320,685
0
L
Tyr
7,385
528
104
7
0
284,103
0
L
Nu Wa
6,641
474
85
6
0
268,316
0
W
Horus
7,425
530
20
1
0
347,731
4
L
Anhur
7,150
511
113
8
0
267,121
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role