Player Matchup

Guan Yu
Guan Yu
Gold IV
BIG SALAMANDER6
Guan Yu
Gold IV
Level 146
God Stats
42W - 31L
1,531 SR
Queue Stats
55W - 54L
1,588 MMR
Solo
Pele
Pele
Bronze III
Nautikx
Pele
Bronze III
Level 69
God Stats
0W - 1L
1,383 SR
Queue Stats
3W - 4L
1,547 MMR
Party 1
Anubis
Anubis
Gold III
Neman11
Anubis
Gold III
Level 108
God Stats
2W - 9L
1,472 SR
Queue Stats
115W - 124L
1,517 MMR
Solo
Ishtar
Ishtar
Silver I
TheQuantumArrow
Ishtar
Silver I
Level 109
God Stats
0W - 1L
1,517 SR
Queue Stats
8W - 11L
1,557 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
danimoes
Kuzenbo
Bronze III
Level 68
God Stats
0W - 1L
1,434 SR
Queue Stats
1W - 3L
1,518 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,468 SR
1,546 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,618 SR
1,548 MMR
Bacchus
Bacchus
Gold II
Dömi
Bacchus
Gold II
Level 156
God Stats
2W - 0L
1,726 SR
Queue Stats
41W - 44L
1,562 MMR
Party 2
Izanami
Izanami
Silver I
Enstergard
Izanami
Silver I
Level 156
God Stats
5W - 3L
1,574 SR
Queue Stats
10W - 10L
1,532 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
ForsenMyLove
Sun Wukong
Gold I
Level 59
God Stats
9W - 2L
1,782 SR
Queue Stats
131W - 121L
1,515 MMR
Solo
He Bo
He Bo
Gold II
afinafia
He Bo
Gold II
Level 157
God Stats
36W - 38L
1,507 SR
Queue Stats
494W - 485L
1,602 MMR
Solo
Raijin
Raijin
Gold III
pikachukiller17
Raijin
Gold III
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 37L
1,528 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,128
452
7,054
17,539
13,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Nautikx
Pele
15
3 / 7 / 4
8,790
488
6,988
19,999
8,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
Neman11
Anubis
10
0 / 4 / 1
7,214
401
1,465
8,798
3,840
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
6 / 5 / 3
10,687
594
9,184
12,592
5,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
danimoes
Kuzenbo
14
3 / 7 / 5
8,745
486
9,217
20,988
22,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ShivaSusanoJanusThanatosThor

VS

Bans
AresKukulkanAnhurNe ZhaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dömi
Bacchus
16
8 / 4 / 12
11,707
650
9,296
17,505
20,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Enstergard
Izanami
17
3 / 5 / 6
11,065
615
9,033
14,076
6,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ForsenMyLove
Sun Wukong
19
3 / 0 / 3
12,395
689
11,594
16,474
12,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
afinafia
He Bo
17
6 / 2 / 9
10,485
583
8,034
14,175
4,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 1 / 9
11,785
655
21,911
8,961
4,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
65
12
Kills
26
26
Deaths
12
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Bacchus
Dömi
Bacchus
8
4
12
3.5
W
Izanami
Enstergard
Izanami
3
5
6
1.2
W
Sun Wukong
ForsenMyLove
Sun Wukong
3
0
3
4.5
L
Pele
Nautikx
Pele
3
7
4
0.71
L
Anubis
Neman11
Anubis
0
4
1
0.13
L
6
5
3
1.5
W
He Bo
afinafia
He Bo
6
2
9
5.25
L
Kuzenbo
danimoes
Kuzenbo
3
7
5
0.79
W
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,908
Damage
59,868
79,916
Taken
71,191
52,915
Mitigated
48,910
11,576
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,054
1,184
256
3,691
17,539
13,181
0
5,356
11,988
650
54,957
W
Bacchus
Dömi
Bacchus
9,296
1,278
0
3,302
17,505
20,580
983
2,092
14,072
28,722
485
W
Izanami
Enstergard
Izanami
9,033
6,452
0
1,230
14,076
6,277
2,706
2,754
10,959
0
102,930
W
Sun Wukong
ForsenMyLove
Sun Wukong
11,594
2,590
0
5,103
16,474
12,934
1,969
726
15,229
0
109,082
L
Pele
Nautikx
Pele
6,988
859
0
2,874
19,999
8,123
0
11,190
8,511
0
70,850
L
Anubis
Neman11
Anubis
1,465
176
0
1,940
8,798
3,840
0
5,892
2,486
38,978
524
L
9,184
5,212
0
2,649
12,592
5,744
480
3,939
8,571
0
75,624
W
He Bo
afinafia
He Bo
8,034
587
0
5,686
14,175
4,825
1,026
2,218
11,723
87,876
1,373
L
Kuzenbo
danimoes
Kuzenbo
9,217
2,538
0
166
20,988
22,027
0
10,940
9,666
34,267
0
W
21,911
2,454
0
270
8,961
4,294
3,082
2,793
5,900
94,160
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,564
Gold Earned
57,437
452
Minions Killed
647
0
Camps Cleared
0
1,515,582
Distance Traveled
1,850,843
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,128
452
104
6
0
340,829
0
W
Bacchus
11,707
650
28
2
0
398,088
6
W
Izanami
11,065
615
155
9
0
320,936
1
W
Sun Wukong
12,395
689
175
10
0
358,462
3
L
Pele
8,790
488
108
6
0
338,787
0
L
Anubis
7,214
401
67
4
0
165,925
1
L
Ishtar
10,687
594
109
6
0
316,084
4
W
He Bo
10,485
583
117
7
0
424,164
0
L
Kuzenbo
8,745
486
64
4
0
353,957
7
W
Raijin
11,785
655
172
10
0
349,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role